Garry's Mod

Garry's Mod

Expression2 Turret Exstension (E2:shootTo()) [Wiremod needed]
26 kommentarer
Minos Prime 19 jan, 2022 @ 15:19 
how to make it so other players can use the function?
Sanders 19 sep, 2018 @ 19:00 
hey could you possible make an extention to shoot are alfire shots?
ritardo milos 1 mar, 2018 @ 10:39 
Nice stuff, but spread is static.
Sanders 20 dec, 2017 @ 1:05 
could you make an e2 function that allows us to make lasers? or to shoot the ar2 al fire from an e2?
Sanders 27 jun, 2017 @ 16:42 
you should add one thing: add a muzzle flash so we can make it look far better (needs to be parentable aswell as being rotated
Sanders 23 jun, 2017 @ 10:17 
NVM got it done XD
Sanders 23 jun, 2017 @ 9:48 
yea i tried doing this as you said it was straight forward also keep in mind i have had no sleep for the last 2 days so here is my attempt: entity(E):shootTo(up, 0.05, 500, 99, 60, Tracer) does nothing
Mr Mage 20 jun, 2016 @ 21:49 
you get a big fat 11/10, although it took me a bit to find out how to bind the keys, I can finally make an OP armed HOLO helicopter, now I just need to find out how to save it, but that's not your problem the next thing we need for this mod is missiles and rockets!!! :steamhappy:
Dandry 24 aug, 2015 @ 4:28 
can you gives a example of a code you made with e2 because i have no Fu*king idea how to do this
{SD} killer124n 30 mar, 2015 @ 8:17 
How you make it where all players can use it?
propslinger 26 mar, 2015 @ 15:47 
how do i attach the turret to the e2?
Astatine85 10 mar, 2015 @ 5:06 
Good job now single E2 for my eye turrets
dgrawns 23 jan, 2015 @ 13:52 
@Blank.exe dont confuse e2 with lua, e2 is made from lua, not lua, also look it up instead of raging on comments k?
guatemala warrior 29 dec, 2014 @ 18:28 
entity:shootTo(I HAVE NO FUCKIN CLUE HOW TO DO LUA YOU SHITHEADS DONT THROW THIS SHIT AT ME. I WILL FUCK YOU UP. ILL SHOVE MY FIST DOWN YOUR THROAT AND MAKE YOU SHIT BLOOD FOR THE NEXT 15 YEARS! BITCH)
thats my lua code
RDC 4 dec, 2014 @ 21:00 
get this as an error when I try to fire it
sv: Expression 2 (generic): entities/gmod_wire_expression2/core/custom/shootto.lua:17: attempt to index local 'this' (a nil value)

My line of code:

E:shootTo(E:forward(),0,50,150,1,2)
RDC 4 dec, 2014 @ 20:01 
find() also should be modified by using findincludeclass("Player") so it targets players, if you findinclude npc's it should also work, I forget how that is typed
RDC 4 dec, 2014 @ 20:00 
darth, use find() to find people, use findexcludeplayer("PLAYERNAME which can be shortened like Reddeadlycreeper to red")
Sanders 2 apr, 2014 @ 1:16 
how to change the tracer?
Sanders 5 mar, 2014 @ 19:52 
ok so i have an e2 that i want to only track npc/otherplayers(excludeing owner) how would i go on about doing so?
Sanders 11 feb, 2014 @ 2:51 
so i can use like a cylinder from sprops? lol
Moonlight.PWG  [skapare] 12 nov, 2013 @ 15:05 
entity:shootTo(Direction, Spread, Force, Damage, Bullets per shot, Tracer index)

It's pretty straight forward guys, all the values are numbers, the entity that is shooting can be any prop you want on the map (that you own)
Sanders 19 okt, 2013 @ 18:31 
i cannot figure this shit out!
Blóðhundr 28 sep, 2013 @ 10:32 
could you make a tutorial for this please xD
러브라이브! 13 aug, 2013 @ 2:38 
good
Moonlight.PWG  [skapare] 11 aug, 2013 @ 18:21 
Let me know of any bugs!