Garry's Mod

Garry's Mod

Enhanced Citizens Replacer Scripts
54 kommentarer
jamesthesloth6 12. maj kl. 17:00 
replaces all of the citizen models
Sir_ReanCutsceneツ 6. maj kl. 14:40 
Is it only me or does this mod just obliterate your performance sometimes?
Postal Dude | Qu4r4ntine 4. sep. 2024 kl. 12:47 
THEY HAVE 5 FINGERS YES!
Hey it's me Bluudud 10. juli 2024 kl. 15:37 
sayonara is that not supposed to just happen normally?
icecooler21 22. okt. 2023 kl. 7:27 
why do all of them look like clones since they all basically have glasses and im not spending 30 minutes changing it during the hl2 campaign
Aperture Science Prototype XR7 9. juli 2023 kl. 11:34 
i mean, enhanced citizens DOES use high-quality models and textures.
Sayonara87 17. juni 2023 kl. 11:26 
For some reason the addon maked my friend lag when they connect to my server.
Aperture Science Prototype XR7 24. feb. 2023 kl. 22:18 
on today's episode of: pay attention to me dammit
stupidmonkey 4. jan. 2023 kl. 18:38 
Sometimes head hitboxes are completely gone, its annoying.
Please fix!
larsperkele 17. dec. 2022 kl. 12:07 
pls fix the lag for scenic npcs
Aperture Science Prototype XR7 30. nov. 2022 kl. 18:28 
can i please take a look at this thing's code and use it to make a replacer for a different set of models?
Doe 29. nov. 2022 kl. 14:01 
Hey have you thought about making a separate mod for these NPC's that aren't replacer scripts? I love this and I wish I could use it with Scenic NPC's but because these change them as they spawn, a lot of the animations from that one don't work
Aperture Science Prototype XR7 5. nov. 2022 kl. 14:50 
hey by any chance do you take requests
ihavemango 11. okt. 2022 kl. 6:10 
finally a mod where i can make citizens hostages from css
Canned.Yellowfin.Tuna 8. okt. 2022 kl. 21:19 
Hey Could you make a Script Replacer for Metropolice Pack you dont need to do all of them but could you do the ones that would fit as a replacer:alyx:
Aperture Science Prototype XR7 8. okt. 2022 kl. 13:26 
Is there any fix for the NPCs sticking their ring and pinky fingers out when holding weapons?
Aperture Science Prototype XR7 20. sep. 2022 kl. 20:02 
is it cool i use this thing's code to make a version for a different rebel model pack
Michaeltagangster 7. sep. 2022 kl. 7:45 
Some of the npcs are missing texture when I spawn em, yet some do work.
Aperture Science Prototype XR7 28. aug. 2022 kl. 11:14 
honestly this is amazing, gives the rebels some actual variety
thank you
reiskocher 5. juni 2022 kl. 17:20 
anybody have a separate NPC version?
aphinxuyaj 11. maj 2022 kl. 19:15 
can you make it for models to please:steamthumbsup:
zinc 11. maj 2022 kl. 18:41 
Ah yes, the citizen expansion
nextmorgan 11. maj 2022 kl. 4:14 
just mix it with background npcs and there you have it! a fully random citizen
yes, man 26. apr. 2022 kl. 4:09 
i figured out what was actually happening, bullets go through the top of the head, but you can shoot the mouths
yes, man 26. apr. 2022 kl. 4:07 
head collisions are weird, the heads are sometimes not shootable at all, is anyone else experiencing this bug?
Apple 17. apr. 2022 kl. 7:58 
TAnk YOU
nathanfish1998 17. mar. 2022 kl. 19:44 
certainly a nice idea, though it basically nullifies any mods to improve the models and their texturing. really sad too, because this is the only mod that gives the npcs actual god damn fingers
SalyerSoul 17. dec. 2021 kl. 16:05 
ik you may not accept requests but if you do can you make ffcm main character replace script
(pack 1 and 2)
Trooper_025 12. dec. 2021 kl. 20:38 
pretty cool but I noticed in some cases NPCs tend to just t-pose and slide across the ground instead of walk. Have you seen anythign like this?
JeffroMaddox 12. juli 2021 kl. 21:25 
Can you make this with the Extended Citizens mod as well? It's an addon for the original Enhanced Citizens mod made by the same person
Czesny 10. juli 2021 kl. 11:32 
Does anyone have realistic ANIMATION like walking npcs dont only stand and watches you?
Bob (The most hated guy) 13. maj 2021 kl. 5:46 
Can Somebody Make a Zombie Models of These
⛧D4RK⛧ 1. maj 2021 kl. 16:29 
the best mod for npc
Fish 10. apr. 2021 kl. 16:23 
it works perfectly for me
Kingmaxthe2 2. sep. 2020 kl. 14:08 
they look like they are doing a turtle imitation or they be jammin to some slow music with those head movements and they cant reload (for me anyway)
froogy 23. aug. 2020 kl. 4:27 
their clothing dont change
Hansokiso 23. mar. 2020 kl. 9:00 
npcs only have purple and black eyes
numlk 3. feb. 2020 kl. 2:46 
finally five fingers!
reiskocher 30. nov. 2019 kl. 7:46 
the head hitbox is broken i think, cant seem to headshot them
DayDay 3. okt. 2019 kl. 14:02 
Bugs:

1. There mouth talking animation is really messed up

2. Some of their models aren't blinking. Yes, their eyes aren't blinking and just staring at me.
Jeri_ 19. sep. 2019 kl. 22:22 
The NPCs just T-pose
Not Strelok™ 20. juli 2019 kl. 11:50 
not woking :steamsad:
Specas24 13. juni 2019 kl. 8:00 
will this work with npc sandbox improve mod?
tools guy-kun  [ophavsmand] 8. juni 2019 kl. 20:20 
I had attempted to do those methods prior to the release of this mod and what would wind up happening is that the original model would spawn in, take a second to calculate what the model is, then replace it while the citizen is alive. This heavily fucked with half life 2 events and caused a lot more lag than already happened. I am still looking for methods to optimize the code as I would like to create a workable framework for anyone to replace anything, but for the time being this is how I found it.

I also don't have lagging issues. All my friends who playtested it don't. The only way this hinders performance is short stutters when the models spawn in on my end.
Cpt. Hazama 8. juni 2019 kl. 18:38 
because when you use ents.FindByModel(mdl) for every time an entity is spawned, you're essentially doing:
hook_OnSpawnShit
for _,v in ipairs(ents.GetAll()) do
if v:GetModel() == themdl then
setshit
end
end

whereas if you do it like how I showed you where you actually detect the entity thats being spawned and not checking EVERY entity in the map, you're saving A LOT of processing. I have a really good PC, and never have I ever downloaded a Garry's Mod addon that lags as bad as this one
Cpt. Hazama 8. juni 2019 kl. 18:36 
Your scripts are very unoptimized, I recommend finding a better way to replace the models.

For example, instead of running:
for k, v in pairs( ents.FindByModel( mdl ) ) do
everytime any entity is spawned, you can just do:

hook.Add("OnEntityCreated","EnhancedCitizens_NPCScript",function(ent)
if ent:GetClass() == "npc_citizen" then -- Eliminate that butt load of lag you have now
if ent:GetModel() == themodeldir then
change model, fix collisions and set skins/bodygroups
end
end
end)
Soldier 8. juni 2019 kl. 18:34 
We need more attention to what makes up most of hl2, the citizens of city 17, constantly supplying you, helping you across the streets, dying just to protect and escort Freeman, thanks for this addon, Punk Buster!
tools guy-kun  [ophavsmand] 8. juni 2019 kl. 16:15 
download the required items
tools guy-kun  [ophavsmand] 7. juni 2019 kl. 14:07 
no
DAILY 24 HOUR ENERGY DRINKER 7. juni 2019 kl. 13:38 
Are their bones still like spaghetti?