Space Engineers

Space Engineers

WMI Komodo Guided Missile Destroyer MK 2
96 kommentarer
Whiplash141  [skapare] 5 jul, 2024 @ 12:59 
Its an ion powered ship, of course it can't
karlaug 4 jul, 2024 @ 7:08 
bruh i cant take off from a 1g planet
Flapjack117 29 mar, 2024 @ 5:08 
@Whiplash141 Ah, thanks for answering.
Whiplash141  [skapare] 28 mar, 2024 @ 20:41 
the autofire_switch argument in LAMP. This makes it so that anytime a lock is acquired, one )or more) missiles will be fired. More details on the WHAM/LAMP guide located here: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2219526455
Flapjack117 28 mar, 2024 @ 12:16 
In the Missile Fire Control LCD, there is an "Autofire" option, but I cant seem to enable it. Is it functional? If so, how do I enable it?
Whiplash141  [skapare] 4 mar, 2024 @ 12:26 
yep thats fine
xterrylorakhx 4 mar, 2024 @ 10:43 
Hiya Whip. I love your stuff. I built a ship recently and was considering publishing it on the workshop but I kinda pulled what II think is your design for a decoy launcher from your ship and stuck it into mine so I wanted to make sure it was ok with you before I did it? I'd of course credit you for the decoy launcher and CPU Core ideas. Thanks! Lookin forward to what you do next!
Samino2 26 feb, 2024 @ 15:15 
Hi, your ship look sick but I can't make it work, all the screens are blue and I can't fire the missiles
Whiplash141  [skapare] 28 sep, 2023 @ 23:01 
Those programmable blocks are not meant to do anything, so it is fine if they lack a Main() method
re206 28 sep, 2023 @ 14:09 
Привет. В программном блоке (Komodo) Program - Empty выходит ошибка:
метод main не найдет. Пожалуйста добавьте метод 'Main' в скрипт. Я как понимаю ошибка просто на метод,который не влияет на работу?
Whiplash141  [skapare] 26 mar, 2023 @ 21:50 
Ok, added a section above
Whiplash141  [skapare] 26 mar, 2023 @ 21:06 
oh dear... This model is a bit outdated, but I can try and make one for you
Eira 26 mar, 2023 @ 17:39 
Hey whip this ship is amazing and i use it in all my singleplayer worlds however i struggle to manage 1 thing. knowing exactly what resources i need on-hand so the "reload" feature can work properly. Ive noticed if i dont have exactly everything i need the ship tends to only build half a missle that eaither wont launch. or just explodes in the bay. I am not sure where to look to find the exact requirements in order to build a missle. I dont particually wanna waste resources on crafting every compontant just so i can be safe.

is there any chance of a list of all componants required to be posted somewhere so i can take note of it? many thanks
Whiplash141  [skapare] 22 mar, 2023 @ 21:48 
Hard limit because of performance concerns
Thoden 21 mar, 2023 @ 21:09 
Hey Whip, first off this is a great build. Been using your scripts for a while and they make my builds. Question about the 5k range limit though. Is that a hard limit due to raycast limitations or could the ship have a longer lock on and fire range?
Whiplash141  [skapare] 30 aug, 2022 @ 15:28 
Make sure scripts are enabled in the world.
xjhdeadlinex 29 aug, 2022 @ 13:58 
I have installed the ship in my world, but the toolbar buttons are greyish and doesn´t work. What can I do?
It´s a sick ship!
SunHollow 27 aug, 2022 @ 20:09 
this is fantastic, its so much fun to shoot at my friend's brick ships with larger missiles that just erase him
Whiplash141  [skapare] 13 jul, 2022 @ 21:37 
:slimehappy:
Dragon Mysterieux 13 jul, 2022 @ 20:30 
Just came here to say that your guided missile are absolutely insane. Well done
Whiplash141  [skapare] 18 maj, 2022 @ 9:00 
Yeah I don't have an individual BP since I just blueprint the missile racks themselves. It's less to manage :)
BoompaBlubbah 18 maj, 2022 @ 7:47 
Nevermind. I took the bp.
BoompaBlubbah 18 maj, 2022 @ 6:01 
Hello whiplash, very nice ship. Might you share with us the blueprint for the missile too?
TheODST 29 apr, 2022 @ 19:45 
Hey whiplash Im just wondering how of each resource goes into each missile because i cant seem to figure it out.
Scrap 20 feb, 2022 @ 2:39 
Whip ive been a silent fan for years now but I must say this is the coolest ship ever. These scripts are my dreams come true. You make the game so much more then it is with these and I just had to let you know that you always have been and will be a space engineers god.
Sergei Korolev 12 feb, 2022 @ 9:31 
when does the Text Changer and the Missile Fire Safeties Released?
Turtle55 29 jan, 2022 @ 16:04 
Could you please make a rocket pod that has all of the homing functions contained within it for use in our own build in case we don't know how to do the homing rockets our selves
Fox 22 jan, 2022 @ 1:15 
The Missile Fire Safeties, how would you set it up?
Whiplash141  [skapare] 13 dec, 2021 @ 23:46 
Thanks :)
Trix 13 dec, 2021 @ 22:07 
This thing is awesome
Whiplash141  [skapare] 23 sep, 2021 @ 4:34 
It will certainly lock into friendlies. If the screens aren't animating when you move, scripts arent activated
Firekill222 22 sep, 2021 @ 14:28 
i think i don't have a "enemy grid" in the world, so it won't lock on to friendlys.
Whiplash141  [skapare] 22 sep, 2021 @ 8:38 
Then in-game scripts are not enabled in your world.
Firekill222 22 sep, 2021 @ 8:35 
no they don't
Whiplash141  [skapare] 21 sep, 2021 @ 19:28 
So the screens animate and you hear sounds when you hit (5) on the toolbar?
Firekill222 21 sep, 2021 @ 14:56 
i should have them on
Whiplash141  [skapare] 20 sep, 2021 @ 12:16 
(1) Are scripts enabled in your world? If they are when you fly around, the center screen should animate. If it doesn't, that is a sign that scripts are not enabled.
Firekill222 20 sep, 2021 @ 10:22 
HOw do i target a ship, i am pressing the buttons but nothubg happens
Whiplash141  [skapare] 18 sep, 2021 @ 21:49 
"Do you know of any systems that can target and fire these types of missiles automatically without any user intervention?"

LAMP & WHAM with autofiring. The full guide of those scripts should cover it.
Markurian 18 sep, 2021 @ 20:00 
It is, but I operate within the lunar SOI, as I'm the "South Moon-Landian Empire" and we've a bit of a turf war going on with the North, so I was hoping for a low-lunar orbit missile ship. One can only hope!

Do you know of any systems that can target and fire these types of missiles automatically without any user intervention? I'm wanting to build a series of missile silos around the moon.

Cheers
Whiplash141  [skapare] 18 sep, 2021 @ 6:46 
of you point the ass towards the moon, it should be lol
Markurian 18 sep, 2021 @ 1:11 
Sad that this isn't lunar gravity capable :(
Kass_Is_Legend 13 apr, 2021 @ 15:25 
in case some of you are having issues, or its not working at all for you, you need to enable experimental mode in your game settings, edit your worlds settings and enable in game scripts, i did tha and mine now works great, fucking badasssss
Whiplash141  [skapare] 10 apr, 2021 @ 23:08 
I just spawned this in game and it worked fine. When you go into terminal, what version of the code do you see LAMP printing out? Additionally, what version do the WHAM programs print out?
Whiplash141  [skapare] 10 apr, 2021 @ 23:02 
Are you on a server by chance? A client of a multiplayer game?
Ritaelyn 10 apr, 2021 @ 21:43 
I just checked out the BSE Guided Missile Destroyer Jora and the script is working perfectly. I'm able to switch modes and camera lock just fine. I'm guessing there is something wrong with this blueprint. It's still bugged on the Komodo no matter how many times I spawn it.
Ritaelyn 10 apr, 2021 @ 21:25 
They are. I don't know what else I can do to get it to work. Other scripts work just fine in my world like Isy's Inventory Manager. I've subscribed to all your missile launch scripts as well. I just can't get your weapon systems to work at all - it never changes targeting mode, the camera mode never locks on to an enemy ship, etc. I once got it to go to beam mode when I was in a camera view and that did work but it has since broke again. The ship scripts just constantly blast warning sounds unless I recompile the missile launch script. Do you have any other tips?
Whiplash141  [skapare] 10 apr, 2021 @ 7:18 
Ensure that in game scripts are indeed enabled in your world
Ritaelyn 10 apr, 2021 @ 1:05 
Hi, I'm interested in your missile control scripts and I just spawned the Komodo in my world today. Im unable to switch the targeting modes what so ever. It's stuck on camera. I go to the 2nd control panel and press button 4 to switch modes.

Also your camera targeting doesn't seem to work. I spawned one of my ships and assigned it to the pirate faction. I was 4km away and your raycasting never picked it up either. I'd like to at least beam ride one of your missiles to check out your script but I'm unable to even do that.
Whiplash141  [skapare] 7 apr, 2021 @ 17:23 
Just add the turret(s) to the "Fire Control" group.