Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Brother, your prayers were heard
- https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3254000850&searchtext=labs
hopefully at some point it'll be possible
I wanted to ask cause I use a mod that uses what I assume are E3 style animations for the melee weapons.
the campaign maker would have to add everything this mod has (textures, models, etc) and then make mission txt files to use the arcade weapons
I kept ever melee weapon to their respective campaign (except for Cold Stream I think?)
so you'll still have the regular l4d2 weapons, just now in certain campaigns, you can also find the arcade weapons as well.
As far as I'm aware, I don't think it's likely to add the arcade guns into l4d2, maybe through v-scripts and the custom weapon base, but again, I'm unsure.