RimWorld
Rimsential - Spaceports (Continued)
174 comentarios
ColossalFossil 3 JUN a las 11:56 
I dunno .. the image of a Spelljammer ship landing would be kind of neat.
Bunuffin 3 JUN a las 9:48 
would it be possible to restrict faction tech level that can use the spaceports?
Having medieval people show up with a ship is kinda dumb xD
Lori37 26 MAY a las 14:32 
@BikeBoi the Hospitality mod is in desperate need of a good update, but the mod creator has said he's not going to do it anymore
Mask of Humble 22 MAY a las 2:06 
I finally got guests to land, turns out there was a hidden enemies on the map so it was in lock down mode but wasn't showing on the screen, tho I still have the problem of the hospitality mod where they won't buy anything or rent out the beds
thesoupiest 28 ABR a las 6:56 
Medieval version would go crazy. Ocean port?
Smile☆Sky 7 ABR a las 4:33 
This module cannot be safely removed, deleting it will cause loss of UI.
BikeBoi 23 MAR a las 20:32 
When using this mod along with hospitality, guests have never landed. Everything is up to date and I haven't messed with any of the mod settings. Has anyone else had this issue and knows what I can do to fix it?
Dogged 22 FEB a las 16:44 
Alright, I think I know the issue. It's not a bug (well, it literally is), but maybe it's something to look into. I had one bug from a hive raid still around on the map, so it shut down my entire map.
The syntax for the issue probably leads to the confusion, since it implies that the pads are blocked by something when they're actually shut down due to a hostile on the map.
Dogged 22 FEB a las 4:35 
Getting the "All landing pads are full - landings suspended" issue. Will troubleshoot when I'm less sleepy, but worth noting. Has anyone stumbled onto a fix for that yet?
Derp pup 14 FEB a las 7:49 
so i realized a issue not sure why but the quest you get from the mech spider wreck that gives you a mechlink does not spawn the mechanator shuttle with this mod enabled i know it has something to do with this mod as it is the only mod i removed after noticing this isuue and starting a new game.
TurtleShroom 8 FEB a las 15:59 
@aikixd

I am experiencing the same issue as you and the user 2962342497. "X HAS NO READING COMPONENT" spams the error log every millisecond.
weregamer 3 FEB a las 21:48 
After some experimentation and observation using dev mode, The answers seem to be that you need a Spaceport Beacon. (Perhaps the description of the two things could be made clearer?) Imperial shuttles will use a spaceport pad. The fusion fuel is delivered through the power lines, but the processor needs chemfuel hand-delivered to it (in addition to the power and being in water).
weregamer 3 FEB a las 10:09 
Could you explain the Spaceport Beacon vs the Shuttle Landing Pad? Do I need one of the former even though the description makes it sound redundant if I have one or more of the latter? Also, will imperial shuttles treat a Shuttle Landing Pad the way they do an area marked with the vanilla Ship Landing Beacons?

Also, to clarify, since I have neither DBH nor Rimefeller, the connections between the fusion fuel processor, the tanks, and the dispensers are via the power network, correct?
kurikinton 21 ENE a las 19:42 
Sorry, I mean "guests": make everyone except traders act as proper guests, but maybe set their period of stay to something shorter (if that's possible).
kurikinton 21 ENE a las 19:42 
Maybe just make them all "visitors" according to Hospitality if they aren't there for another specific reason (such as trade).
kurikinton 21 ENE a las 19:41 
It would be really nice to provide a way for non-guest visitors via the spaceport to use an empty bed when designated as available to them. I set my spaceport visitor spot in my casino to at least make them look busy, but then they just sleep on the floor there.
Panzerechse 20 ENE a las 14:29 
Thanks for continuing this mod! Are you allowed to do changes to it? If so, this mod would be perfect, if the "visitors" really would be visitors, aka using your hospitality mod and colony stuff...just putting them around a beacon and have them doing nothing is kind of the opposite a spaceport should be. :/
Kelarius 4 ENE a las 15:02 
I just found this mod recently and it's quite neat -- thanks for keeping it updated. Question, is there any chance of compatibility with Rimnauts (link here: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2880599514) . I expected this mod to work with Rimnauts asteroid bases since I have SoS2 also, and it works great there. Specifically, I currently have a SoS2 ship map and a Rimnauts asteroid map. Ships land no problem at my SoS2 ship map, but I can't get traders to land at the asteroid. Visitor ships are able to come to the asteroid map no problem -- but traders throw a red error in the log for some reason. Rimnauts integrates SoS2 features for space, and I have the landing pads at the asteroid map built on SoS2 ship hull tiles (so they are also under ship roof). Thanks again.
Camping_Zone 20 DIC 2024 a las 21:36 
medevac cant land with access control set to all and no shuttles landed
harrydubois 29 NOV 2024 a las 12:16 
This mod seems to add quite alot of complicated operations with the whole spaceport thing. I assume it does alot of background calculations? How is it in the performance department? I'll guess it eats up quite a decent amount of FPS/TPS.
Orpheusly 28 NOV 2024 a las 10:39 
@zaljerem

I've added you. Let's chat. Love that someone is keeping this one going.
Tassie Tiger 27 NOV 2024 a las 12:03 
any way to improve the traders that arrive via shuttle? Everyone has basically the same stuff, a few reinforced barrels, maybe 5 components and some food plus only 200 silver
borkchoy 🥬 25 NOV 2024 a las 7:07 
is there any chance you might integrate mod compatibility with "hospitals" ? it would be nice for patients to be able to arrive and leave via spaceports :3
WJSabey 30 OCT 2024 a las 15:10 
How exactly do we load cargo into the summoned shuttles? There's no gizmo for loading them, only for right-clicking to load people. They aren't much use if we can only use them for moving people.
aikixd 22 OCT 2024 a las 7:20 
Same issue as @2962342497. A rescued pawn became a guest and the "X has no reading component" was raised.
aciel.samael 11 OCT 2024 a las 17:16 
@AutumLight i think there is a roof type that is meant for shuttles and the like that is I think built in to SOS2, if not there is also a mod to the same effect.
AutumnLight 3 OCT 2024 a las 12:39 
Okay, traders cannot land under ship roof
AutumnLight 2 OCT 2024 a las 20:58 
For some reason no traders arrive in my sos2 map
Ambir 27 SEP 2024 a las 11:51 
<3
Zaljerem  [autor] 27 SEP 2024 a las 11:38 
That's an excellent suggestion. I will look into it.

CTH2004, as far as additional plans - not really? Unless an Ambir comes along and makes a good suggestion! ;)
Ambir 27 SEP 2024 a las 11:37 
It would be neat if we could have an option to manually lockdown instead of it being forced. Just because there are hostiles on the map doesn't mean I will want to be closing my spaceport.
CTH2004 26 SEP 2024 a las 9:03 
I am just wondering, do you have any additional plans for this mod, or is it as-is (excluding bug fixes)

either is fine, I'm just curious!
Zaljerem  [autor] 29 AGO 2024 a las 14:35 
Right, retextures generally do, I was just saying I'll repost it on Steam so more can use it easily.
Goobyking 29 AGO 2024 a las 14:26 
it works out the box, it's just a retexture. fits very well with the alpha memes steampunk style.
Zaljerem  [autor] 29 AGO 2024 a las 12:03 
Nice. Looks like that might have to get continued in the near future ...
Goobyking 29 AGO 2024 a las 10:53 
can report that the retexture, if anyone like me, wants an airship port for their colony, does exist. it was deleted from the workshop but a copy exists online :). Steampunk Aeroport
Goobyking 28 AGO 2024 a las 7:31 
There was a steampunk version of this mod before but i couldn't find it for the life of me. It used that airship trader texture and re-flavoured everything as airships, can't find it though lol. Anyone know what im talking about?
Goobyking 28 AGO 2024 a las 7:29 
I'm thinking of making a medieval tech level overhaul of this mod, using patches of course. Same fundamental mechanics but re flavoured as airships etc
spaceprogram444 26 AGO 2024 a las 23:09 
I have the dlcs. I built the landing pad and beacon. Nothing ever lands for me. No one has ever landed. I also run Trader Ships mod but those also never land (I have never seen anything land from either of these mods) I cant even uninstall those 2 mods because it breaks the game (dark screen or no interface at all). Royalty shuttles / quests work fine.
Valhalla 28 JUL 2024 a las 3:01 
Does this work with SoS2?
[PTH] Citizen Battle 13 JUL 2024 a las 11:44 
Anyone have any idea how to use the ARchotech shuttle creator? I make a shuttle but can't do anything besides get in and out of the Shuttle
2962342497 8 JUL 2024 a las 10:50 
When a visitor in a spaceship is rescued from injury, the visitor automatically becomes a visitor in the original game. But after the transformation, the visitor showed some anomalies, such as "Loyalty has no reading component." When the system assigns a reading-related task to the visitor, a message is displayed indicating that necessary reading components are missing. As a result, the task assignment fails. As a result, the visitor waits until the next task assignment. If it is still assigned to reading, the cycle repeats, if it is not assigned to reading, it remains normal. Visitors in the original game were fine.
MrClue 7 JUL 2024 a las 0:09 
@2962342497 This mod allows Visitors spawned via the Hospitality Mod event trigger to arrive via Shuttle, but the normal Shuttles that land to refuel are not hospitality guests.
@steel.chicken I am using 200+ Mods including SOS2 and Hospitality and for me it's working fine, altough I am not using the landing pads on a SOS2 ship.
@Fiendix I am not getting this Error, for the the Patches are getting recognised correctly. Maybe your Load order is off, did you use Rimsort ?
@Hushpuppy Not having the same issue, are you using Rimsort for your load order ?
@LZIM The Rimfeller integration only allows to Fuel the processors with Chemfuel, Fuel tanks work like attachables to Research benches and are therefore proximity based. The Fuel Pumo has a 15 Tile range and checks same power grid.
2962342497 4 JUL 2024 a las 6:03 
The people who arrive at the base by spaceship are not visitors, they will not use the equipment of the visitor module, and they will not use the bed of the base, they will only sleep on the ground, can you improve it?
GrynnReaper 3 JUL 2024 a las 2:03 
Traders seem to have very little goods or money, might just be so far tho. How would i change that? seems odd that someone would make the trip in a ship to trade and only have a few items and 111 silver
steel.chicken 16 JUN 2024 a las 20:47 
Stopped working(no shuttles land) after SoS2 installed, however if I run the event manually it seems to work OK.
Hushpuppy 16 JUN 2024 a las 20:03 
I'm having an issue where immediately upon arriving, anyone who came by shuttle just leaves - and not through their shuttle, they walk off the map
Fiendix 14 JUN 2024 a las 4:17 
hello,
I seem to have a problem.
I have not tested it yet. but when i boot the game I get this log:
https://pastebin.com/0bTdKR85
it sais it bypasses the patches for hospitality and Sos2 because they are not found.
however they are in my mod list.
Any ideas why? :RoPOwl:
LZIM 3 JUN 2024 a las 17:44 
Not sure if it is mod conflict or sort order perhaps with Rimefeller but the fusion fuel processor and tanks dont seem to work unless adjacent. tried chemfuel pipes and oil pipeline pipes but there is no pipe overlay of either pipe type on the tanks when those pipe systems are selected. also tried to catch a cab shuttle ride to a world event causes map generation to fail (just sits there without loading when a taxi shuttle is sent there) but marched some pawns over and it loaded.
LittleEevee 2 JUN 2024 a las 23:18 
If an Archotech shuttle creator's shuttle lands in a growing zone, growers will stand around and do nothing when they 'try' to plant something on the tiles under the shuttle.