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1. Decompile the original w_model.
2. Decompile the reskinned w_model.
3. Replace the reskinned model's animations with the original's animations.
4. Recompile the reskinned model.
You will need tools like:
GWTool: To access the reskinned model in a .gma file.
Crowbar: To compile/decompile models.
GCFScape: To access the original weapon models.