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1. Decompile the original w_model.
2. Decompile the reskinned w_model.
3. Replace the reskinned model's animations with the original's animations.
4. Recompile the reskinned model.
You will need tools like:
GWTool: To access the reskinned model in a .gma file.
Crowbar: To compile/decompile models.
GCFScape: To access the original weapon models.
Tells nothing and yet wants everything - If you want me to fix "them", I need to know what to fix.
You could try deleting a file called "masseffect_3_replace_for_hl2_104664686.gma" in your Garry's Mod folder which is located at "<YourPathToSteam>\SteamApps\<YourAccountName>\garrysmod\garrysmod\addons\".
I don't know if that works, but it should redownload the addon and probably fix the problem.
You know, that trick to..
and...
the second to last section of the...
yeah.
So first I'll have to set up XSI and all that, so IF I was gonna make that it would take a while.
"These models were my first attempts of making weapons with view and world models!": I find them kinda good for a first attempt :)