STEAM GROUP
NMRiH --> We got THIS ! <-- _WgT_
STEAM GROUP
NMRiH --> We got THIS ! <-- _WgT_
1
IN-GAME
4
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Founded
7 December, 2013
Language
English
ABOUT NMRiH --> We got THIS ! <--

This is our safe house to organize, plan, discuss strategies.

We are all here to reach the same goal: obtain the achievement: We got this! in NMRiH.

As of now there are enough members but we are still missing a dedicated server. This group will not be public to keep things easier to handle. Feel free to add anyone you think is good enough to help us in our goal(as long as you are moderator+) or ask otherwise.

As you join the group, read the pinned threads. "General guidelines" will be your new bible throughout this journey. Let us know your availability through the "Timezones" thread. If you have some suggestions there is a dedicated area as well.

I'm able to use the features of a steam group such as "Create an event" and "Make an announcement". So i'm expecting you to be able to read and keep an eye on those pop-ups you may see. Replies are always welcome.

Thanks for reading and enjoy your stay. See you in-game guys ;)



Maps progression(may change):
  • NotLD [DONE]
    • Jaice, TECHfreak, Rakeem

  • Ransack [DONE]
    • ArtyomtheFrog, TECHfreak, Rakeem

  • Northway [DONE]
    • Jaice, ArtyomtheFrog, Rakeem

  • Flooded [DONE]
    • Jaice, Pardinuz, TECHfreak, ArtyomtheFrog, Rakeem

  • Isolated [DONE]
    • TECHfreak, ArtyomtheFrog

  • Favela [DONE]
    • Jaice, Riv3rside, ArtyomtheFrog, TECHfreak



Removed names of those that survived all the maps to improve readability. They are located in the Hall of Fame thread now. ;)






UPDATE #1: http://test-steamproxy.haloskins.io/app/224260/discussions/0/666827974791537502/
due to this post i'm inclined to believe we can leave and rejoin if infected making this achievement easier to get. It's still unclear if those people who rejoin will register a success as well in their achievement progress.

UPDATE #2: After testing it, we found out that is actually possible to leave and rejoin a game and still get the achievement, as long as nobody died in the process.

UPDATE #3: To get the achievement is only required to have 6 people in-game, those can be alive or new joiners. Only during the last wave 6 people must be alive. Still nobody can die during any wave. (Thanks to Frost of Niflheimr for this nice find)

No More Room in Hell - Official website[www.nomoreroominhell.com]
No More Room in Hell - Steam Forum
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
More events coming!
We got.... a patch !!! 2 new maps 1 weapon.
General:
Levels will now follow the zombie caps set in the overlord_zombie_helper map entity
Zombies will no longer walk to func_safe_zones which have the InputDeactivate flag enabled
Zombies should now all properly freeze in place when the Extraction Cutscene starts
Zombies will now longer spawn in the middle of the Extraction Cutscene
Fixed a crash that involved infection and constant map changing/round resetting
Fixed a bug that caused players to get stuck using Health crates
Tracked zombies have been redefined as zombies who have a specific spawn brush
Wave and func_zombie_spawn.input_zombie_spawn mapper created zombies will now count against the map-based zombie cap.
Disabled the tactical reload functionality for the Mac 10
Added func_nav_blocker entity
Added fa_jae700
Added nmo_junction
Added nms_campblood
Added new achievements for the two new maps
Added new tags in Server Browser to make searching easier
Disabled auto weapon switch on pickup
Fixed a bunch of small things related to crashes and memory corruption
Updated version number to 1.07.9
Made ssba more of a jerkwad

Sound:
Fixed sound errors with certain Voice Sets
Hooked in new ambient/tension/evac music files to Dynamic Music System
Added the ability to taunt zombies and other players

Art:
Updated the Winchester 1892 ironsight fire animation to be 'less flashy'
Added the JAE700 Sniper Rifle
Added various new textures and props for junction/campblood and future maps
Converted older prop models to prop_static
Removed outdated props with missing textures
Made additional visual tweaks to the zombie player models
Maps:
Recompiled the following maps to properly use the now functioning zombie cap values set in overlord_zombie_helper: nmo_broadway, nmo_chinatown, nmo_cabin, nms_flooded, nms_northway, nms_silence, nms_isolated, nms_ransack
Made minor adjustments in the garage area in nmo_chinatown
Added a new Objective level, Junction.
Added a new Survival level, Campblood.
nms_flooded
Blocked/closed upstairs windows (removed unused hint/skip)
Added tonemap controller to the level (adjusted hdr)
Improvements to some lighting.
Redid the bridge connecting the two houses
Removed Zone B, made the two houses fall under Zone A
Added some lighting.
Added new smoke particles to fire barrels.
Improved some displacements.
Some texture improvements.
Improved functionality to supply drop air_node nav.
Fixed broken outputs wave controller
Changed max zombie count to 70
Changed supply drop from every 5 rounds to every 3 rounds.
Other small improvements.


Can't wait to play this with you guys!! ;) Especially the new survival one.

26 Comments
huff cotton candy 14 Nov, 2015 @ 6:03pm 
shame
DNR3 14 Nov, 2015 @ 5:45pm 
nope
huff cotton candy 14 Nov, 2015 @ 3:14pm 
this place still alive?
Kung Fu Padla 28 Sep, 2014 @ 3:14am 
nobody want to get this(
DNR3 20 Aug, 2014 @ 12:49pm 
How about this weekend?
Clerkius 15 Aug, 2014 @ 4:14pm 
So when, and where do we start?
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Founded
7 December, 2013
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