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Vanilla Versus Rework VsRework
STEAM GROUP
Vanilla Versus Rework VsRework
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Founded
23 January, 2022
ABOUT Vanilla Versus Rework

Continual Improvement
The goal of this project is to rework vanilla versus to be more balanced while keeping it fun for the average player. This is a small scale project but it will continue to be refined according to my own vision and other people's feedback!



What's Different?
General Changes[github.com]
Weapon Changes[github.com]
Map Changes[github.com]


Where To Play?
Servers will be down for now.


Github[github.com]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Update 1.39
  • New function in Tank announcement plugin. A ingame director hint/message will appear on the players screen when a Tank spawns to warn them. Credits to Derpduck for this new feature.
  • Removed common health plugin because it does not work on some maps
  • Added plugin to control weapons reserve ammo. Credit to Orinuse for the plugin.
Infected Changes
  • Reset Jockey leap power to 400
  • Reduced Tanks burn duration from 150s to 135s
Weapon Changes
  • Reduced max pickups for all pistols to 1
  • Reset Chainsaw max ammo to 20
  • Increased M16 and SG552 reserve ammo from 360 to 400
  • Decreased Scout reload speed from 2.6s to 2.4s
  • Decreased Military Rifle Tank dmg multiplier from 0.9 to 0.85
  • Decreased Military Rifle dmg from 90 to 80
  • Reset Military Rifle max range to 8192
  • Decreased Hunting Rifle tank dmg multiplier from 0.9 to 0.85
  • Reset Hunting Rifle max range to 8192
  • Fixed Desert Rifle gain range being lower than the other rifles (500 -> 750)
  • Reset SG552 range modifier to 0.97
  • Reset SG552 max range to 3000
  • Decreased SG552 reload speed from 3.4s to 2.9s
  • Reset MAC10 max range to 2200
  • Decreased MAC10 range modifier from 0.84 to 0.82
  • Decreased Uzi dmg from 22 to 21
Map Changes
  • Fixed issues with delaying the escape tanks on L4D1 finales
  • Banned Tanks before the ferry event on c3m1
  • Fixed stuckwarp spot on the truck in the tunnels on c10m1
  • Fixed stuckwarp spot in the end saferoom on c10m1
  • Reduced length of the horde on the c10m4 event from 150s to 120s
  • Replaced the Sniper spawn at the c11m3 event with a Rifle spawn
  • Decreased pills density on c14m1 from 6.48 to 4.5
  • Fixed stuckwarp spot for infected at the new scaffold on c2m5
  • Fixed new hittable log on c3m1 being stuck in the ground
  • Added extra bushes in the swamp section after the ferry event on c3m1
  • Added planks for survivors to walk on at the start of c3m2
  • Added dense shrubs by the plane wing to block survivors jumping back up on c3m2
  • Added extra props to the end of the map on c3m2 (trees, fences, vehicle)
  • Added infected ladders from Zonemod to the boardwalk on c3m3
  • Changed placement of the weapons and ammo to the middle of the finale area on c3m4
  • Added a extra log pile outside the saferoom on c3m4
  • Added extra bushes/hedges outside the saferoom on c3m4
  • Added bushes/hedges infront of the plantation house on c3m4
  • Removed the optional shortcut route on c4m3
  • Tweaked finale horde on c14m2

1 Comments
Ace the dumbass furry 26 Jul, 2022 @ 4:45pm 
Very interesting map remodeling
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