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Recommended
11.5 hrs last two weeks / 12.2 hrs on record (8.2 hrs at review time)
Posted: 27 May @ 1:08pm

a surprisingly tight package? the biggest issue with darksiders 1&2 was that they were way too drawn out. a good idea fundamentally but areas are too big, enemy density never matches quite what it should, overworld is too big for its own good, and so on

but in genesis, the greatly reduced scope plays greatly in its favor. combat segments are more frequent and decent fun, the game handles well, and there's way less padding with unnecessary traversal because the team working on those games did not know how to make a whole level fulfilling in terms of enemy/puzzle/traversal balance.

game definitely feels better playing as Strife as a pseudo twin-stick shooter. War is here which cool I guess but he already got his game and even with his new abilities here Strife still feels more fun.

i guess i'd have 2 things to really criticize : the map isn't super helpful (the geometry matches but it doesn't rotate, which often left me a bit puzzled which direction i was going vs the map, especially annoying for collectibles) and the camera is a bit too far out (makes it hard to tell the finer details of what's going on sometimes). overall, minimal complaints on that front but still something i wanted to mention
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