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Последние обзоры blue

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11–20 из 513
Ещё никто не посчитал этот обзор полезным
0.3 ч. всего
yeah its space harrier. yeah its very easy. yeah its cheap. yeah sure buy it if you want to why not
Опубликовано 31 мая
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28.4 ч. всего (22.9 ч. в момент написания)
an excellent end to the trilogy. firing on all cylinders at every turn. fixes the issues i had with 1 (light on the story) and 2 (did not iterate too much on the combat). tons of new backgrounds and areas to traverse - even if it doesn't add anything to the gameplay - is very welcome too.

the new combat additions in the combo system and the assists are very welcome and feel fun to play around with. my favorite of the 3 games by far. thank you for your service cyberconnect2, hope we get to see more of your own personal projects inbetween whatever other games y'all will be working on!!
Опубликовано 31 мая
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Пользователей, посчитавших обзор полезным: 3
17.4 ч. всего (14.2 ч. в момент написания)
utterly confused by how this game bombed critically & how it keeps being compared to "souls" game. darksiders 3 is darksiders refined to a very decent extent, and it's the one of the "main" trilogy i found the most fun to play.

3 is a mix of a decent time with the combat & fun exploration. it did away with the most tedious parts of 1&2 - drawn out empty levels, meandering traversal that is there only to pad the game, and repeated puzzles that become exhausting to play. a lot of people cite 1 or 2 as their favorite but they both... lack a bit? 1 repeats the puzzles too much and 2 pads the game out a lot by asking for extended climbing segments and moving about vast empty bits of level and world (very pretty but empty). 3 goes for a bit more compact approach on all fronts, much more focused on the combat and the exploration. there's still puzzles, they are lighter, they are more sparse, and that is very welcome.

Fury is also my favorite horseman of the four, the writing of the game is actually sensible and gives her an actual character arc, which neither War nor Death had (arguably Strife shows a bit of depth but it's not the most story-heavy game). Banger design on the Sins all around too

it's a decent time overall!! as i said, utterly puzzled by the negative reaction the combo of 3&Genesis got because it's the more fun half of the series.

for actual criticism : the game doesn't perform all too well technically. frame drops and long load times. wasn't a deal breaker to me but i know people care about that kind of stuff
Опубликовано 30 мая Отредактировано 30 мая.
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0.4 ч. всего
Could not get the game to run at a resolution where I could actually *see* the whole game on a Steam Deck. UI and HUD are just, cut off. makes for a frustrating game to play. it runs fines and starts but that's about where it ends.

more of a warning review because I fully realize asking a 21 year-old game to be patched to work on steam deck is a little silly.
Опубликовано 28 мая
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1 пользователь посчитал этот обзор забавным
2.7 ч. всего (2.3 ч. в момент написания)
the level design is fine. the combat is okay. the bosses are alright.

but wow is every normal enemy just a total pain to fight. truly kills any sort of drive to go anywhere. i can forgive an enemy archetype being annoying in a game but somehow they totally nailed the feeling that every enemy has to be annoying. jumping across the screen to command grab you, dropping down on your head to instantly poison you, literally kickflipping to follow you ACROSS SCREENS... part of why souls games are cool is that once you know what you're doing you can bypass enemies, but this game just decided that no actually everything must hunt you to the ends of the earth.

and that makes it miserable on any sort of run back. total buzzkiller.
Опубликовано 27 мая
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3.1 ч. всего
absolutely insane video game. could not tell you anything that happened when i played. my legs are ok.
Опубликовано 27 мая
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12.2 ч. всего (8.2 ч. в момент написания)
a surprisingly tight package? the biggest issue with darksiders 1&2 was that they were way too drawn out. a good idea fundamentally but areas are too big, enemy density never matches quite what it should, overworld is too big for its own good, and so on

but in genesis, the greatly reduced scope plays greatly in its favor. combat segments are more frequent and decent fun, the game handles well, and there's way less padding with unnecessary traversal because the team working on those games did not know how to make a whole level fulfilling in terms of enemy/puzzle/traversal balance.

game definitely feels better playing as Strife as a pseudo twin-stick shooter. War is here which cool I guess but he already got his game and even with his new abilities here Strife still feels more fun.

i guess i'd have 2 things to really criticize : the map isn't super helpful (the geometry matches but it doesn't rotate, which often left me a bit puzzled which direction i was going vs the map, especially annoying for collectibles) and the camera is a bit too far out (makes it hard to tell the finer details of what's going on sometimes). overall, minimal complaints on that front but still something i wanted to mention
Опубликовано 27 мая
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1 пользователь посчитал этот обзор полезным
2.9 ч. всего (2.0 ч. в момент написания)
The online is dead.

I do not know who the story mode is for. Very mind numbing, and when you finally get to do a castle, heavens forbid an ally wins because that means you actually lose and have to re-do the battle.

I do not know who this game is for.
Опубликовано 26 мая Отредактировано 26 мая.
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0.0 ч. всего
at its core : this is more sea of stars. more or less the same issues people had with the base game are still present. the biggest thing is that they tried to add characterization for the main characters, which i appreciate, but also ultimately kind of highlights the biggest flaws of the main game.

horloge sounds and looks phenomenal though, so there's that. the new jobs are fun to handle and the skills are all very creative and probably would be more fun than the base game's combat for those that found it a bit lacking (which i personally didn't) but you need to roll credits to access it so it does not feel aimed at those people.

the tl;dr is it's more sea of stars. and it's free. i liked it, i liked the dlc, but i don't think it will change the average person's mind.
Опубликовано 25 мая
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3.4 ч. всего
a fine game, the art and spritework are really pretty, and it handles well. decently fun overall.

unfortunately for me personally it doesn't reach the same highs as a regular megaman (x) game does, nor does it exactly feel the same - i would rather pick up a megaman game than 30xx if that's what i wanted to play, but as i said i still think the game is fun. i dont like comparing games in general when talking about them but in this instance, it is near impossible not to.

a bit of criticism would be the level design - because of the procedural generation of standard mode, they kinda feel chaotic, rather than well-thought out levels with a central gimmick around them, and so at the end of the day it makes everything feel relatively similar. it's not a terrible thing, but it doesn't achieve the same level of cohesion a more structured platformer would.

i still think it's worth your consideration and time!
Опубликовано 23 мая Отредактировано 26 мая.
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