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Senaste recensioner av blue

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Ingen har angett att denna recension är hjälpsam ännu
12.2 timmar totalt (8.2 timmar när recensionen skrevs)
a surprisingly tight package? the biggest issue with darksiders 1&2 was that they were way too drawn out. a good idea fundamentally but areas are too big, enemy density never matches quite what it should, overworld is too big for its own good, and so on

but in genesis, the greatly reduced scope plays greatly in its favor. combat segments are more frequent and decent fun, the game handles well, and there's way less padding with unnecessary traversal because the team working on those games did not know how to make a whole level fulfilling in terms of enemy/puzzle/traversal balance.

game definitely feels better playing as Strife as a pseudo twin-stick shooter. War is here which cool I guess but he already got his game and even with his new abilities here Strife still feels more fun.

i guess i'd have 2 things to really criticize : the map isn't super helpful (the geometry matches but it doesn't rotate, which often left me a bit puzzled which direction i was going vs the map, especially annoying for collectibles) and the camera is a bit too far out (makes it hard to tell the finer details of what's going on sometimes). overall, minimal complaints on that front but still something i wanted to mention
Upplagd 27 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
2.9 timmar totalt (2.0 timmar när recensionen skrevs)
The online is dead.

I do not know who the story mode is for. Very mind numbing, and when you finally get to do a castle, heavens forbid an ally wins because that means you actually lose and have to re-do the battle.

I do not know who this game is for.
Upplagd 26 maj. Senast ändrad 26 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
0.0 timmar totalt
at its core : this is more sea of stars. more or less the same issues people had with the base game are still present. the biggest thing is that they tried to add characterization for the main characters, which i appreciate, but also ultimately kind of highlights the biggest flaws of the main game.

horloge sounds and looks phenomenal though, so there's that. the new jobs are fun to handle and the skills are all very creative and probably would be more fun than the base game's combat for those that found it a bit lacking (which i personally didn't) but you need to roll credits to access it so it does not feel aimed at those people.

the tl;dr is it's more sea of stars. and it's free. i liked it, i liked the dlc, but i don't think it will change the average person's mind.
Upplagd 25 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
3.4 timmar totalt
a fine game, the art and spritework are really pretty, and it handles well. decently fun overall.

unfortunately for me personally it doesn't reach the same highs as a regular megaman (x) game does, nor does it exactly feel the same - i would rather pick up a megaman game than 30xx if that's what i wanted to play, but as i said i still think the game is fun. i dont like comparing games in general when talking about them but in this instance, it is near impossible not to.

a bit of criticism would be the level design - because of the procedural generation of standard mode, they kinda feel chaotic, rather than well-thought out levels with a central gimmick around them, and so at the end of the day it makes everything feel relatively similar. it's not a terrible thing, but it doesn't achieve the same level of cohesion a more structured platformer would.

i still think it's worth your consideration and time!
Upplagd 23 maj. Senast ändrad 26 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
4.3 timmar totalt
Early Access-recension
it's a touhou-themed slay the spire clone. i don't like calling games "clones" but at its core this is what this is, very derivative. it's not bad that it is, because it bounces off the idea well with its mechanics (mana types and mechanics associated to them) and is decently enjoyable to play.

not much more to say about it : what you see is what you get, pretty much.
Upplagd 22 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
22.6 timmar totalt (18.1 timmar när recensionen skrevs)
it's more darksiders. that's really all that can be said, to be honest. it's a bit more focused than 1 in terms of gameplay, since it focuses more on exploration and combat, but at the cost of... random loot? which is a very strange decision. the game feels like it wants to be a looter but there's never really any moment where it commits to it. so it's just there because that was popular when the game was made, i guess.

in regards to the world, it feels better structured, relatively speaking. you get to use your horse as you travel to points of interest (using your horse in 1 kinda sucks) and clear dungeons and setpieces to advance the story. it feels a bit better because it drags a bit less than 1 does on that front, even if the traversal of areas feels like padding because there really isnt much to see other than the scenery and a handful of chests.

i do think the actual traversal of levels is annoying though because more often than not, the thing you need to climb to progress, or the bombs to grab to explode something are always just slightly out of range of the camera. not a deal breaker, but it does get tiresome with how frequently it happens.

overall, it's fine. just, "fine". perfect 7/10 game to put on easy and blast your way through as you're lightly challenged and get to do some alright combat. i don't regret playing it, but i don't see myself having another go at it after beating it.

with that said, i will echo what others say and also mention the game is buggy. it crashed a handful of times on me, audio stopped working, some climbing surfaces just refused to work, i had to reload the game because AI scripts broke, and so on. they're not deal breakers, but it's worth mentioning.
Upplagd 22 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
51.9 timmar totalt
dark souls 2 is fun and insane and weird and that turns a lot of people off, and that's okay. you should still play it.
Upplagd 22 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
6.6 timmar totalt
my review is based entirely on playing alone. in that aspect, for the king is... fine. there's nothing super wrong with it. the wandering on the map/battles are fine, enjoyable even. lots of menuing/customization possible for your run. replayable factor is a big plus, on top of the non negligible list of adventures available in game.

it probably shines better in co-op played as a tabletop-esque game. probably worth your attention or consideration at the very least! definitely not a bad time.
Upplagd 21 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
2.6 timmar totalt
what a genuinely truly boring game. aeterna noctis is a game that wants to be the white palace from hollow knight for its entire run time. which is fine, challenging platforming in a video game is cool. unfortunately they made sure nothing happens, by showing they didn't understand what made that area good and fun. i don't care how cool the light arrow and the platforming challenges are, the game is dreadfully boring.

long sprawling areas where nothing happens. endless plains to simply cross and fight enemies. and this isn't even to talk about the completely artificial padding! please find my keys jingle jingle please come back to the library to get the upgrade after a trial. instead of putting a challenge right in front of you right after getting the upgrade to use it right away, like most games would.

does the game get better? maybe. i don't care to find out. i tried to get it a fair shake but if after 3 hours i was bored. get it if you can sit through hours of nothing ever happens to get to difficult platforming. i guess.

oh and the game runs inexcusably poorly. which is not a steam deck specific issue (what i played it on) but a global issue. it runs bad on everything.
Upplagd 20 maj. Senast ändrad 20 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
2 personer tyckte att denna recension var hjälpsam
9.6 timmar totalt
the dev spent 10 years refining his idea of a tactical game and it shines through here. the scope is tight, tighter than voidspire but much much more engaging, both in terms of mechanics and story. there's just enough of a split between field exploration and combat, and the music bangs the whole time through.

combat classes and mechanics were refined immensely, though most of it centers around movement - blind restricts movements, spells require some lock down to go off for the ones on a timer, being able to decide turn order of your party greatly diversifies tactics, and diminishing how many abilities each class gets makes them feel more impactful.

i also greatly enjoyed the story in this one - it doesn't really compare to a lot of longer form rpgs because of the shorter runtime, but it expands on the creator's world touched in their previous games and really fleshes out a specific section of it. and it was really enjoyable.

if i have to give some criticsm, the difficulty is definitely a notch above most tactics game i've played. it's not the most impossible game i've ever laid my hands on, but it can feel a bit of a chore early when you don't really have any combo and fights can drag a bit on.

i'd still strongly recommend picking it up and playing it!
Upplagd 19 maj. Senast ändrad 19 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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