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尚未有人觉得这篇评测有价值
总时数 0.0 小时
much needed addition to the game, respecing and essence add some much needed tools to make the game a bit less bland. very huge fan of the ultimate ability especially the huge AoE damage one. if you get dungeon siege 3 you might as well get this DLC tbh
发布于 5 月 4 日。
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总时数 14.8 小时 (评测时 11.8 小时)
finally picked up this game 14 years (lmao) after buying it and overall i would say it isn't a terrible time. being completely ignorant of the series, i went and looked at gameplay of the previous entries to see why this game was more divisive and it's very easy to see why : this is a finely sanded down version of the previous entries, that is more interested in telling a story than providing more classical ARPG gameplay and loot.

is it bad? i don't think so. the game has its merits (full voice acting amongst other things) and i think it relatively holds up well, but most people would be bored if they wanted to play this looking for a more core ARPG experience. not very hard to understand why as of writing this it's sitting at mixed on Steam in terms of reviews.

still leaving it as a positive recommendations, but i do not think 15 years later it will rock anyone's socks off
发布于 5 月 3 日。
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总时数 3.7 小时
in a bid to finally play games i purchased, i finally picked up this game over a decade after i bought the THQ bundle it was included in. i did not expect to have this much fun with it - physics are really fun to master and it adds a real flow to the game. i had no expectations and had a ton of fun, and i'm usually not a racing game fan. i would crash out irl every time the AI would land on my head and cause me to wipe out. i recommend.
发布于 5 月 2 日。
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总时数 10.0 小时
a decent game overall. probably wayforward's most polished shantae game. opinions will differ because people might prefer different entries, obviously, but definitely a decent starting point - game is decently streamlined and has no major hiccups

couple complaints i'd have is you need to talk to npcs at certain points to progress the story and it's not always the most obvious. not a huge drawback but still something i thought i'd get out there.
发布于 5 月 1 日。
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总时数 5.5 小时 (评测时 2.4 小时)
i do not think the game is very good. insane degrees of customization and bullet patterns, but unfortunately most of it sucks. it is not very enjoyable to figure out. stuff will just spawn from the edge of the screen and be on you instantly and blow you up. extra game "modes" (difficulty modifiers) are not very enjoyable.

play the demo and if you like it go for it but i don't personally recommend the game.
发布于 5 月 1 日。
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总时数 0.2 小时
抢先体验版本评测
extremely abandoned game. picked it up for a dollar, interesting proof of concept, but i wouldn't waste your time as of the time of this review.
发布于 4 月 30 日。
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总时数 2.8 小时
something was in the water in 2022 because inti create decided to make both GV3 and LAIX2 melee-focused, for some weird reason.

with all that said, this game is somewhat different from iX 1, due in part to more limited dashing and a default melee attack. most people won't like the changes, especially since iX 1 builds on GV2

but between the more considerate approach to level design and stronger emphasis on overdrive, i reaaaaaaally liked this game. felt more rewarding to master than iX 1 or earlier gunvolt games did. just had a blast from start to finish and eventually would like to go back to try to do some scoring runs.

stage design felt improve, controls are as tight as ever, more modular difficulty with effectively infinite healing on normal difficulty for lower scoring - whole package felt great to me and i think it at least warrants a look to see what they tried to do with this game
发布于 4 月 29 日。
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总时数 19.9 小时 (评测时 15.7 小时)
i do not play castlevania for the story in the first place, especially since the story is very sparse, so i mostly play for the castle crawling and gameplay. any criticism of the story aside, this being a castlevania reboot - it's not a very good game!

terribly dull combat, uninspired bosses, camera that feels like it's handled by a geriatric man the instant you stop for half a second, very boring levels, uninspired collectibles, non-stop QTEs... this game is not worth your time or money. in any capacity.

oh yeah and this is me just glancing over all the numerous times the game just does not function. interaction that doesn't work because you're at the wrong angle, jump that doesn't want to happen, random knick knacks that are just terribly frustrating to deal with.

if this didn't have "castlevania" attached to it, it would be forgotten to the tides of time. it plays like a boring ps2 action game that no one wants to play anymore, and for good reason. it is the embodiment of mediocre tediousness.

I will grant it credit where credit due : the visuals and set pieces hold well 15 years later. About the only nice thing I can say about this game.

on a more personal note : i would question the taste in games of anyone that finds this offering enjoyable. truly makes me wonder if you have played more than 3 video games in your life.
发布于 4 月 29 日。 最后编辑于 4 月 30 日。
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总时数 4.3 小时
a mostly decent time. they gave Copen his own game, the weapons feel good, the stage designs are GV2 ish but are mostly okay. overall, a decent time, though i did have a couple of gripes

-visual effects. photo sensitivity is not a hazard for me but my eyes hurt by the end of the game and unless i missed an option, having every boss do big flashy things is a bit grating. probably could've been toned down a bit and kept its impact, but definitely a personal issue

-final boss. far from the worst boss i've ever fought, but demands to do "pattern farming". by pattern farming i mean dying a lot until you figure out what its moves are so you can actually win. not a bad way to do bosses, but by far the most annoying part of megaman inspired games (especially bosses in the Megaman X series). truly a type of design i loath personally, but i do feel it's worth mentioning because the rest of the game will allow you to beat it, and "pattern farming" for other bosses provides with better scoring as a reward. particularly annoying when it is multiphase with long invuln periods, which the rest of the game does not have.

good score-attack action platforming game!!! c'mon boss you can do a bigger combo!!!!
发布于 4 月 28 日。
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总时数 0.9 小时
I couldn't get past the tutorial. incredible game. thank you Todd. looking forward to redguard
发布于 4 月 28 日。
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正在显示第 51 - 60 项,共 514 项条目