2 people found this review helpful
Recommended
0.0 hrs last two weeks / 18.7 hrs on record (3.6 hrs at review time)
Posted: 30 Mar, 2023 @ 4:28am

Early Access Review
Has a great potential

Game-play is very similar to Project-Z but less of the realism, has a neo scavenger feel to it because of the items.

UI and sound needs a lot of polishing as it is very hard to follow. For example the volume controls is rather strange as it is not your typical slider but rather pre-set not really flexible. the trader is not easy to follow as it is all text based rather than being separated by types and icons are presented. i understand that it has to be text based as the sprites for ammunition and other items are extremely small and is bit type art.

The zombie audio is obnoxious sometimes as it is just there no volume changes no matter the distance and there is no direction to it. imagine a repeating audio loop of multiple zombies growling and grunting.

the game stutters a lot even with very high framerate you can tell the game is loading new areas of the map. regarding the map, road generation and building generation needs to be polished as even though we have vehicles in the game using them is pointless because of the strange way the road generation works.

The character animation needs to be fixed as well as it looks like the player model is leaning upwards (looking at the sky) when looking up the screen and it gets strange when you start walking too, you have to see it to know what im really talking about its small but could be fixed easily.

cant wait for more updates about the lore of the game.
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