Zainstaluj Steam
zaloguj się | język
简体中文 (chiński uproszczony) 繁體中文 (chiński tradycyjny) 日本語 (japoński) 한국어 (koreański) ไทย (tajski) български (bułgarski) Čeština (czeski) Dansk (duński) Deutsch (niemiecki) English (angielski) Español – España (hiszpański) Español – Latinoamérica (hiszpański latynoamerykański) Ελληνικά (grecki) Français (francuski) Italiano (włoski) Bahasa Indonesia (indonezyjski) Magyar (węgierski) Nederlands (niderlandzki) Norsk (norweski) Português (portugalski – Portugalia) Português – Brasil (portugalski brazylijski) Română (rumuński) усский (rosyjski) Suomi (fiński) Svenska (szwedzki) Türkçe (turecki) Tiếng Việt (wietnamski) Українська (ukraiński) Zgłoś problem z tłumaczeniem
The first one was sort of glitchy but did a very good job on ambience as well as story.
The second introduced the game mechanics that are so widely recognized as an "Assassin's Creed", plus it has the most areas to explore out of all of the games.
ACB included my beloved Recruits, which totally changed the dynamics of the game to give you a sense of wondrous power.
ACR focused more one expanding the story, but there were some new experimental mechanics as well.
Finally, AC3 revamped the gameplay style of the series and attempted to make the game more accessible for controllers whilst creating a more fluid set of moves for KB +M users. It hails from the mechanics of AC1 + 2 and is very glitchy in and of itself.
Hope this helps!