BallisticNG

BallisticNG

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Pukaberm Rock
   
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Tracks: Night, DirectX, OpenGL
File Size
Posted
5.956 MB
10 Apr, 2018 @ 5:01pm
1 Change Note ( view )

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Pukaberm Rock

Description
It's in a canyon.


Some of the billboards came courtesy of Enai because I have no graphic design skills. I didn't tell him but I'm sure he'd appreciate the free promotion. (P.S.: You owe me for this big time!)
11 Comments
shroomologist  [author] 6 Sep, 2021 @ 3:18am 
That sounds about right, it should be 302kb. I believe it would contain just data about the track itself so no scenery, textures, video, lighting etc. Best of luck with it anyhow, I won't hold it against you if you decide it's not worth it.
Eclipse 5 Sep, 2021 @ 11:20pm 
i dont think it is an issue with your track at all, I have other tracks from the workshop from the same upload time as this and they're fine. i think the my game is not caching the track correctly. idk why or how or anything, but the cache size is 300-400kb, im gonna keep clearing the cache until it resolves or I give up.
shroomologist  [author] 5 Sep, 2021 @ 10:33pm 
That is very strange. The track has nothing special going on other than basic animations (scrolling textures and a rotating object) and a few video walls, all very standard stuff tbh. It was set up for a much earlier build of the game though (probably 0.8) so maybe there is some sort of legacy support issue. I have a suspicion it is related to the video walls somehow since this is the only one that uses them and I've not been aware of similar problems with the other tracks I've made. I wish I could help out but I'm a little stumped to be honest, maybe try asking on the bng discord since the developer is pretty active on there.
Eclipse 5 Sep, 2021 @ 9:59pm 
I downloaded it again, and attempted to clear the cache on the track after that didnt work also. Ill keep testing on my end, because its likely something on my end lol. It was locking up during the first turn originally, and now its a bit further along. lovely track so far ;) really looking forward to it
shroomologist  [author] 5 Sep, 2021 @ 3:19pm 
Off the top of my head the only thing I can suggest is to try deleting the following file \BallisticNG\User\Cache\Tracks\Pukaberm Rock.tch
and running the game again so it rebuilds the cache.
Eclipse 5 Sep, 2021 @ 2:53pm 
maybe the download was bunk, ill try again!
shroomologist  [author] 5 Sep, 2021 @ 1:13pm 
Hmmm... no idea what might be causing that to happen I'm afraid. I've tested it on both 1.2.5 and 1.3-d20 just now and it seems to be working fine.
Eclipse 5 Sep, 2021 @ 10:54am 
ugh this track seems like it would be awesome, but it crashes current build of game =/ great work either way
Dr H4XZ 13 Apr, 2018 @ 9:02am 
The song tho
Dr H4XZ 13 Apr, 2018 @ 9:02am 
The song tho