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Will continue investigating
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Luckily for me, the MN9 music mod replaces all challenge mode songs with the same EX mode song from MN9, leaving me with 3 extra songs to use (which, unlike the Wily Stages, do use unique sngw files instead of referencing one and the same)
The Bomberman tracks I used for the example in the guide are super busy and almost completely fill the Audacity timeline and I probably should've cut them down by 3-4 dB in the end. For my big Battle & Chase pack and its relaxed pop-rock sound, I mostly just did a basic amplify on the OST files which drives the peaks to 0 dB, but most of the waveform of that set hangs out comfortably in the -0.5 to 0.5 band on the timeline.
The important thing is making sure your files all come in at about the same perceived volume, relative to each other and relative to the rest of the base game audio, and every music modding project I've ever taken on involves a lot of manual playtesting to fine tune volume levels in practice.
but what about the volume of the file? how loud should it be to not be too quiet?
And that's exactly what I came to ask, any development on if it's possible to assign more tracks to each Wily stage? Even if it would mean a bit of extra coding?