RimWorld

RimWorld

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Alpha Bees
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Mod, 1.4, 1.5
File Size
Posted
Updated
17.856 MB
6 Nov, 2018 @ 2:24am
16 Jan @ 11:21pm
53 Change Notes ( view )

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Alpha Bees

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]

Breed bees to generate all kinds of resources!

Features

- Beekeeping: find wild bees in all biomes, build beehouses to put them to work! A single beehouse won't do much, so prepare to build a few. Are you in an extreme biome? There are low-efficiency climatized beehouses available for you until you can get bees that modify allowed temperatures!
- Bee breeding: Mix two breeds of bees in a beehouse, and use a brood chamber to multiply them, and an hybridization chamber to get new species (more than 100)!
- Honey making: Centrifuge the combs produced by the bees to get honey and wax.
- Cooking and building: honey can be used as an ingredient in cooking, and wax can be used as a building material.
- Mead brewing: turn honey into mead to make your colonists happy (and drunk).
- Wax lighting: candles are a quaint and cheap way to light your base
- Resource gathering: many of the bees produce combs with more things than honey and wax. Will you find the Luciferium-producing bees?
- Research: discover new exciting bee combinations
- Pollination: plan your growing zones around your beehives and increase your crop production

Most of the mod is pretty well explained in the item and research project descriptions. I have also created a complex crossbreeding chart to help you get started, which you can find here:

(WARNING, contains spoilers. All those combinations can be discovered in-game through bee research)

https://www.canva.com/design/DAGQLgtCzS8/2aR4_1BEumFiT2v2tgajwA/view?utm_content=DAGQLgtCzS8&utm_campaign=designshare&utm_medium=link&utm_source=editor





Mods adding new bees

- Alpha Animals
- Alpha Mythology
- Alpha Genes
- RimWorld of Magic
- Vanilla Cooking Expanded
- Vanilla Fishing Expanded
- Vanilla Factions Expanded - Mechanoids
- Vanilla Factions Expanded - Insectoids 2
- Vanilla Factions Expanded - Ancients
- More Archotech Garbage
- RimWorld of Madness - Bones
- Jewelry
- Pawnmorpher
- Vanilla Genetics Expanded


Awesome animation by Chicken Plucker

Frequently asked questions

Q: Can I...... ?
A: Check mod options first

Q: I have my beehouses in an air conditioned room but it isn't working!
A: Bees need the appropiate average temperature in the whole map to work. Even if you have them inside to protect the beehouses, they need to get outside to eat flower nectar! There is an option (greenhouse bees) to disable this.

Q: Compatible with CE?
A: The new bees that damage enemies might need a compat patch on their end, if someone knowledgeable with CE tests it, let me know.

Issues

Balance is always a work in progress!

Plans for the future

More bees!

Credit

Wax floor textures from the Apini Mod: https://ludeon.com/forums/index.php?topic=31076.0
Thanks to TheSevenSins for helping on the 2.0 update
Thanks to Night Shade for the changes to the Honeys code
Thanks to Skippy for the growing zones idea

Compatibility

Right now, the mod shouldn't give problems. In the future, I'll add patches to make new bee species that give modded materials
Compatible with Universal Fermenter mod
Patches mod: Make Honey EVEN MORE Compatible (TSP): https://www.test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2959585309

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

On GitHub

https://github.com/juanosarg/AlphaBees

Changelog

See full changelog on GutHub (account is juanosarg)



Popular Discussions View All (1)
205
27 May @ 11:49pm
PINNED: Bug Reports
Sarg Bjornson
1,491 Comments
Sarg Bjornson  [author] 15 Jun @ 10:46pm 
Dunno
koraidonfan19 15 Jun @ 8:12pm 
Is this compatible with Medieval Overhaul?
Sarg Bjornson  [author] 14 Jun @ 10:54pm 
Forestry was just peak modded Minecraft!
PreciousPlum 14 Jun @ 2:29pm 
Just stopping by to say thanks for this incredible mod. Bees on modded minecraft were my absolute favorite thing and I am so very happy to have them in rimworld. You are awesome and I appreciate you.
TurtleShroom 2 Jun @ 6:35pm 
@Umbra Animo / @Godlikeion

Use my Compatibility Patch. It adds what you both want. For the former, it adds the ability to use the VFE Medieval II Mod's honey in any recipe. For the latter, it creates an uniform Beesearch Research Tab and ties research together.

https://www.test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2959585309
Umbra Animo 2 Jun @ 3:49pm 
how well does this work with VE medieval that adds a apiary for bees as well though in a much simpler style
SpookySnow 2 Jun @ 1:15pm 
Howdy! I adore this mod and am planning on making a colony all centered around bees. I seem to be having an issue, though. I have an area to put a bunch of hives in, but whenever I put a bee in, both queen and drone, they eventually get removed. I'm not sure if my colonists are removing them, or if they're just getting kicked out, because they aren't being deleted, they show back up in my storage. The room is enclosed and the hives are side-by-side, so I'm wondering if that's the issue? Any help would be wonderful, thank you!
Sarg Bjornson  [author] 1 Jun @ 12:29am 
A humongous amount of work for the popularity this mod has, tbh
godlikeion 31 May @ 11:43pm 
Or just the ability to choose a type of bee to view hybrids, Rather than a drone+Queen.
godlikeion 31 May @ 11:39pm 
Just want to say that a bee tech tree would be nice, I'm a bit too lazy to press two buttons, Plus it be faster to look through, But I've never made a mod so I don't know if its a pain in the ass.