Divinity: Original Sin 2

Divinity: Original Sin 2

359 ratings
[DE] More Waypoint Locations
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
7.782 MB
4 Dec, 2018 @ 7:33pm
8 Dec, 2018 @ 9:13pm
2 Change Notes ( view )

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[DE] More Waypoint Locations

In 1 collection by Taco Queen Supreme
Lady Cassandra's Mods [Definitive Edition]
9 items
Description
Greetings Sourcerers!

I wanted to create a mod with more waypoints in the game. Through this process, I got a little creative and added waypoints that look like objects one would find in the area they are located in.

The dialogues roughly follow the Larian flow of waypoint dialogue. I wanted to take it a small step further and add some dialogue that hopefully adds to the role-playing experience. Also, I wanted to be able to visit places easier and enjoy the various locations in this game. Many of the waypoints I added were placed because I found myself often going in circles to get back to these places.

*Minor location related spoilers below*









Waypoints Added:

Fort Joy
Caverns - Sahaelia and Withermoore's Location
Hidden Alcove - Fane recruitment point
Magister Harbor
Center of Hollow Marshes

Reapers Coast
Ryker's Mansion
Sawmill
Broken Down Traders on Northside of map
Possed Dwarven Area

Nameless Isle
Temple of Zori-Stissa (Shadow Prince Location)

Arx
Doctors House
Lizard Consulate


I am open to suggestions and may add more in the future! I hope to add a special NPC to many of the waypoints in a future update that will be able to join your adventures on the Lady Vengence :) So please stay tuned for that!

Please report typos in the comments, thanks! :)
11 Comments
VoidParrot 9 Nov, 2023 @ 8:33pm 
Overall this is a great mod but I second that the Magister Harbor waypoint look ridiculous in the way it is implemented. the rest in act 1 blends in pretty well and does not feel out of place.
疯狂小雪人(·w·)つ 26 Jan, 2022 @ 11:22pm 
更多传送点
isa0005 17 Jun, 2021 @ 9:15am 
I assume this is no longer being developed... but on the off chance anyone feels like it. It would be great if the Magister Harbor way point was either moved or changed somehow. It feels/looks rather ridiculous for where and what it is...
Gabett 8 Dec, 2019 @ 11:58pm 
I love this mod, it makes my life so much easier! Thank you!
CSRex 11 Oct, 2019 @ 12:14am 
my game doesn't seem to be downloading the mod at all. Is this happening to anyone else?
Luxeo 31 Aug, 2019 @ 9:51am 
I accidentally disabled the mod (in the mod menu) when I loaded my save, it then removed the waypoints. When I re-enabled the mod, the waypoints work but no longer show up in my map or waypoint list.
Tardo The Ass-Monkey 7 Jun, 2019 @ 7:45pm 
Just want to say, that cover picture is a hella throwback.
S I L E N C E R 19 May, 2019 @ 11:10pm 
Hi LadyCassandra! I have made a guide some time ago that should serve to (Guide) fellow modders/users to maximize their (modded) DOS2 experience:

[*] " The Definitive D:OS2 'Mod Load-Order' List " :steamhappy:

Feel free to point others to the guide :)
(Could also reduce some support tickets!) :cozyspaceengineersc:
Doc_Calm 22 Dec, 2018 @ 10:07am 
Thank you for this!
S I L E N C E R 10 Dec, 2018 @ 4:41pm 
Hi, LadyCassandra! I have RATED UP & Added this mod (and others) to both:

1. " The Definitive D:OS2 Mod List (2018) " :steamhappy:

2. " The Multi-Player Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods! (Sorry for the spam!)