Divinity: Original Sin 2

Divinity: Original Sin 2

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Cap Tweaks
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
1.280 KB
3 Feb, 2019 @ 3:18pm
3 Feb, 2019 @ 3:45pm
2 Change Notes ( view )

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Cap Tweaks

In 2 collections by Fjarun
Divinity OS2, My Mods Collection
50 items
Cap Tweaks Collection
4 items
Description
Cap Tweaks
Simple mod that adjusts a few values, primarily skill caps as well as a small boost to default carry weight.

Changes
Attribute cap is moved from 40 to 80.
Skill cap is moved from 10 to 20.
Civil cap is moved from 5 to 7.
Default carry weight increased from 100 to 200.

This is designed to mostly benefit lone wolves as they used to have access to an increased cap (70) as part of the talent itself - but this was removed as a nerf to lone wolf. They hit the standard 40 attribute cap quite quickly if using a focused build however, so this mod increases the cap back to slightly above what it was.

You will also gain benefit from this mod if not playing a lone wolf, as long as you would reach any of those cap values mentioned above. It is just far more likely you would encounter a skill or attribute limit on a lone wolf as their bonuses to Attributes/Skills are doubled.

Enjoyed my content?

Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
33 Comments
Confused Rock 29 Dec, 2022 @ 5:28pm 
good mod for nerds
Fjarun  [author] 12 Oct, 2022 @ 12:07pm 
Ah, no I closed it recently, just simply haven't had any time to clean up my descriptions considering I have something like 60 or 70 pages. Need to make a new template and clean things up.

It's nice these mods are still being enjoyed though, given they're on year 3 at this point. If you'd still like to do something as thanks you can catch me on Twitter under the same username, I am currently trying to grow that a bit so any interaction is helpful there.
GROMMI 12 Oct, 2022 @ 11:02am 
Thank you for your work here. Wanted to donate a small amount to you, but the Ko-fi page doesn't seem to redirect properly? Am I doing it wrong? :steamsad:
Fjarun  [author] 12 Oct, 2020 @ 5:00am 
From what I remember as well, if you can search up the divinity .pak tools. the actual cap tweak changes are simple text files in there. You can adjust them freely and delete changes as you prefer if you opened it, to make a custom version yourself.
Fjarun  [author] 12 Oct, 2020 @ 4:51am 
If its because you want to load a carry weight mod, just load the carry weight mod below this in your list and it should override it, so you'd get the cap tweak changes and then the other amount of carry weight.
Soy Story 11 Oct, 2020 @ 11:45pm 
Sorry i was referring to Strength but i meant Carryweight.

What i am trying to get is the cap changes with out carryweight, i just got confused because i know Strength increases carryweight but was more focused on the stat that increases it rather than the actual carryweight it's self for what ever reason.
Fjarun  [author] 10 Oct, 2020 @ 6:53am 
I do have other versions of cap tweaks available, but if my understanding is correct and you want one that changes most attributes but not strength specifically? No, I cannot. The attribute caps are all changed with one specific value, so reverting the Strength change would revert the others as well.

If you meant something else by STR, let me know. I assume you mean strength as thats a common shortening of it.
Soy Story 9 Oct, 2020 @ 6:21pm 
Any chance of one without the STR change?
Fjarun  [author] 29 Aug, 2020 @ 10:04am 
That was something I was looking into a bit ago but the tests I did weren't giving me anything to work with so it kinda got canned for the time being.

If I do find a way to make it functional it wouldn't be included in Cap Tweaks though, as arguably this doesn't impact balance massively (you still need to get the points to make use of any of this)

Meanwhile more SP Capacity is a pretty big buff assuming you're at the point in the game you can refill easily (act 2, + any source fountain realistically) - So If/when I can get it working, it'd be in a separate mod package rather than bundled into here.
nekomata 29 Aug, 2020 @ 2:38am 
is there any way you'd be able to increase the max source point limit in this mod or potentially in another?