Garry's Mod

Garry's Mod

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Star Wars Fusion Cutter
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
10.165 MB
31 Mar, 2019 @ 1:13pm
13 Feb, 2023 @ 3:08am
10 Change Notes ( view )

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Star Wars Fusion Cutter

In 1 collection by Alydus
Alydus's Garry's Mod Addons
5 items
Description
Star Wars Fusion Cutter Repairer

This addon adds a new utility weapon (class: alydus_fusioncutter), which allows you to repair and perform operations on numerous entities created by different authors. It is a multitool, and I'm constantly trying to make it repair/perform actions on new/existing entities.

What can it do?

- Unlocks and opens any door (disable by setting serverside convar sv_starwarsfusioncutter_enable_door_unlocking = 0).
- Repairs destructable fortifications from my fortification builder tablet addon.
- Refuels drones from Drones Rewrite
- Repairs any vehicles based on the Star Wars Vehicles base.
- Repairs vehicles based on the LFS - Classic vehicle base.
- Repairs vehicles based on the LVS vehicle base (new LFS).
- Repairs vehicles based on the SCars vehicle base, with no flying wrench.
- Repairs vehicles based on the simfphys LUA Vehicles Base and simfphys Armed Vehicles Base with automatic repair of tires and lights when the vehicle reaches max health.

The tool will never repair to above the maximum health, and if it fails to find the entity's maximum health, it will refuse to repair it.

What does this addon require?

This addon requires nothing apart from itself; it will function independently without any other addons. However, I recommend installing addons which add entities which can be repaired by this tool. The models/materials are included in this addon.

How do I spawn the weapon?

The fusion cutter is located under 'Alydus's Weapons' in the spawnmenu (default key Q) in sandbox (or sandbox derived gamemodes. For custom gamemodes, it may be spawned with the help of lua with the entity class 'alydus_fusioncutter'.

Popular Discussions View All (1)
18
14 Jun, 2024 @ 9:06am
PINNED: Suggestions & Bugs
Alydus
32 Comments
Virgiliu314 31 May @ 8:56am 
Will this ever have Glide support? Completely fine if not, this is just a reasonable question to ask, that's all.
Filip McSpazz 16 Feb, 2023 @ 11:40pm 
@alydus
Is there anyway you can code a way so when the ATTE breaks down on LVS when it gets repaired it can stand back up, because right now when it goes down even after you repair it to full it doesnt stand up
Alydus  [author] 20 Jan, 2023 @ 1:20pm 
Update released 20-01-2023 to add support for LVS (Luna Vehicle Script, the new LFS) - also added additional configurable serverside convar named 'sv_starwarsfusioncutter_enable_door_unlocking' to allow disabling of the force door unlock ability.

Cheers!
Tee 19 Feb, 2022 @ 11:38pm 
if you need i can send you a Link to his Shop
Tee 19 Feb, 2022 @ 11:38pm 
Add Support for the Comlink Array from Summe Comlinks
CX-109A 29 Sep, 2021 @ 7:52am 
A door locking feature (welding it shut), and a door opening process would be cool. For instance, it would take 5 or so seconds to unlock a door.
>KB> >KEKSQUAD 7 Sep, 2021 @ 10:44pm 
I noticed the tires can only be repaired after the vehicle body itself has less than full health, as opposed to the base Simfphys repair tool which can repair tires even if the body itself is at full HP.
SpoopsDaGawd 28 Mar, 2021 @ 7:27pm 
Can you add a timer to the door unlock feature so it's not so instantaneous?
Gloom 20 Jan, 2021 @ 1:57pm 
Can you make it look normal in hand ? Because its look's weird :\
NextKurome76TheSoldier 15 Jan, 2021 @ 4:44pm 
how can we add support for our custom entites so this weapon can accept those?