Divinity: Original Sin 2

Divinity: Original Sin 2

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Mechanical Arsenal - Definitive Edition
   
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Type: Add-on
Game Mode: Story, GM, Arena
Tags: Skills
File Size
Posted
Updated
2.003 MB
26 Jul, 2019 @ 12:56pm
30 Jul, 2019 @ 4:05pm
10 Change Notes ( view )

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Mechanical Arsenal - Definitive Edition

Description
Successor to Pyrolusite's Grenade Skills, this mod currently adds 30 skills to the game, still distributed between Huntsman - offensive physical/elemental grenades - and Scoundrel - utility and crowd control grenades, wind-up toy elemental and smoke variants.

Feedback is appreciated, as always.

Major differences with PGS

- Base cooldown reduced to 4 turns (from 6)
- Base damage multiplier reduced to 115% (from 130%)
- Smoke Screen invisibility reduced to 1 turn (from 2)
- A Cluster Grenade skill for each element
- Love, Terror and Holy grenade skills !
- Removed "T2 Poison Grenade" and Source skills. New source skills will be implemented later.
- Introducing "Throw Explosive Trap" variants using Ice, Poison and Air elements. Unchanged scaling.
- Introducing "Deploy Mass Traps" variants using Ice, Poison and Air elements. Unchanged scaling.
- Introducing "Wind-Up Toy" variants using Smoke, Ice, Poison and Air. Unchanged scaling.
- New icons !


What to expect

Damage multipliers are still being tested. They might be slightly buffed or nerfed depending on how they will perform, given than they were originally balanced to be burst skills with high cooldowns.

Offensive non-cluster grenades : 2 AP, 4 CD.
Utility/CC grenades : 2 AP, 3 CD.
Cluster grenades : 3 AP, 5 CD.
Smoke Screen : 2 AP, 6 CD.
Trap and Wind-Up variants : Same than their vanilla counterparts.

Compared to my previous mod, my main goal here is to provide more skills for players wanting to specialize in one element when playing a rogue/hunter-hybrid class, instead of encouraging a multi-element build that will basically burst harder than regular mages.


Getting started

Obtaining these skillbooks is done by crafting, but can also be found in the skillbook lootpool.
There are 3 recipe books in Fort Joy and the Lady Vengeance, allowing you to unlock them in your recipe list. They can also be found in some lootpools, apparently.

RECIPE LIST
ABILITIES REQUIRED

The following skills are available at character creation :
  • Novice Makeshift Grenade
  • Makeshift Nailbomb
  • Blinding Flash
  • Smoke Screen

Recommanded mods


Compatibility

Absolutely incompatible with Pyrolusite's Grenade Skills.
Might be incompatible with any grenade skills mods.
Popular Discussions View All (4)
0
29 Jul, 2019 @ 2:05pm
PINNED: Bug Reports
Pyrolusite
37 Comments
Nyx (She/Her) 21 Sep, 2023 @ 2:41pm 
oof
Pyrolusite  [author] 21 Sep, 2023 @ 10:42am 
I've been having difficulties getting back the source files from my mod to change things, since I lost the original ones in hard drive failure a long while ago, and the recommended methods using the workshop files aren't working for me.

I'm afraid I can't update the mod again until I find a proper solution, sorry about that.
Nyx (She/Her) 20 Sep, 2023 @ 6:01pm 
...please?-
Nyx (She/Her) 24 Nov, 2022 @ 6:00pm 
could the book over by Nebora be marked as unowned please? Tired of having to slaughter all of Fort Joy to read it...(tried sneaking, tried other character talking trick; always leads to a blood bath)
Pyrolusite  [author] 1 Nov, 2022 @ 2:14am 
@Acheron okay thanks ! I thought I already did that a while ago, but it seems not. I'll do that when I can.
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 31 Oct, 2022 @ 6:20pm 
sorry for the double comment

to be clear, in the skilldata area of the Stats Editor, every skill has a column at the start that says "For Game Master", set these to "Yes" and that should do it.
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 31 Oct, 2022 @ 6:19pm 
Hey, it's me again. After tinkering with skills myself, I know how you can make these appear in the GM skillbook!

It's as simple as ticking "For Game Master?" in the stats editor to "Yes"! That's all you have to do -- do that, and in GM Mode they'll appear in the GM Skillbook for us game masters.
Pyrolusite  [author] 13 Sep, 2022 @ 4:39am 
@Acheron I'll look into it as well when I can, I might have an idea how to fix it but no guarantees.
You're welcome, glad the mod is still appreciated 3 years later !
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 12 Sep, 2022 @ 1:19pm 
It seems at least at the moment to be only yours. I get the feeling there's something about GM mode that needs to be done with the mod so it actually shows up in the list.

I'm thankful I can at least access the skillbooks, but it's a hassle. Oh well, thank you for the answer and the wonderful mod.
Pyrolusite  [author] 12 Sep, 2022 @ 5:59am 
@Acheron never used GM Mode, so I can't help you. Does this only happen with spells from my mod or does this also happen with mods adding new spells or new classes ?

@AterSol I never had that problem in testing, but okay. When I can get back to modding DOS2 I'll try to make a cheat chest addon.