RimWorld

RimWorld

6,893 ratings
Vanilla Fishing Expanded
7
4
23
5
2
7
3
3
5
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.999 MB
16 Nov, 2019 @ 5:40am
3 Jun @ 10:57pm
48 Change Notes ( view )

Subscribe to download
Vanilla Fishing Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!





Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the following Google form.

[forms.gle]



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of fish?
A: That’s a tricky question. I personally believe the amount of fish we have is sufficient, as we don’t want to overflow your stockpiles with hundreds of fish types.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!











1,727 Comments
pgames-food 16 Jun @ 9:09pm 
"Gerewoatle 47 minutes ago : @pgames-food - Is this your alt account, Gaben?"

shhh dont tell anyone :o) (actually doc can you go back in time to 1988 and get me a sports almanac?) - joke :lunar2019piginablanket:
Gerewoatle 16 Jun @ 8:20pm 
@pgames-food - Is this your alt account, Gaben?
pgames-food 16 Jun @ 6:08pm 
hi if you like fishing just to mention its steam fishing week with demos and discoutns etc:

https://test-steamproxy.haloskins.io/steamstore/category/fishing
CrackaJack 16 Jun @ 6:05pm 
its about true fishness. you cannot steal the fish from our heads because its not an idea in the first place, but get inspired by its.. fishness to become... uh, fishier. does this count as a deep comment? because of ocean creatures?
Sarg Bjornson  [author] 16 Jun @ 11:14am 
Sir, this is a Wendy's
gunns22 16 Jun @ 10:18am 
I hope the official integration of fishing teaches the community a lesson that they should've known when Vanilla Chemfuel Expanded released. If a mod from an affluent developer includes content from a different developer's mod, that doesn't necessarily mean content theft. It just means the idea was good enough to warrant repeating. It works that way with modded content becoming official vanilla RimWorld content, so keep that in mind when Vanilla Yttakin Expanded includes "Human Fur" as a new Leather type.
Superkoolaid 15 Jun @ 4:38am 
Hey yall, wanted to ask something about the mod. Ive got a colony on arid scrub-land and ive put my fishing zones on large fish, but there only catching salmon, aren't there supposed to be more fish
CrackaJack 11 Jun @ 1:36pm 
its about what ideas are good, though
Triel 11 Jun @ 12:18pm 
But yeah, I wonder what fish are you guys gonna cook up!
Triel 11 Jun @ 12:09pm 
Its pretty hard to make completely original things these days anyway. Like, Im pretty sure theres a mod for just about everything