Transport Fever 2

Transport Fever 2

1,029 ratings
Natural Town Growth
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Misc: Script Mod
File Size
Posted
Updated
333.020 KB
31 Dec, 2019 @ 10:34am
8 Jan, 2020 @ 12:46pm
4 Change Notes ( view )

Subscribe to download
Natural Town Growth

In 1 collection by Mr_WolfZ
MrWolfZ's Transport Fever 2 Mods
3 items
Description
Towns grow more naturally. Your actions will influence the growth directly and can cause towns to grow asymmetrically, e.g. if you provide industrial cargo, the town's industry will grow, if you provide commercial cargo the town will gain more shopping facilities. Towns will start out smaller, but can grow much larger.

Details:

By default, the game randomly determines an initial size for each town roughly in the range of 80 - 220. This number does not change much over time (there are small random increases which may increase the initial size to roughly 330 at the year 2000) which means some towns will forever be stuck with a smaller size than others due to a "bad roll" at the start of the game. Your actions can only affect the size of a town through the percentage modifier based on the supply rating, reachability and environmental factors. This percentage modifier is applied evenly to residential, commercial, and industrial sizes, meaning those values will always be roughly equal.

This mod changes town growth to provide you with more control. Initially, each town still gets a random size but with less variance. In addition, residential, commercial, and industrial sizes are determined independently (the town details window shows only one "initial size" but each of the three areas does in fact have its own value). These "initial sizes" grow over time based on your actions. Industrial cargo causes more industrial buildings to spawn, and vice versa for commercial cargo. All sizes are also affected by the town's reachability. Residential size depends more on reachability while commercial and industrial sizes depend more on supply. The original percentage modifier still exists (since it is not possible to remove it) which means an increase in reachability, supply, or environmental factors still affects all sizes.

When you start a new game (or enable the mod for an existing game) it will take some time for towns to adjust to their new sizes (for a new game it should take about 1 year, for existing games longer depending on your progress). Please also note that the game seems to have a built-in limit to how large towns can grow, so at some point you may see a town stop growing regardless of the "target size".

See the last image above for a detailed look into the numbers. Note that the "scaling factors" are only used for the base capacity, meaning their impact decreases over time once you start connecting the city and supplying it with cargo.

The source code for this mod can be found here[github.com].
Popular Discussions View All (1)
8
12 Jul, 2022 @ 6:15pm
help
real_hater
166 Comments
infixo 28 Mar @ 3:42pm 
I noticed that the city sizes presented in the Town Statistics do not correspond with actual city sizes - they are smaller by approx. 20%. E.g. city is 1507 on the City info screen and Town Stat shows 1228. This started after I installed the mod. Is this a known issue? If so, is there a known fix or workaround?
Tommyc86 16 Feb @ 11:23am 
does the town tuning mod stop this from working
knuddelsfreak93 13 Jan @ 12:13pm 
I admit SteelRodent, the mod is very useful and nice to play, but in a big map with lots of cities of which many are from the beginning relatively big, it becomes chaotic during the progress.
Me for example is playing in the moment a big map. For many decades it works properly, but when the cities became bigger and bigger, I really had (and still have) problems managing the transport via street, so that most of the lines on the street generate more debts than income and in the end I hadn't enough money for creating anything. Conclusionally I had to use the cheat for generate money, so I could (and still can, I didn't reach the end of modifying the street network) improve my street, e.g. the highway with the mod for four lanes e.g., so that the traffic becomes more adjustable.
ZUUL 25 Sep, 2024 @ 6:47pm 
I get an internal error when I try to use this mod
baronjutter 25 Sep, 2024 @ 5:31pm 
Mod is cool but my city is just in a constant state of replacement construction, often with the exact same building. Is there any way to slow down the construction and demolition cycle?
nate18492 3 Jul, 2024 @ 1:07am 
A recommendation, this mod is very powerful and makes cities grow extremely fast, so my advice is turn it on when you want a city to grow than once your satisfied with that city's size than turn the mod off.
Malfabeto 18 May, 2024 @ 3:41am 
@SteelRodent sounds like real life to me lol
SteelRodent 30 Apr, 2024 @ 11:56am 
while the mod works and I guess does what it's supposed to, it causes the cities to grow very big and generate an an enormous amount of traffic, well beyond what's possible to combat with public transport. Since the vanilla game already generates a significant portion of the population who will always drive their car after 1970, it just becomes unmanageable. The mod is great if you want to turn your map into a city state, but it becomes a bit ridiculously extreme for the game's scale. I also found the mod has a rather massive performance impact, which gets incrementally worse with bigger maps and more cities. On a huge map with a "high" amount of cities, the mod effectively made the game unplayable after 1990, and disabling this mod gave me another 20 fps
Bonkers 19 Mar, 2024 @ 12:24pm 
It seems that cities destroy older buildings and builds new ones instead of just building new ones. This causes the cities to not grow at all but instead just become modern
Grzegorz 23 Jan, 2024 @ 10:15am 
All the mod did was just create ton of skyscrapers in my small town