Transport Fever 2

Transport Fever 2

96 ratings
GWR Broad gauge Expansion Pack
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Vehicle: Locomotive
Tags: steam, British
File Size
Posted
Updated
278.664 MB
17 Jul, 2020 @ 12:03am
18 Aug, 2021 @ 2:34pm
3 Change Notes ( view )

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GWR Broad gauge Expansion Pack

Description
GWR Broad Gauge Expansion Pack
This mod is not compatible with my older version

In this expansion pack I bring you the ambitious, but unsuccessful, greatest hits of the early Great Western Railway's 7ft Broad Gauge system. A system that ran from the company's inception in 1835 right up to 1892, when they finally had enough of transferring goods and people from literally every other railway in England.

Many of the engines that ran on the Broad Gauge system were designed in a short period between 1837 and 1864 by the great engineer Daniel Gooch. Later locomotives were produced, however Gooch's locomotives survived in one form or another right up until the end of the gauge.


This mod will forcefully inject into your game:
9 Broad Gauge locomotives
9 items of Broad Gauge rolling stock
3 brand new track types
2 new depots

The locomotives included are:
Hurricane 2-2-2+6
North Star 2-2-2
Firefly 2-2-2
Gooch's Colossal Locomotive 2-2-2
Ariadne 0-6-0
Iron Duke 4-2-2
Waverley 4-4-0
Abbot 4-4-0
Rover 4-2-2

Please do bear in mind this mod represents the ill fated 7ft Broad Gauge system designed by I.K.Brunel, and is not available for use after 1892. This mod is useless for late game, so judging by what I see most of you play late game anyway so this mod is pointless.

Note: I have extended the life of the tracks to infinity.

How to use
This mod takes advantage of UG's modular station patch they included in their latest update. This means you do not need any prior mods for this to work.

To have a Broad Gauge or Mixed Gauge station, you must:
  1. Place a vanilla modular station (freight or passenger)
  2. Configure the station
  3. Remove the tracks
  4. Select your new track type
  5. Replace the tracks


However...
Due to limitations, I was not able to add UI images to the modular station menu for tracks, and the mod presents itself as 6 blue boxes to the left of the track menu. For some reason the game insists on electrified versions of a track type that disappears in 1892.

Also, due to how the game renders track, tight curves do not use the new meshes, so mixed track does not work on tight corners. There is nothing I can do as far as I know, it's just a limitation of the game sadly.

If I find a way to fix this, I will.

--------
Depot fix by NicoChiribelo and Yoshi

If you like my mods, please give me a follow on Twitter!
https://twitter.com/SteveM4_


Popular Discussions View All (2)
1
10 Feb, 2021 @ 3:22am
Track-to-station issue
duncanarrowsmith
0
29 Nov, 2022 @ 3:22am
Possible Hidden locomotives
duncanarrowsmith
28 Comments
Mrs. Lesbian 27 Jul, 2024 @ 9:47am 
Would be neat to see a later update to make this compatible with early start
Bow-Tied Engineer 2 Sep, 2021 @ 6:10pm 
Is there anything you can do about the mixed track on switches? even making as shallow of a turn as I could, it makes switches and crossing broad gauge only.
also, I like the early game, so I do make use of the broad gauge stuff sometimes.
n.chiri 18 Aug, 2021 @ 3:24pm 
Thanks to Steve for releasing the update (with shadow fix included) on the depot! And Yoshi for helping me with the .con files, so the correct track type would show on each depot.
RAFserviceman 11 Aug, 2021 @ 5:33am 
Amazing Mod, keep up the good work :steamthumbsup:
briansyston 20 Feb, 2021 @ 11:38am 
It seams that TF2 has a lot of built in limitations!
Jimbo_1977 10 Feb, 2021 @ 4:13am 
I can insert your GWR broad gauge track in station after reading earlier comments on madhatters UK station page .
But I'm still getting blue box in track type in the station configurer, any ideas.
duncanarrowsmith 8 Nov, 2020 @ 11:15am 
Can that be fixed?
duncanarrowsmith 8 Nov, 2020 @ 10:18am 
I'm following the instructions in the description but all i'm getting are error messages.
DaciaSaoirse 21 Oct, 2020 @ 2:06pm 
Imagine a 7ft gauge heavy mallet.
Pederpes 10 Sep, 2020 @ 2:24pm 
You indicate that most players prefer the late game, meanwhile there's me wishing for an overhaul mod that allows you to start in 9,000 BC with the invention of economic systems and the only "vehicles" you get are human couriers until the domestication of the horse and invention of the wheel in the 4th millennium BC.