Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If there is a specific item that is bugged, please add details and also ensure that it's caused by this mod (load only this mod, or unload it to see if the text is from a different mod).
Not sure what burn time is referring to.
Also note that the text does not update on every tick. For instance, if you use an axe, it seems to update after you finish swinging or if you move the cursor away and back over the item. Same goes for durability
As for burn time, I'm getting back into the game and will take a look.
Screenshots are from the original mod; if I get to it I'll update them.
Tried the mod by hosting a game from within the game.
At least the mod doesn't crash with 0% lanterns this way like the old version does.
I wonder why your screenshots show food spoiling 32.5d/40d for honey though.
Overtime though, the game may change certain variables, and will inevitably require fixes to support new features. That is expected, and crashes there will help find a solution.