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Some settings work on some workbenches, such as protection and insulation on tailoring, but cooking workbenches completely ignore any setting, by individual recipe or global Best Mix setting.
Once again, tested with only this mod.
Clean Pathfinding 2 (continued) effed it up. I removed the mod and now everything is fine. :)
So I want my cook to use te ingedients that spoil first to cook with.
I set the recipe to "Item Expiry/Spoilage", also I set the stove to that. I made sure the ingredients are allowed in the recipe. But the cook still uses potatoes over meat, even if the meat rots in 20 hours and the potatoes in 4 years...
What am I doing wrong?
Further testing shows the mod will sort ingredients within the first region containing a possible ingredient. So when two rooms contain one viable ingredient each, the mod will find only one choice in the first room and stop searching. Outdoors is also invisibly divided into regions.
Ensure your mixed stockpiles occupy the same region.
https://cafe.naver.com/common/storyphoto/viewer.html?src=https%3A%2F%2Fcafeptthumb-phinf.pstatic.net%2FMjAyNDEwMDdfMjkg%2FMDAxNzI4MjU0OTU5NTUz.i7B9aEWXl6u8t0Q2ocJDt5yYrXPNipecE69sqcHxhUog.FXHgMyREM_a_UiH337pfJ0Ygxmx2H-XfqLj80RBZOo4g.PNG%2Fimage.png%3Ftype%3Dw1600
Then Info or Description should mention this limitation, and how to reveal the 16x16 region grid by selecting "View Settings... Draw Regions" in developer mode. Then players know where to place benches and stockpiles.