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As for the footprint idea, I want to keep the mod limited to surface effects only so spells that don't involve surfaces I won't be implementing.
There are skills that create surfaces that follow the path of the projectile. These are called Zone skills in the engine (think Laser Ray), but they don't use actual Projectiles (Searing Daggers, for instance). It would likely be possible to script in a behavior that creates a surface underneath the path of Projecticle, but it wouldn't work with the same behavior as a Path skill. I want to keep the mod limited to skills that create surfaces only and are similar to the current Path skills.