Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I believe that vast majority of players will use Snowball's original Fences mod as well as many other fence/wall-based mods that reference it as a dependency, which is what this does.
The other option is to remove this mod from your loading sequence as well, although this will then leave you with a large number of placeholder cubes where the flowering trees used to be.
I can't even get to the mod menu in order to reactivate the "Fences" mod, because my save game instantly crahes when clicking on the save game link.
I guess this is caused by the "Flowering Tree Assets and Topiary Hedges" mod, but I'm not 100 % sure.
To date there have been no other reports of this version not working, and it is not something I have been able to reproduce myself. If you start a brand new, small map, with no other mods except this one, does it still produce the same behaviour?
If you can check the StdOut.txt file and copy and paste any info relating to this mod it would be useful in aiding diagnosis of any issues.