Transport Fever 2

Transport Fever 2

186 ratings
Flowering Tree Assets and Topiary Hedges
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Tags: Asset, British, tree
File Size
Posted
Updated
69.249 MB
3 Oct, 2020 @ 2:54pm
17 Mar, 2023 @ 4:39am
19 Change Notes ( view )

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Flowering Tree Assets and Topiary Hedges

Description
UPDATE NOTE - This mod now requires Snowball's Fences mod for the formal hedges to work.

Inspired by Mad Hatter's excellent autumn trees, I thought it would be good to have a few flowering trees and shrubs as well.

These are from the temperate environment and are re-textures of the original in-game models so the size and shape of the trees may not entirely match their new identities!

Trees/shrubs are supplied as assets and will NOT overwrite the default green trees.

This mod includes placeable asset trees comprising:

1. Horse chestnut
2. Orange blossom
3. Cherry blossom
4. Apple tree
5. Flowering redcurrant
6. Hydrangeas (pink and blue)
7. Gorse
8. Magnolia
9. English oak (non-flowering)
10. Lavender
11. Lilac (white and purple)
12. Italian cypress

The UI consists of a text-based selection of scalable trees with random rotation and scaling options from 25% to 200%. The resized formal hedges for topiary and borders is accessed through a standard Snowball fences interface.
49 Comments
Quince99  [author] 15 Mar, 2023 @ 6:45am 
You would need to load a save game that either has the Fences mod - as it is now a required file - or to add the mod to a save game that currently does not have it enabled.

I believe that vast majority of players will use Snowball's original Fences mod as well as many other fence/wall-based mods that reference it as a dependency, which is what this does.

The other option is to remove this mod from your loading sequence as well, although this will then leave you with a large number of placeholder cubes where the flowering trees used to be.
Marco aus Berlin 15 Mar, 2023 @ 6:06am 
After accidently removing the required "Fences" mod I can't start my save game anymore.

I can't even get to the mod menu in order to reactivate the "Fences" mod, because my save game instantly crahes when clicking on the save game link.

I guess this is caused by the "Flowering Tree Assets and Topiary Hedges" mod, but I'm not 100 % sure.
Quince99  [author] 1 Feb, 2023 @ 2:58pm 
Unfortunately, until I can reproduce the effect, or you can supply me with any information from the StdOut.txt file, there is nothing I can do to rectify something which, for me, does not occur.
hiku9alt 1 Feb, 2023 @ 7:11am 
The Italien Cypress update from 30.01 is the reason
Quince99  [author] 1 Feb, 2023 @ 7:10am 
The Italian cypress tree was added, essentially a stretched Lombardy poplar, then, because it faded out very quickly, I attempted to alter the LoD distances in order to prevent this.

To date there have been no other reports of this version not working, and it is not something I have been able to reproduce myself. If you start a brand new, small map, with no other mods except this one, does it still produce the same behaviour?

If you can check the StdOut.txt file and copy and paste any info relating to this mod it would be useful in aiding diagnosis of any issues.
hiku9alt 1 Feb, 2023 @ 7:06am 
Sorry ,but this Version not working for me What have you changed?
Quince99  [author] 31 Jan, 2023 @ 4:36am 
@hiku9alt - Thanks for that info, I'll double check this across a few save games, but have experienced no issues myself to date.
antoine.ride 31 Jan, 2023 @ 3:36am 
oh i forget also a cork oak, swamp oak, garrigue oak, hawthorn and blackthorn. That's all for the moment and these trees are for my hedge
hiku9alt 31 Jan, 2023 @ 2:17am 
Hi Quince99, before the update from 01/30/23 the game still worked now it gets stuck in the loading screen. I think it has something to do with Lod level
hiku9alt 31 Jan, 2023 @ 2:13am 
Hi Quince99, vor dem Update vom 30.01.23 ging das Spiel noch jetzt bleibt es im Ladebildschirm hängen.