Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I believe that vast majority of players will use Snowball's original Fences mod as well as many other fence/wall-based mods that reference it as a dependency, which is what this does.
The other option is to remove this mod from your loading sequence as well, although this will then leave you with a large number of placeholder cubes where the flowering trees used to be.
I can't even get to the mod menu in order to reactivate the "Fences" mod, because my save game instantly crahes when clicking on the save game link.
I guess this is caused by the "Flowering Tree Assets and Topiary Hedges" mod, but I'm not 100 % sure.
To date there have been no other reports of this version not working, and it is not something I have been able to reproduce myself. If you start a brand new, small map, with no other mods except this one, does it still produce the same behaviour?
If you can check the StdOut.txt file and copy and paste any info relating to this mod it would be useful in aiding diagnosis of any issues.