Transport Fever 2

Transport Fever 2

714 ratings
Flying junction (early release)
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Station: Train Station
Track/Street: Track, Street Construction
Asset: Track Asset
File Size
Posted
Updated
11.903 MB
30 Oct, 2020 @ 6:14pm
24 Sep, 2024 @ 8:40am
11 Change Notes ( view )

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Flying junction (early release)

In 1 collection by Enzojz
TpF2 Infrastructure from Enzojz
17 items
Description
This mod helps you construct a compact european style flying junction.

The development of the mod started in 2020 May but I got little time to work on it due to busy job occupation, so it's released as early version to avoid you being waiting to long.
It's still not stable and contains only the core part, don't be surprise if these's little problem here and there and if it crashes under certain circumstances: just avoid the same parameter the next time.

It's not a port of Flying Junction mod in Tpf1, all is reworked with benefit of techinique that I developped with the Ultimate Station and Ultimate Underground Station.

This mod also features the module sytsem provided by the game, you can mix different tracks also retaining wall configuration in a same structure. You can also replace modules in-place.

There are two basic configurations: road and railway, after build you can configurate the junction as you like: change road with tracks, change track modules or road modules in module editing mode.

Lot's of things to be done:
1. The transition parts (the most complicated thing)
2. Sunk mode
4. Length reducer (as you see in compact tunnel entry)
5. Some details...

This mod requires "Shader Enhancement mod" for extending materials.
Popular Discussions View All (4)
2
26 Sep, 2024 @ 1:00am
Balast glowing bue/violet
pliebanski
1
6 Nov, 2024 @ 6:42pm
How did you do that?
Rias Gremory
0
27 Apr, 2023 @ 5:42am
Please add buttress / abutment assets for the ends of the retaining wall tracks
GordonDry
155 Comments
SteelRodent 3 Jun @ 12:41am 
Only recently started experimenting with this, and it works a lot better than I feared. Occasionally run into an issue where my chosen cutting angle, height, and radii don't quite jam together. But when you use this with track that don't require catenary (like 3rd rail track) it's a bit annoying that often you can't go below 8 m height (for 3rd rail track, it's not uncommon that the gap is only 4.5 meter or less).

But one silly bug I found: When this mod is active, the placeable retaining walls for your open cut station can no longer be found in the asset menu.
marco.pasteris.lx 1 Jan @ 9:41am 
Happy new year. I need your help.
I have a savegame that uses your junction BEFORE the update showing the top of he structure cyan. I have updated it and now the game does not load anymore because of missing key "pillarLen". Any suggestions?
Kelven 19 Oct, 2024 @ 9:01am 
@Enzojz You should REALLY put in the description that the Rail flying junctions are date restricted. I spent the past hour trying to figure out why I only had the Road flying junctions available. I thought it was a mod conflict so I spent an hour trying to narrow down what was wrong.

For anyone wondering why their Rail junction isn't appearing in the Rail construction tab: It's because, for some reason, the mod author decided to make it available from 1863 onwards.

If you want to change this yourself, open your steamapps folder, and go to:

workshop\content\1066780\2272471342\res\construction\jct\

Open the file jct.con in any text editor, and search for "yearFrom = 1863" (without quotes). Change the 1863 to whatever date you want it available (for example 1850).
寒冬吹雪 19 Oct, 2024 @ 3:24am 
When will the author fix conflicts with other mods
Norwaypete 13 Oct, 2024 @ 12:31am 
am i blind or is there no tram versions of these?
ezechiasz.ofm 2 Oct, 2024 @ 5:12am 
Get me, please, link to previous version of this mod.
Enzojz  [author] 24 Sep, 2024 @ 8:42am 
@Cule729 Fixed, sorry
Cule729 23 Sep, 2024 @ 5:21pm 
The top is all cyan colour now :)
So obviously it needs more updating
WernerK 23 Sep, 2024 @ 2:34pm 
There seems to be a bug in the new version. The luadump script s missing - and I think it was only a developing aid for yourself.
Norfolk_Chris 23 Sep, 2024 @ 8:31am 
I've decided that I can live without this mod.