Transport Fever 2

Transport Fever 2

95 ratings
Cargo Station Anachronism Fix (by JK)
   
Award
Favorite
Favorited
Unfavorite
Tags: Station, jkmods
File Size
Posted
Updated
596.347 KB
28 Dec, 2020 @ 9:37am
28 Dec, 2020 @ 9:39am
2 Change Notes ( view )

Subscribe to download
Cargo Station Anachronism Fix (by JK)

In 1 collection by JK
JK's GWR & British TpF2 Mods
30 items
Description
Whilst enabled, this mod replaces the most obvious modern day items on most cargo stations, which are used from 1850, with items in keeping with the era. Replaced items: Lamps, speakers, shipping pallets, pallet pump trucks.

As well modifying the railway, truck and ship cargo stations, this mod also affects some factories and other buildings (which use the .mdl files). This does not change the small truck stop (which doesn't use the .mdl files).

This mod can disabled later with no affect.
16 Comments
JK  [author] 28 Oct, 2024 @ 1:18pm 
@RadiKyle - I see what you mean. The handcart was rotated to not intersect with something on the rail cargo station. On the lamps, they'd need to quite a bit big and I'd prefer not make a significant change after it's been out so long.
RadiKyle 27 Oct, 2024 @ 10:08am 
Hi, I realize this is an older mod, but the handcarts that replace the modern orange pump truck assets at seaports are rotated 180 degrees from correct orientation and so collide inside other assets and waiting cargo. Just need to be spun z 180 degrees to fix (but only those replacement carts, the carts that were already there are ok).

Also the old-style lamp posts are too short for the terminal number signs on seaports. If they were scaled ~1m taller I think they'd be perfect. (Lowering the signs instead might cause issues for other mods, like one I'm working on...) Thanks, cheers!
KeybdFlyer 27 Jul, 2024 @ 7:05am 
Thank goodness I came across this mod! Having all those modern fittings on the platforms has bothered me from day one of having the game. Thank you JK, this is much appreciated indeed!
JK  [author] 11 Aug, 2023 @ 11:29am 
@The Count - This should affect everything that already exists. (And disabling it will revert back to what it was.)
The Hound 10 Aug, 2023 @ 9:35am 
Great mod!
Does it affect already built items or do they have to be placed again?
ClaudeJ 26 Aug, 2022 @ 12:15pm 
Thanks for your feedback. I'll check the port again, might be a brain fart on my end.
Cheers
JK  [author] 26 Aug, 2022 @ 12:06pm 
@Claude - I think it has some affect on the cargo port already. I think I looked at the truck stop at the time and it wasn't straightforward to remove/replace the modern parts. So I've no further plans in these areas.
ClaudeJ 26 Aug, 2022 @ 8:59am 
Hey there JK,
would you plan to include the ports' facilities and truck's delivery station at some point ?
Cheers
swiftsure 17 Jun, 2021 @ 7:14am 
@JK I see - so you're editing the model's script as opposed to editing the model itself? I might have a tinker then, as I'm quite used to script-based modding. The model editor won't even launch for me now anyway!
JK  [author] 17 Jun, 2021 @ 6:20am 
@swiftsure - Thanks. It's mostly code/script skill, understanding what it's doing to know what to change. The Model Editor can be used to see what assets are already in the game.