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The Amulet Of Many Minions: Combat Pets!
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
2.400 MB
4 Aug, 2021 @ 5:50am
24 Jun, 2023 @ 10:25am
55 Change Notes ( view )

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The Amulet Of Many Minions: Combat Pets!

Description
== The Amulet of Many Minions! ==

The Amulet of Many Minions is a mid-sized content mod that adds variety to the vanilla summoner progression while trying to stay at least somewhat
true to vanilla balance. It adds a new, directly controllable minion type called the Squire,
over 30 new minions, and a minion form for every vanilla pet!

Terraria Forums Homepage[forums.terraria.org]

Wiki[terrariamods.fandom.com]

== New in v0.16.1: Cross-Mod Compatibility with Assorted Crazy Things! ==

As the latest version of both mods, Assorted Crazy Things has added cross-mod Combat Pet support for this mod! While both mods are enabled, 60+ of ACT’s pets will gain a craftable minion version! For a detailed list of every cross-mod combat pet, see Assorted Crazy Things’
wiki[github.com]. You will need at least v0.16.1 of this mod, and at least v1.4.1 of Assorted Crazy Things installed.




== Bug Reports ==

Please report any bugs to the #bug-reports channel of the mod discord.[discord.gg]

=== Version History ===

v0.16.1 - Cross-Mod AI!
  • Update Cross-mod API to support custom cross-mod behavior added by Assorted Crazy Things
  • Please report any newfound bugs to the mod discord.[discord.gg]
v0.16.0 - Cross-Mod AI!
  • Add mod.Call-based Cross-Mod combat-pet API.
v0.15.0 - Balance Changes!
  • Add a prehardmode minion and a prehardmode accessory
  • Add Empress of Light Squire
  • Fix very large and longstanding bug where squires benefited from damage bonuses twice
  • Add unique AI to Squashling and Cursed Sapling combat pets
  • Adjust the balance of a number of items, mostly early prehardmode minions and hardmode squires
  • Full list of changes[terrariamods.fandom.com]
~~ See the Wiki for older changelogs ~~


== Credits ==
Developers: Billybobmcbo, direwolf420, Metallumere
Artists: SkyanUltra, frogpage
Ideas/Feedback: Everyone on the mod discord

A cheat sheet for getting started is given below. A complete list mod content can be found from the homepage.




== Early Game Item Guide ==
The following mod items can be found in early pre-hardmode, and will get you started on your journey towards the Amulet.

== Pathfinding Rods ==
  • Wooden - Sunflowers + wood @ Workbench
  • Granite - Granite Elemental Drops + Granite @ anywhere
== Minions ==
  • Flying Acorn - 6 Acorn, 12 Wood @ Workbench
  • Miner Slime - Mining Helmet + Minecart + Silver/Tungsten Bars @ Anvil
  • Corrupt/Crimson Cell - 12 Demonite/Crimtane Bars + 6 Shadow Scales/Tissue Samples @ Anvil
  • Starry Skysword - 8 Feathers, 3 Fallen Stars @ Sky Forge
  • Meteor Fist - 14 Meteor Bars @ Anvil
== Squires ==
  • Mushroom Squire - 8 Mushrooms, 18 Wood @ Anvil
  • Sea Squire - 3 Starfish + 3 Sea Shells + 3 Coral + 1 Shark Fin @ Anvil
  • Ancient Cobalt Squire - 6% drop from Man Eaters
== Combat Pets ==
  • The elemental pals - Found in a wooden chest near spawn
== Armor ==
  • Mildew Set - Mushrooms + Daybloom + Wood @ Workbench
  • Royal Squire Set (Helmet + Chestplate) - King Slime
Originally posted by tModLoader:
Developed By billybobmcbo, SkyanUltra, direwolf420, Metallumere, SPATULA LEMMY
Popular Discussions View All (4)
4
3 Mar @ 2:26pm
Crash when reloading mods
JJ's Place
0
17 Dec, 2024 @ 11:07pm
Questionare spoilers?
Wakazu
0
11 Mar, 2024 @ 5:26am
BUG feedback
海盐奶盖青茶
273 Comments
Sheerzen 13 Jun @ 7:18pm 
I don't know if it's already been mentioned, but I love the fact that the entirety of the Empress Chalice is just a reference to the Yugioh World Legacy lore
Pitlos Tails 6 Jun @ 6:36am 
whoever thought it was a good idea to constantly have the minion variety bonus icon above your head needs a kick in the balls
Melon Lord 1 Jun @ 9:54am 
How are you supposed to summon more than one at once?
wqasfc 5 Mar @ 1:52pm 
holy, this mod needs to be re-balanced. The meteor fist is far too strong currently and makes the entire pre-hardmode into a complete cakewalk. It still continues to be viable far after pre-hardmode aswell.
ryanslaughter2011 8 Feb @ 2:20pm 
it wont let me summon multipul things
Ulrik 8 Feb @ 6:38am 
Is it possible to get a mod versions with only the buff who give 3% summon dmg by each different minions summoned ?
The mod by himself is incredible and i love a lot combat pets but i feel summons staff are too op ( meteor fist and crystal fist specially)
SolidTeflon 2 Feb @ 5:49pm 
Really cool mod, though combat pets are absurdly op if you use more than one. Not to mention how insane the titular amulet is. Minion variety bonus also makes stardust dragon-type summons much worse by comparison. It would be cool if this were offset somehow? Maybe with a firecracker upgrade? But also the minion variety bonus needs a cap or a nerf. It made my master mode run trivial at the end.
alexzanderevans1222 2 Feb @ 5:45pm 
Also for anyone who is having trouble with not being able to use regular minions in early game,combat pets have priority over regular minions.just take the combat pets effect off and you should be good.
alexzanderevans1222 2 Feb @ 5:43pm 
How do you get the stylish bow of teamwork again?
Ember 31 Jan @ 6:46am 
Is this the mod that makes the Master-Mode pets into summons? not sure I like the other changes tbh.