tModLoader

tModLoader

534 ratings
Fargo's Enemy Modifiers
2
   
Award
Favorite
Favorited
Unfavorite
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
1.226 MB
6 Aug, 2021 @ 8:22am
26 Jul, 2024 @ 9:45am
19 Change Notes ( view )

Subscribe to download
Fargo's Enemy Modifiers

Description
Adds a variety of Modifiers for Enemies. Currently 70 of them
They can do anything from increasing their base stats to buffing other enemies to dropping more loot

Highly customizable:


Current List of Modifiers:

**COMMON**
Blue, Green, Orange, Pink, Purple, Red, Yellow - colors the enemy
Armored - Defense is increased by 50%
Big - 25% increased size and HP, 20% increased damage, 10% reduced speed
Healthy - Increases HP by 50%
Impenetrable - Piercing projectiles are destroyed on hit
Light - Takes increased knockback
Lovestruck - Deals 50% less damage and spawns bursts of hearts on hit and on death. Drops 2x loot
Menacing - Damage is increased by 50%
Poor - Drops no loot, moves 25% slower and has 25% less HP
Rampaging - Deals extremely high knockback to you
Regenerating - Regenerates 10% HP every 5 seconds
Shiny - Glows in the dark and drops torches
Slow - Speed is decreased by 50%
Sluggish - Performs all actions half as fast
Small - 25% reduced size, damage and HP. 20% increased speed
Splitting - Spawns 2-3 smaller versions of itself with reduced stats on death
Stinky - It's stinky and applies stinky on hit. Deals 25% more damage
Swift - Speed is increased by 50%
Unrelenting - Gains knockback immunity
Wealthy - Drops 5x more coins

**UNCOMMON**
Accelerating - Constantly gains speed up to 4x normal speed. If they hit you or you hit them with a melee attack, their speed resets
Bloodthirsty - Gains 25% damage every time they hit you
Bulletproof - Gains 80% resistance to ranged damage
Flaming - Spawns with a permanent On Fire debuff, leaves a trail of damaging flames, 50% increased speed
Fortifying - Defense decreased by 50%. Gains an aura that gives other enemies 50% damage resistance
Frenzied - Gains increased damage and speed as HP drops up to double damage and double speed. Turns red past 50% HP
Hexproof - Damage over time does not work on them
Huge - Size increased by 50%, HP increased by 25%, speed decreased by 15%
Infested - Periodically spawns Baby Spiders
Metallic - Has increased defense, takes less knockback, and drops ore
Miniature - Size decreased by 50%, HP reduced by 25%, speed increased by 20%
Possessed - Replaces its normal AI with Ghost AI
Rallying - Gains an aura that buffs other enemies: +25% damage and +25% speed
Reflective - Reflects projectiles for 1.5 second every 15 seconds. Turns grey when doing so, you have 0.5 seconds to react
Scary - Has an aura of confusion
Shielded - Gains 80% resistance to melee damage
Sleepy - After not taking damage for 10 seconds, falls asleep. Getting hit while asleep deals bonus damage and wakes them
Stealthy - Slowly turns nearly invsible, becomes fully visible when hit
Vaccinated - Immune to all debuffs
Vampiric - Heals some HP when they deal damage
Veiled - Gains 80% resistance to magic and summon damage
Volatile - Explodes on death

**RARE**
Aquarian - Occassionally duke dashes
Celebratory - Spawns confetti occasionally. Explodes into fireworks on death
Chained - They spawn chained to you and cannot leave a radius around you
Devouring - Devours any enemy it comes across with lesser or equal HP. When it does so, it heals itself and gains max HP, damage, and size
Disguised - Changes its sprite to a blue slime
Fluctuating - 2x HP, Grows bigger and smaller over time. Defense and damage changes with size. Max 2.5x damage and defense. Min 0.25 damage and defense
Hyper - Performs all actions twice as fast
Imaginary - Transparent. Ceases to exist when contact is made in any way
Juggernaut - HP increased by 150%, damage, defense, and size increased by 25%. But has Sluggish built in (performs actions half as fast)
Medic - Heals all other enemies in a radius. Healing value is equilavent to Regenerating
Merchant - Replaces its usual AI with Town NPC AI. It will give you one random free item from the Travelling Merchant's current shop then vanish
Shimmering - Phases in and out of visibility, moves 25% faster, drops 2x loot
Showman - On death explodes into smoke and birds
Skeletal - Spawns with 2 skeletron hands
Solidified - Can no longer pass through tiles (only affects enemies that normally do)
Sorcerous - Fires Chaos Balls like the Goblin Sorceror (only appears after beating Goblins)
Sticky - Leaves a trail of cobwebs
Swarming - Upon spawning, creates 8 copies of itself (without modifiers). Has 4x the HP and 2x the size
Undying - Hangs on with 5 HP for 5 seconds before dying
Worm - Spawns with several body segments that lag behind it. Gains knockback immunity and 2x HP

**MYTHIC** (Only appears in Hard Mode)
Modifying - Adds a new modifier every 10 seconds up to the max allowed
Rainbow - It's rainbow, has 2x HP, and Drops 10x more drops not including coins
Royal - 200% HP, 200% size, 60% move speed, immune to knockback, spawns mini versions of itself every so often when hurt

NEW UPDATE - V 0.8
-Added Modifying, Aquarian, Reflective, Flucuating,
Shiny, Skeletal, Volatile, Disguised, Stinky, Lovestruck,
Poor, Pink, Frenzied, Shimmering, Big, Small, Scary,
Celebratory, Sleepy, Sticky, and Medic modifiers
-Added Golden Slime hit effect to Wealthy
-Fixed Wealthy potentially multiplying coins way too much when paird with other loot multipliers (like Rainbow)
-Devouring now increases damage more from meals. It also increases in size as it eats and absorbs any modifiers from its meals
-Changed Rainbow from Rare to Mythic and now grants 2x HP and 10x drops instead of 5x
-Added Release Doves on hit to Showman
-Increased Huge HP buff from 25% to 50%, added 40% more damage, reduced speed from 85% to 75%, reduced size from 150% to 140%
-Miniature HP reduced from 75% to 50%, speed increased from 120% to 150%
-Juggernaut damage and defense increased from 25% to 50%, size increased from 125% to 160%
-Removed leading white space in modifier names
Originally posted by tModLoader:
Developed By Fargowilta
Popular Discussions View All (1)
7
1
4 Jul, 2024 @ 7:00pm
The Community Recommended Blacklist
NovaKatt😽💚
181 Comments
LiquidatedBunny 31 May @ 5:30pm 
this is cool, but why in the WORLD is the blacklist config a massive slider?? it's almost impossible to actually use - every time I want to blacklist things I have to spend 5+ minutes looking for the right thing...:0face:
Just The Smile 19 May @ 1:17pm 
This mod is bullshit. Broke my terraria bosses and made my fps 30 instead of 120/ Either delete or make it work properly
Cathorist 12 Apr @ 10:08pm 
Hello Fargowilta! thankyou for making this awesome mod!

I was wondering if its possible to make the Mythic abilites also appear on other difficulties, or how I might accomplish that, as they are too fun to be limited to only hardmode.

Also another mod, Mythical Monster Modifiers has a really cool modifier called "Chaotic" where the modified enemy teleports every 4 seconds.
I think this might be a cool modifier to add to enemies to give them additional movement options, but perhaps increase the teleport time to 5 seconds and pair it with a speed buff as well?
kennypooser 29 Mar @ 6:29pm 
I have this installed along with Calamity. King Slime keeps despawning. If I deactivate this mod, King slime works fine.
Fargowilta  [author] 19 Mar @ 6:39am 
devouring moment. I'm doing a playthrough myself for the first time like ever and tons of things will be fixed from my notes
coolsea 13 Mar @ 10:15am 
Hey! I've found something and i want to warn all other users.
I had forced the Devouring modifier, and i spawned the Eater of Worlds.
It and it's segments devoured eachother so many times that it crashed my game.
So you should probably blacklist Worm type enemies.
Egae 4 Feb @ 8:26am 
I think "celebratory" modifier is broken since the monster just disappears as I am hitting it. And I didn't see imaginary on it.
Czaele 26 Jan @ 1:20am 
Also yeah, I've only seen a couple devouring enemies, but one happened to show up during a goblin raid and became about two screens tall, but their hitbox stayed the same.
Czaele 26 Jan @ 1:18am 
IMO the creepers (the eyes, not the spiders) from the BoC should be on the blacklist by default, they turn the boss into a chaotic mess. I also think this mod MIGHT be making it so the BoC doesn't go into phase 2, I think it's turning a creeper into a merchant or something, IDK.
KubaKubek 19 Jan @ 2:27am 
if royal if forced to every mob then royals slimelings spawn more royal slimelings on death