Stellaris

Stellaris

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Star Wars: New Dawn
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File Size
Posted
Updated
7.347 GB
24 Aug, 2021 @ 7:07am
28 Mar @ 8:01am
65 Change Notes ( view )

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Star Wars: New Dawn

In 2 collections by Elratie
Elra´s Star Wars Mods
13 items
Star Wars New Dawn Submods
8 items
Description
3.14.* Compatible


Star Wars: New Dawn is a total conversion mod set in the aftermath of Revenge of the Sith, spanning the rise of the Empire and the Galactic Civil War. The mod provides a full overhaul to Stellaris with handmade events, expanded mechanics, and lots of brand new content.

Play any of dozens of iconic Star Wars factions. Will you crush dissent as the Empire, save the galaxy as the Alliance, or start as an underdog and carve a story all your own?

Languages:
English with community created translation add-ons (Spanish/German/Chinese/Russian, see below)

Major Features

The Galaxy:
New Dawn is set on a handmade galaxy map at four different sizes each with meaningful customization options.

A story or a sandbox:
Play in the full Star Wars universe following the story as it unfolds, or play sandbox mode in the Star Wars setting.

Ships:
Unique shipsets covering all countries, featuring Galactic Empire, Rebel Alliance, Mandalorians, Confederates, and Chiss designs.

Species:
Over 100 custom species ranging from the iconic Bothans, Ewoks, Hutts, Twi’leks, and Wookiees to the often overlooked Arcona, Ishi Tib, Kubaz, Tiss'shar, and Vagaari.

Events:
Dozens of new events, dig sites, and crisis chains including:
  • The Galactic Civil War. Rebel raids, Imperial operations, Mandalorian clan conflicts, and the rise of the Empire.
  • Hidden formable countries.
  • The Mandalorian Civil War mid-game event chain
  • Imperial and Mandalorian Crusader player-crisis paths.
  • The Yuuzhan Vong invasion.

Featured Mechanics

Rise of the Empire:
The Republic, victor of the Clone Wars, is gone. In its place rises the tyrannical Empire, which demands submission from all. The game begins at this pivotal moment. The Empire needs to consolidate its power, the voices of freedom need to find their strength. Play or watch as the Galactic Civil War unfolds through subjugation, intrigue, and finally, total war.

Institutions provide new ways to influence or interfere with your neighbors, as well as bring prosperity to your empire through various means:
  • Gaining unique building options for certain empires like COMPNOR Arcology for the Galactic Empire or the Mandalorian Recruitment Center for the Mandalorians.
  • Hire Confederate veterans and their fleets as the Corporate Sector Authority or fund uprisings in the underworld as the Hutt Council.
  • And many more!

Tales from the Cantina lead to brand new dig sites and event chains.Track down lost holocrons, forgotten superweapons, and other powerful relics as well as a myriad of new galactic specimens.

Secrets of the Ancients: Piece together artifacts of legendary civilizations like the Celestials and Rakata to uncover their advanced technologies and rebuild awe-inspiring megastructures from a bygone era.

Ship retirement system allowing players to have greater control of what ships will appear in their rosters. Use it to phase out older Clone War-era designs in favor of modernized designs or simply reduce the amount of variants in the ship designer.

Mandalorian clan mechanic inspired by the Klingon Great House Mechanic from Star Trek: New Civilizations. Mandalorian players can foster relationships between important clans of the Galactic Civil War era such as Kryze, Saxon, and Wren.

One map, two settings, four sizes each. Play on either the canon map - which starts the player off with preset borders, multiple systems, and access story events - or play on the sandbox map which is a single planet, vanilla-like start.

New megastructures such as Orbital shipyards, XQ2 trading stations, and Tibanna Mining Platforms.

DLC Support:
  • Apocalypse: the DS-1 Orbital Battle Station (the Death Star) will be available for the Galactic Empire.
  • Megacorp: corporate authorities will be available and certain countries replaced with corporate variants. Additionally, Rebel-aligned factions will be able to build unique holdings. Players without the DLC will still be able to play these empires but without the megacorp features.
  • Nemesis: the Empire will have better use of their crisis mechanics and both the Hutts and Mandalorians will gain access to unique espionage operations. Players without the DLC will still be able to push the galaxy towards the Galactic Civil War.
  • Various other additions with non-species DLCs. As of 0.9, we do not use anything from any of the species DLCs in our mod.
  • No DLC is required for the mod to work.

Translating Submods
:Russian: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2743725812
Spanish: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?edit=true&id=2957715661
Chinese: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3133968900
German: https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3323412314

Compatibility
:
  • shrimpAI for Total Conversions is supported. Load order does not matter as per the mod description.
  • Other mods are usually not compatible with this or any total conversion mod.

Availability:
New Dawn is only available from this Steam Workshop page.

Keep Involved:
Consider joining our Discord to receive progress reports on the mod, coordinate and join multiplayer games, interact with the dev team and the community, suggest new features and events, and be the first to learn of secrets and future content.

[discord.gg]


Click on this banner to see more mods made by RMG members


Credits:
New Dawn was based on the earlier Star Wars: Fallen Republic mod.
Specific credits be found in the game's main menu under Credits and a detailed list with more information in the mod's "Credits" file.
Special thanks to Gatekeeper and the Planetary Diversity team for allowing us to use their planet backgrounds.

Star Wars and all of related logos, icons, marks, and characters are solely owned by The Walt Disney Company. This total conversion mod is not endorsed, sponsored, or affiliated with The Walt Disney Company, Lucasfilm Ltd. LLC, Electronic Arts, or any other publisher or producer of Star Wars related media. No independent rights will be asserted against The Walt Disney Company, Lucasfilm Ltd. LLC, or Electronic Arts and no commercial exhibition or distribution will be permitted. This is entirely a community-driven, non-profit project.
Popular Discussions View All (51)
51
10 Jun @ 8:14pm
PINNED: Bug Reports 0.9
Bosmeri
2
11 Jun @ 7:18am
New to the mod, how do I play on the Maps?
Ravenclawisthebesthouse
1
8 Jun @ 1:33am
IDs
Wizard_ice
2,627 Comments
Saroon 1 hour ago 
I've restarted my save game 3 times and have gone through the process in the FAQ if your game crashes but I keep getting the game freeze and crash when it starts the new month in the year 2342.10.01.
2 of the 3 restarts crashed on this date, the other was mid 2200s.
Please help, I think I've played vanilla Stellaris once, and I can't go back to it after playing this lol.
Any tips would be appreciated. Thank you
SVaughan 15 Jun @ 7:12pm 
You have to roll your game back to version 3.14.1592653.
@Darth Bane

It won't ask for Biogenesis if you're running it in the correct game version required.
Darth Bane 15 Jun @ 7:10pm 
when i start a game, then exit, and try to come back to that save, the save file wont load because im "missing DLC's", specifically Biogenisis.
Curvuw 15 Jun @ 6:05am 
Thanks!!
SVaughan 14 Jun @ 4:09pm 
@Curvuw 3.14.1592653 IS the correct version. Even if the game says it isn't. This is a bug on the Mods end with the version numbers. But it'll work fine.
Curvuw 14 Jun @ 3:53pm 
Having trouble rolling back to 3.14.159265 can only find 3.14.1592653 under Betas. Anyone know how to set to the correct version?
Bosmeri  [author] 13 Jun @ 11:35am 
@Emmanuel DH:
It will be done when its done.

@Rlrbeast:
That's because the mod is not updated to 4.0 and you'll need to roll back to play it.
Rlrbeast 13 Jun @ 10:35am 
kept crashing so unfortunately had to uninstall it
Lusty_deathclaw 12 Jun @ 9:50pm 
hello i have the mod installed and it was working fine but once it hits year 2357.9.01 my game will freeze and have to restart my PC. does anyone had this issue or have any possible solutions any help is appreciated thanks.
SVaughan 12 Jun @ 10:36am 
There's a 3 at the end of that string. But that's the version you use. As for game crashing. It will crash a few times. But don't give up hope.