Stellaris

Stellaris

83 ratings
Ethics and Civics: Bug Branch Corporate Buildings
   
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1.183 MB
20 Sep, 2021 @ 5:50am
21 Mar, 2024 @ 3:31pm
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Ethics and Civics: Bug Branch Corporate Buildings

Description


This mod is a sub-mod for Ethics and Civics: Bug Branch that adds 40 new branch-office buildings. These buildings are primarily second and third tiers for existing buildings, which give more jobs for the branch-office host, and more resources for the branch-office owner. The resources given scale based on the number of appropriate jobs on the host planet e.g. metallurgists for Private Shipyards.

Criminal branch-office buildings have been entirely reworked, with the jobs they give now belonging to the criminal strata, with the branch-office host only receiving any resources if the planet has the Deal with Crime Lords decision active.
19 Comments
Master Necro 19 May, 2024 @ 10:25am 
Does it work with the newest patch?
Aldinach 10 Jul, 2023 @ 5:40pm 
bug: the buildings don't have ai_weight (which according to a comment in the vanilla files are still needed for corporate buildings) so AIs don't seem to build them.
Perambulante in tenebr 4 Apr, 2023 @ 7:04am 
it seems to work.
overgrown palico 1 Apr, 2023 @ 6:23am 
Does this need to be updated?
Rohzdear 15 Dec, 2022 @ 9:44pm 
Is there an equivalent of this mod that covers Overlord Holdings?
CoruptedUsername  [author] 16 Oct, 2022 @ 4:16pm 
@GoddessGaming1520: As far as I know, it shouldn't need an update for 3.5
GoddessGaming1520 16 Oct, 2022 @ 1:02pm 
update?
lyra_tcm 14 Aug, 2022 @ 4:49pm 
The disinformation centre building currently can't be unlocked by criminal syndicates despite giving crime and being a syndicate building in vanilla
Sunconure11 3 Jul, 2022 @ 4:49am 
Can you check for any compat issues with slightly newer builds of 3.4.*?
SpectralVoid 5 Jun, 2022 @ 1:43pm 
Tnx for update!