RimWorld

RimWorld

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Cherry Picker
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Mod, 1.3, 1.4
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167.212 KB
21 okt, 2021 @ 1:33
23 maj, 2023 @ 10:20
105 ändringsnotiser ( visa )

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Cherry Picker

I 1 samling av Owlchemist
Owlchemist's Mods
42 artiklar
Beskrivning
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It also works for vanilla / DLC content.

Supported content you can remove
  • Things
    • Items [1][2][3]
    • Equipment
    • Buildings
    • Plants
    • Animals, races and xenotypes[4]
  • Terrains
  • Scattered debris
  • Recipes
  • Research projects
  • Designators
  • Thing styles [5]
  • Events
    • Incidents
    • Quests
    • Gatherings
    • Inspirations
  • Storytellers
  • Rule packs (for names)
  • Scenarios
  • Factions
  • Traits
  • Backstories
  • Hediffs
  • Persona weapon traits
  • Thoughts
  • Pawn interactions
  • Mental breaks
  • Traders
  • Ideoligions
    • Memes
    • Precepts
    • Rituals
  • Pawn styles
    • Hair
    • Beards
    • Body types
  • Raid strategies
  • Pawns arrival modes
  • Raid age restrictions
  • Pawn kinds
  • UI
    • Architect categories
    • Bottom bar buttons
    • Work type columns
  • Abilities
    • Psycasts
    • Royalty title abilities
    • Ideology role abilities
    • Biotech genes
  • Biomes
  • Weather
  • Special filters
  • Map generation steps
  • 3rd party def types
    • Powers from Vanilla Factions Expanded - Ancients
    • Psycasts from Vanilla Psycasts Expanded

[1] Some things are not retroactive, like items/gear. Removing them will only prevent new instances from showing up, but existing ones will remain.

[2] Meats and leathers are special, and can not be so easily removed. Removing these defs only partially removes them, and animals will still use them. A more specialized tool like Optimized Meats would be needed for full removal.

[3] If removing a drug, the drug policy management UI will only respect removed drug defs for newly created policies, as existing policies are part of the save data.

[4] If you remove races in such a way that a raid becomes impossible (like no termites, needed for a mechanoid breach raid), you'll get errors and the raid won't happen. Consider removing the raid strategy instead.

[5] Removing a building's Thing Style only applies for new games, because style information is baked into the save (reforming your ideoligion may also work).


FAQ
Q. I removed something, but I still see it in game.
A. In order to avoid a cascade of errors, Cherry Picker does "soft removals", meaning it only manipulates the data in such a way that the game would never think to include it in any typical generation. If a mod does a hard reference to data and directly spawns it (relatively uncommon practice), it cannot help with this.

As well, it does not retroactively remove data. If you have guns on your map and you remove them, they won't just magically disappear. New ones won't show up moving forward, though.

For other modders
If you'd like to create a premade list of defs that users can remove (for example if you wanted to create a "lite mode" of your mod), you can create a deflist. It would look like this:
<?xml version="1.0" encoding="utf-8" ?> <Defs> <CherryPicker.DefList MayRequire="owlchemist.cherrypicker"> <defName>FencepostLamps</defName> <label>remove fencepost lamps</label> <defs> <li>ThingDef/Fencepost_Chemlamp</li> <li>ThingDef/Fencepost_TorchLamp</li> <li>ThingDef/Fencepost_Lamp</li> </defs> </CherryPicker.DefList> </Defs>

In theory, you could also publish a mod that is nothing more than a DefList, like for example if you wanted to create a medieval-only mode for players.

Compatibility
  • Tab-sorting: Do not move buildings you want to disable out of their original tab
  • Faction Control: Disable its setting OverrideFactionMaxCount if you removed factions.

🦉GitHub[github.com]


[ko-fi.com]
Populära diskussioner Visa alla (5)
5
5 maj, 2023 @ 15:11
Thing not work
Lord Maelstrom
2
26 okt, 2022 @ 8:20
Remove flint
Fargotroniac
1
25 mar, 2023 @ 17:26
LWM's deep storage and Cherry Picked items
Black★Rock Shooter
743 kommentarer
Rook 9 apr @ 18:23 
OWLCHEMIST COME BACK I NEED THIS MOD
Derrick da Fox 3 apr @ 14:09 
The settings doesn't work for me. When I open the settings, it's completely blank and get this error:
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: void RimWorld.QuickSearchWidget.OnGUI(UnityEngine.Rect,System.Action)
[Ref CDDAB276] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Jin-Jin 25 mar @ 17:44 
@Wretched Boy-King Works on my machine™
Wretched Boy-King 24 mar @ 22:02 
@Jin-Jin A little buggy is an understatement. It barely works.
I love anime 13 mar @ 8:16 
Quick question - does off-ing scripts and sprites affect game load-ability ? Like if I off some defs, will game like, stop loading them and will load itself faster ?
Jin-Jin 9 mar @ 16:01 
Nope! But there's a 1.5 fork in the comments below. However, note it's a little buggy.
Vakaria 9 mar @ 15:34 
Does this work in 1.5? Thanks!
Cabri 8 mar @ 13:39 
i love you
Vindicator 22 feb @ 19:54 
@Owlchemist, can we get an update timeline for this mod if you at least plan to update it, or confirmation if you're not? The existing 1.5 'port' is rather prone to errors and bugs, and this mod is far too useful to lose out on.