Stellaris

Stellaris

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Real Space - Planetary Stations
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196.868 MB
9 Mar, 2022 @ 12:12am
17 May @ 6:06am
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Real Space - Planetary Stations

In 1 collection by Annatar
Real Space Full Pack
16 items
Description
Planetary Stations version 1.5.10

This version is compatible with patch 4.0 Phoenix.

[boosty.to]
[discord.gg]
[vk.com]



The main feature of this mod is the ability to colonize uninhabited worlds. Unlike other similar mods, the goal of this mod is not just to open up the possibility of colonization, but to make it a harmonious part of the gameplay, without seriously distorting the balance of the game. To do this, a new type of colonization - Planetary Stations - was created, similar to the Habitats. Planetary stations are relatively small settlements that are available from the beginning of the game for some types of planets. These stations are expensive to build and maintain, but have many resource production bonuses and other unique features. Stations have special special specializations, districts, and buildings. The size of planetary stations is much smaller than planets and this severely limits the number of inhabitants, but is compensated for by low population growth.

Station types:

  • Energy Station
  • Mining Station
  • Research Station
  • Civilian/Transit Station
  • Industrial Station
  • Military Station
  • Resort/Temple/Unity Station
  • Prison Station



  • This mod does not support achievements.
  • Although the required items are listed on this page, this mod can be used separately. Real Space and New Frontiers are not required at this time. Not having these mods will not cause bugs, but common items may appear in future updates.
  • This mod does not allow access to colonizing all uninhabited worlds. In future updates, new technologies for colonizing new types of worlds and other features will be added.
  • This mod can be turned on at any point in the game. A new game is not required.
  • Compatibility with other mods should not cause major problems. The minimum number of elements that can be used by other elements has been used.
  • For mod creators, use the planetary_stations flag to identify planets with stations.
  • Some elements of this mod may well not work as planned. It will take some time for testing to polish things up. I would welcome any help and advice on my Discord[discord.gg]. Unfortunately right now I have almost no time to find all the bugs myself and adjust the balance.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Popular Discussions View All (13)
4
4 Jun @ 3:41am
Terraforming Mars is a mistake!
mcduke313
5
21 Jan, 2023 @ 10:21pm
Military stations useless
ChemPlay
4
25 May @ 3:55pm
Theory - How to Effectively Populate a Planetary Station
The_Mess
532 Comments
Nesias 12 Jun @ 7:17pm 
Looks like stations refuse to close down, even with blocking pop and robo growth. Playing on 4.0.18 and additional Mods.
kahvipensas 12 Jun @ 4:23am 
Paradox changed some things in district specialization code in the latest patch, it's broken several mods.
Szybs 12 Jun @ 4:18am 
yup, tested it and the problem with missing districts jobs is the Planetary Stations issue.

It happened when 4.0.18 was released on, previous version of patch there was no issue
Professor Cupcake 12 Jun @ 3:48am 
Can confirm the same issue as below: districts not generating jobs since updating to 4.0.18
" Was having an issue where districts were not producing jobs "
Same problem that occurred after updating version 4.0.18
Rye 11 Jun @ 6:04pm 
Was having an issue where districts were not producing jobs, after going through and disabling all my mods one by one it seems that deactivating this one restored jobs upon creating a new save- bricked my old save, but such is playing modded lol.

Not sure what would cause this but thought I'd let creator or anyone else who may have a similar issue know. Happened after the update today maybe? No other mods conflicts I can think of, running pretty standard stuff; UI overhaul, tiny outlier, habitat limiter, etc.
Turbotowns 8 Jun @ 6:20pm 
How do these behave with trying to build ring worlds or dyson spheres, as both of those interact with whether or not there are any habitable planets in the system(in that we CAN'T build them if there are any)?
djvandebrake 5 Jun @ 5:40pm 
@FiauraTheTankGirl - the Urban district specialization allows building them.
银色子弹 4 Jun @ 8:21am 
I cannot shut down the site because the population/users on it cannot be automatically migrated.
Anders4710 4 Jun @ 4:22am 
As far as I can tell there is a bug when terraforming a planet with a planetary station where the colony will be treated like it is still a station. I found a rudimentary fix for it through console commands and I went more into depth about it in a discussion post on this mod page if you are experiencing the same issue and would like to fix it for yourself.