Total War: WARHAMMER III

Total War: WARHAMMER III

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Lore Names: Renamed Factions & New Evolving Names
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2.310 MB
5. dub. 2022 v 9.31
25. bře. v 15.04
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Lore Names: Renamed Factions & New Evolving Names

V 1 kolekci od uživatele NordenBear
CoLabs Mod Collection
16 položek
Popis






CURRENT FEATURES:
  • Several custom scripts, made by the CoLabs Team, that also prevents longer end-turns.
  • Deeper lore-friendly startup faction names and culture/race names.
    Link for submod for culture names also on Faction selection Screen
  • Multi-tiered dynamic names for every faction.

    • THREE name changes added for every single faction in the game.
      Specifically made for each.
    • FOUR, if include their starting name.
    • Some factions have even more than four!

  • The names are also applied to minor factions. As in the non-playable high elf kingdoms, the other empire and bretonnia factions etc etc.
  • Also for non-playable factions. Like Border Princes, Strigoi etc.**
  • Race fitting mechanics/rename triggers.
  • Added for both Immortal Empires and main WH3 campaigns.
  • Name sets also for factions added and made playable in mods. Like OvN, Kraka Drak, Mousillon etc.
    (Links to mods included below)

FUTURE PLANS:
  • Even more expanded mod scripts.
  • Names for factions made popular in current, and future, faction unlocker mods.



This mod is seen as a community mod. Meaning an ever-changing mod, based on feedback and ideas from you all. So please, if you feel any of the names could be made better, or downright suck, let us know in the comments below!

















Mixu's Legendary Lords
The Jade-Blooded Vampires
Cataph's Kraka Drak
Yin-Yin, the Sea Dragon
Cataph's Southern Realms
Marienburg: The Merchant Empire
Sylvania: Faction Overhaul
OvN Albion
OvN Araby
OvN Citadel of Dusk
OvN Fimir
OvN Grudgebringers
OvN Dread King
Mixu's Mousillon
Neferata's Ambition
Champions Of Undeath

More and more mods will be added here over time, just like for WH2, as faction mods are released. Got any suggestions for mods? Feel free to post them in the comments below.










Počet komentářů: 379
muzhaffar64 13. čvn. v 0.06 
I second this @Chaosnoob5, does this mod work on the Old World Campaign Mod or maybe I need to rename a city in the Altdorf region to Altdorf for it to trigger? I’ve been playing Karl, already unified Middenland, Talabecland, Hochland, even Marienburg but my faction name is still “City State of Altdorf”, its just a minor thing but it is starting to get annoying
Chaosnoob5 8. čvn. v 5.05 
It doesnt seem to work with the Old World mod
Dragon32 6. čvn. v 17.38 
@NorscanWarlord
Not sure how you're doing it but have you tried starting a new campaign with this rather than adding it part-way through?
NorscanWarlord 6. čvn. v 16.55 
ok so activating this mod alone, the culture name doesn't change, it's still chaos dwarves for example instead of dawi zharr, did the mod break or did u delete the changes? i want them back
AlexisFR 12. kvě. v 9.05 
Hello, the mods is really interesting to me! But I must ask, is there a submod that
does not rename the cultures/races? I think changing them just make thing more confusing at first glance.
Peisistratos 30. dub. v 11.06 
is it compatible with the old world mod?
felus™ Cuenta Oficial 24. dub. v 10.11 
checked that yesterday, and i honestly have no idea why this happens. The Principalty of Luccini name is from the mod that adds Prince Lorenzo Lupo. Idk either why i cant change the faction name, its still the same, must be a problem on my end. Ill look into it by myself sometime.
Thanks for the quick response!
NordenBear  [autor] 22. dub. v 11.36 
Principality of Luccini aren't tier 2, 3 or 4 faction name we're using in our mod, as far as I remember? o.O And you should still be able to change your own faction name, yeah.
felus™ Cuenta Oficial 22. dub. v 11.26 
i got the wrong name, playing as Estalia using TEB, and i also got the legendary characters mod, and got the name "Principalty of Luccini" when i reached 5 settlements, and i cant manually change it. i remember being able to do so, is that a fake memory, did the feature got removed, or is it a bug?
BlueDestinyPiss 30. bře. v 0.42 
will red duke expand work?