Total War: WARHAMMER III

Total War: WARHAMMER III

716 ratings
Sylvania: Faction Overhaul
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Tags: mod
File Size
Posted
Updated
99.665 MB
17 Mar, 2023 @ 4:33pm
26 Mar @ 12:39am
42 Change Notes ( view )

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Sylvania: Faction Overhaul

Description
"At the edge of the Haunted Hills by the source of the Black Run River, Leicheberg lives in fear of its neighbour to the east, Sylvania. Its ruler, Count Petr von Stolpe, has faced the Walking Dead many times in his life and is convinced the von Carsteins mean to expand beyond their ancient borders."

Probably my most complete mod yet, this mod adds a whole new faction to the Empire; Sylvania.

FEATURES
  • Sylvanian Expedition – 1 new Faction, 1 Legendary Lord, 2 Legendary Heroes, 1 new RoR, and 5 new units
  • 2 new landmarks and 3 new building chains
  • Custom Mechanics
    • Stuck in the Past - Sylvanians are unwelcome to any new technological advancements. Sylvania will have a faction debuff to gunpowder/artillery units until you complete the "Sylvania goes BAM!" quest, issued after capturing Castle Drakenhof.
    • Empire Politics - Kinda. Mostly works, except for Reinstating (IE)

PLEASE READ
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • Tier 3 Forges and up are locked until you finish the "Sylvania goes BAM!" quest.
  • Gunpowder nerfs will be removed when finishing the "Sylvania goes BAM!" quest.
  • Jovi Sunscryer can be recruited by building the Templehof Light Order landmark.
  • Reinstating this elector/faction will not work in IE. I've tried everything I could and it just won't work, as I suspect there will be some changed needed in the startpos for it to work. Please don't bother Mixu or anyone to ask about this.
  • However, I highly recommend to play this faction in The Old World, as all Empire Politics mechanics will work there.

RECOMMENDED

SUBMODS

CREDITS
  • Mixu - for the unlocker, the faction, the frontend script, which serves as the base of this mod
  • HN - Sylvania's banner is from his wonderful Banner Overhaul.
  • freakpear - Assistance with the empire politics script
  • Lt. Apollo - von Stolpe's head is from his Stirlander: Victory at War
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
462 Comments
Поребрик 13 Jun @ 8:25am 
Didnt help. And yeah, i scrolled down. By the way, i have Sylvania colors and units in custom battles, but i still cant start campaign.
graetor  [author] 13 Jun @ 8:06am 
Only other option i can think of is unsub/resub to both mixer and this mod, as the only reasons that it probably wont show up is either something wrong with mixer or my mod or minor factions arent enabled. Also, i hope you scrolled down
Поребрик 13 Jun @ 7:24am 
I tried, and i still dont have it
graetor  [author] 13 Jun @ 2:13am 
Probably enable minor factions to have then show up
Поребрик 12 Jun @ 6:11am 
I don't have Sylvania on the Lord selection screen. What to do?
Other mods for factions like Knights of Origo or Outremer work fine, MIXER is also enabled
Guts The Black Swordsman 6 Jun @ 9:11am 
@graetor are your mods Radious compatible?
[ED] Lucius El'Cliffhanger 31 May @ 1:10pm 
Would it be possible to set the regions of North and Southern Sylvania to match Petr? that way I can revive him if he dies in IE/IEE? I know it works in Old World but it'd be great if it could work in IE/IEE
graetor  [author] 29 May @ 5:57am 
yea. u can recruit them by building the landmark at drakenhof
spegel2000 29 May @ 5:54am 
Can Reikland be able to recruit horse archers, the building doesnt appear except for Stolpe? is this intentional?
graetor  [author] 14 May @ 4:15am 
some script errors probably. will look if its caused by my mod