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If any other empire constructs a Quantum Gateway, it completely ruins the ability to use the Quantum Catapult, as it will open the exit where you choose, but the entrance will be built at someone else's Quantum Catapult.
https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=3108330591
Sorry I didn't see your reply! I'd noticed for the past few days that deactivating the gateway didn't seem to count against the build cap anymore. I kept thinking that I should come back here to mention that, but it kept slipping my mind... in other words, the fix seems to be working just fine. I'm also happy to report that I still haven't crashed since that first usage. Thank you so much, both for the fix and for the mod itself!
While I'm here, I have another couple things I want to mention:
First, is megastructure build speed supposed to affect the time it takes to close the gate (and if not, is that something that can be helped)? In an otherwise-vanilla game, it'd be possible to significantly cut its base time of 60 days.
Second, if this mod were used in a multiplayer game, would everyone get an announcement that someone had completed their construction of "Deactivate Quantum Gateway" or some such whenever someone shuts theirs off?
Thankfully I wasn't playing in Ironman mode, and after that first crash I made a point of saving right before each use, so I was able to reload that save - but even still, I suspect this behavior isn't intended. I hope it's possible to make just one stage of a megastructure not count against the build cap (or that there's some other workaround), but even if not, this mod feels like a must-have. It's so, so much easier now to hunt leviathans that are surrounded by closed-border empires.
@Ministevo: Not from me that is.
@Nikitian: Yes, you gotta pay that fee for the duration of the powering down currently. I was however thinking about adding a policy that allows you to switch the gateway creation on/off.