Stellaris

Stellaris

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! Sartek Tradition - Ascension Perk Merger
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File Size
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1.950 MB
16 Jun, 2022 @ 4:41am
28 Feb @ 5:07pm
98 Change Notes ( view )

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! Sartek Tradition - Ascension Perk Merger

In 2 collections by A-Sartek
A-Sartek's Stellaris mods
55 items
Ultimate Terran Playset
98 items
Description
Stellaris 3.14.* /// In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates) for traditions or ascension perks that any of the mods below may use, as well as merging effects, conditions and flavor text whenever vanilla ascension perks or traditions overlap, this mod also gets rid of Paradox Ascension Perk limit of 7 traditions for:
  • Engineered Evolution
  • Flesh Is Weak
  • Mind Over Matter
  • Synthetic Age
  • Synthetic Evolution
  • Organo Machine Interfacing.

Mod attachments

Useful DIscussions
Steam limits how much text can be used in the description, so please follow the links below:

Localisation / Translation:

Prospective Updates:
  • Add compatibility for Nanotech Overhaul - Waiting for author to add a way to detect the mod. Mod ID: 3279883623 (High priority.)
  • Implement customization options. (High priority. Currently is in BETA but is functional.)
  • Keep updating menu to activate/disable certain ascension perk behaviors in-game at will. (High priority. Currently is in BETA but is functional.)
  • "Simulate Utopian Dream" early megastructures on/off (within mod menu) (Low priority. Currently is in BETA but is functional.)

Other mods' bugs:
Please keep in mind that it is still other mod owners responsibility to fix their own mods (or make them compatible for a specific game version) but I can fix some issues on my end if I have time, even though this is not a priority.

    A big shout out to @TheFlyingPotato and @mr_trousers creating DMM and @OldEnt for providing an excellent base template for the menu, plus @Pourprsn for helping me fix synthetic hives.

    Any suggestions/thoughts are welcome!

    [ko-fi.com]
    Popular Discussions View All (6)
    98
    21 Feb @ 1:48am
    Suggestions for a mod merger/compatibility
    A-Sartek
    43
    14 Aug, 2024 @ 5:17pm
    Bug report / Support
    A-Sartek
    4
    1
    12 Oct, 2024 @ 6:34am
    PINNED: Compatibility list (WIP)
    A-Sartek
    600 Comments
    A-Sartek  [author] 12 Jun @ 8:21pm 
    @AdamMarkIV My mod has load order overrides to avoid other mods (current and/or outdated) making changes that could conflict or that take away features. Merging effects whenever is applicable.

    Easiest way to fix that is to simply name a file ~z_machine_age.txt (something that starts with ~ or z), then add it to the ascension_perks folder within a local mod, copy and paste vanilla machine age AP script into that txt file and done. That fix does not account for other mods changes to machine age (if any, from your mod list) but it will show up and work like in vanilla at the very least.

    I hope that helps you out a bit.
    AdamMarkIV 11 Jun @ 9:12pm 
    Hi @A-Sartek! I have been using your mod to fix a bug with a mod called "A Lot of Traditions" (16 slots). With that mod, the Perk "Machine Age" would not show up, but your mod fixed it.

    Now, with 4.0 version, your mod seems to not work currently, and I understand that you need some time to update it, but I wanted to ask: what in that mod could cause that? And is there a workaround without your mod that I can use to fix it for now? (Btw love your mod, great work!)

    Thanks for your attention!
    A-Sartek  [author] 9 Jun @ 9:35am 
    @Atlantispy My hands are full atm, it is a neat idea but I think we just have to be patient and wait until the author gets motivated.
    Atlantispy 6 Jun @ 5:37am 
    Also, I know it's not necessarily something that is your place, but the Unique Ascension Perks author has said they won't be updating at least for 4.0. Would you consider taking it over for 4.0, or incorporating into ESAP?
    Atlantispy 6 Jun @ 5:13am 
    Next weekend is hype! Find it hard to play without your stuff now!
    A-Sartek  [author] 5 Jun @ 7:23pm 
    @Tigertycoon Understandable, I would say that ETA is next weekend.

    @Charly_Maxx Thanks! :praisesun:.
    Charly_Maxx 5 Jun @ 3:26pm 
    Great Mod :winter2019happyyul:
    Tigertycoon 5 Jun @ 5:06am 
    Do you maybe have a new ETA? Just so i can plan to start a Game in the near Future or wait.
    A-Sartek  [author] 2 Jun @ 8:30am 
    I had a chance recently to try some stuff from this mod in multiplayer, something that would probably be added in a future patch but not in the upcoming patch. just letting y'all know that I haven't forgotten about the update.

    :selphinehappy:
    Seneschul 24 May @ 12:22pm 
    Thanks Sartek!
    Looking forward to your stuff!