Total War: WARHAMMER III

Total War: WARHAMMER III

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MIXER - Mixu's Unlocker
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Tags: mod
File Size
Posted
Updated
24.825 MB
7 Sep, 2022 @ 11:21am
24 May @ 9:15am
133 Change Notes ( view )

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MIXER - Mixu's Unlocker

In 1 collection by Mixu
Mixu's mods for total war warhammer 3
17 items
Description
This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns.

MCT Requirement:
The newest version of MCT is recommended to be used with this mod.
It will work without it, but your save files will be bigger.
Don't use MCT if you plan on playing multiplayer, unless Groovy makes mct work in multiplayer at some point and I forget to update this blurb.

What's included:

With this mod there are now 359 playable lords in IE and 138 playable lords in RoC.
Some of those factions require other mods before they can be played.

It also provides a framework for other modders to use stuff like new agent types for existing factions and unique building slot templates for landmark mods.

This mod edits the max number of available building slots, so that it's compatible with mods that increase the number of building slots. Major settlements have a max of 20 and minors a max of 6.
This mod itself shouldn't increase any available slots, you will need other mods for that.

Compatibility:
This mod edits startpos and isn't compatible with other startpos mods.
This mod edits some vanilla scripts, like monster hunt script and some narrative script stuff, it's to make all factions actually playable without script errors.
This does mean that some other mods may conflict if they edit these same script files.


"You still need to buy the DLC if you wish to play with DLC factions"

Credits & Special Thanks
Creative Assembly - Supporting and enabling mod creation and GIVING US THE DAMN ASSEMBLY KIT FINALLY!
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo[github.com] - Rusted Pack File Manager (RPFM).
DrunkFlamingo - He's the mastermind behind mixer's frontend UI, thank you!

Contact & Feedback
The best place to reach out to me is by joining Da Modding Den discord server listed above and using the #Mixu_Stuff or #user_troubleshooting channels.

That's it, I guess.
I'm sure i'm forgetting something, oh well.
Popular Discussions View All (32)
125
2
7 May @ 7:10pm
Bugs Encountered
Lord-Titan
55
3
21 May @ 8:16am
Multiplayer Issues with anything Mixu Unlocker related
Dr. Gottlieb
3
5 Feb @ 1:48pm
Factions not appearing
poof
2,190 Comments
Chicken Jookey 12 hours ago 
piss off the both of you wankers
Elitewrecker PT 15 Jun @ 11:56am 
It's a faction unlocker, not a paywall remover.
glospey 15 Jun @ 11:35am 
Oh Chicken, reading is hard.
Chicken Jookey 15 Jun @ 11:16am 
Think this needs update or something. Fresh installed game and then this mod subseqently and it is not working. No dlc lords or nothing are able to be played. makes me cry a tear cause i wanted to try out the millennium mod for empire but dont own tw1.
Jastebro 14 Jun @ 8:16am 
I have this, the assets mod & MCT at latest versions.
The unlocked lords are invisible in the game. They show up as entities you can cycle through in the lords list, but no model on the campaign map.
Ffisher 11 Jun @ 2:13pm 
Are there plans to add the Unlocker Unlocked for WH3? Really enjoyed it for WH2
SSamberr 6 Jun @ 7:21pm 
any idea why mine's game wont show the Modeling of special lords? i have the MCT, its working, but just not showing the lords.
Dragon32 6 Jun @ 11:17am 
@Who_ci
Just started an IE campaign as Settra with this mod and MCT. I do not crash when I select Dynasties (i.e. the tech tree).
Who_ci 6 Jun @ 8:46am 
When playing Tomb kings and selecting tree tech the game crashes.
dIRECTOR 6 Jun @ 2:46am 
BUG REPORT: a persistent minor bug is the size of Theoderic Gausser's model on the strategic map (elector count of Nordland). When he gets his griffon - his griffon and him are TINY compared to other lords on their griffons.