Divinity: Original Sin 2

Divinity: Original Sin 2

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Conflux Heavy Enemies Add-On
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
7.787 MB
25 Sep, 2022 @ 3:30pm
23 Nov, 2024 @ 9:47am
2 Change Notes ( view )

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Conflux Heavy Enemies Add-On

In 1 collection by Xorn
Official Divinity Conflux Collection
6 items
Description
Version 1.1

For experience Conflux players or heavily modded sessions.
Increases Vitality Multiplier for Strategist and Tactician from 95% or 65% to 200%.
Good when used in Conjunction with Conflux in-game difficulty options.
10 Comments
Xorn  [author] 11 Mar @ 7:10pm 
@Macharo
Heavy Enemies + In-Game Talent Injector is usually where I point players as a starting point. It's the intended difficulty. When I tried to make it part of the base game I got backlash. I guess players didn't want to pick Tactician instead for some reason. There are other options which work with Conflux like EUO2 (Discord only), Enemy Randomizer (the mod) and a few others.

I've thought about making Escapist more powerful. 3 charges instead of 2 and giving NPCs the Perseverance rank bonus. I don't want to kill CC though and end up with a Sustain + DPS meta instead. I want everything to be viable but I think in cases with high min/max players it's easier for them to rely on the CC + DPS tactic due to damage output.

I'm open to ideas on Discord.

Unfortunately I tried to make Heavy Enemies an in-game option with limited results. It works for single player by writing a json file but it only does this for the host of the game so it didn't work in multiplayer.
Macharo 11 Mar @ 1:48pm 
My friend and I have been enjoying a modded playthrough with Conflux and other mods. But even with this mod enabled, we've managed to overpower most of Act 2 and are nearing Act 3. While we really adore the armor scaling from strategist mode with 200% vitality increase atop of that, we soon realize all we have to do is to rapidly deplete either armor type and apply CC on every turn (pretty much Divinity)

I then tested with other difficulty mods, but the idea of flat % increase for armor/vitality seems off: You either get overwhelmed early game or overpowered in endgame. Plus those mods usually override Conflux's scaling property so mixing them together is not viable either.

Don't get me wrong, I love this balance mod and it's been a game-changer. Essential if you've been playing the game for quite a while and are looking for more thrilling challenges. And that got me thinking, is it possible to configure the scaling multiplier in armor, or even vitality in strategist mode?
Xorn  [author] 27 Jan @ 4:33pm 
@Мифолог
It goes after the main Conflux mod.
You can load and unload it once. It will not sync NPC HP loading a 2nd time if you're within the same Act. It will refresh once you change Acts though.
Mythologist 27 Jan @ 2:17am 
can you switch it on and off at one campaign?
Mythologist 27 Jan @ 2:01am 
mod load order please?
littlek0i 3 Jan @ 1:32pm 
I've tried this with Strategist + both injectors. Party is 2 lone wolves, Ifan (huntsman / summoner) and Sebille (rogue).

lvl3 crocodiles on the beach keep destroying me. But if I disable this specific buff, everything seems alright.

Not sure if it is intended. Maybe HP should scale a little bit smoother. Or maybe I need to bring more cheese (e.g. heavy abuse of new statuses).

It is my first run since the initial playthough many-many years ago, so I barely have any meta-knowledge.

Just wanted to share feedback. Maybe it is alright, and no action is required.
Xorn  [author] 21 Oct, 2024 @ 4:25pm 
@xixonix
It's just power creep counter scaling. After adding so many new skills and reworking every talent in the course of 5 years the bar kept going up on player damage output. When I tried to make it part of the base mod it divided the community.

You may not find it entirely needed in Act1 esp other options enabled.
xixonix 20 Oct, 2024 @ 10:08pm 
does this mod do anything besides raising hp 200%? Any extra abilities, talents, feats, or XP gained for the user, etc?

Is this recommended if you're already injecting enemy talents, buffs, etc. and playing on strategist?
Xorn  [author] 21 Oct, 2022 @ 2:55pm 
@Pigeon
No problem. This has always been available. It was just a GitHub download link.
I decided to make it an unlisted mod on Steam so people can add it to collections.
Pigeon 21 Oct, 2022 @ 11:36am 
much appreciated, i don't like when me and my buds just plow thru without challenge