Garry's Mod

Garry's Mod

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Extended Player Animations [xdR/DynaBase]
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Realism
File Size
Posted
Updated
5.961 MB
22 Jan, 2023 @ 6:25pm
6 Aug, 2024 @ 7:34am
4 Change Notes ( view )

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Extended Player Animations [xdR/DynaBase]

In 1 collection by Vuthakral
Draconian Realms Sandbox Content
8 items
Description

An addon which adds a bunch more life to players, fixes some small issues, and expands on mod support. This addon is effectively an extension of my previous "Contextual Player Animations" addon, and then some.

YOU MUST HAVE EITHER DYNABASE OR xdR FOR THIS TO LOAD.
If you are using xdR, this occupies slot 42.
If you are using DynaBase, you have nothing to worry about.

Extended Player Animations
For those who don't like reading, here's a short list of what this addon does / offers:
  • Adds tons of new passive, automatic animations to gmod playermodels, supported by the Draconic Base's functionalities.
  • Fixes for a few base-game animations, such as the "1h shove" animation using the 2h animation instead of 1h, 2h shove having its IK disabled, and more.
  • A bunch of extra "pose_" sequences. These are a mix of animations brought in from Half-Life 2 as well as custom animations.
  • A whole load of new & custom animations (See "Animation Database" discussion post) for use by developers, including new melee attacks, gestures, etc.

For those who do like reading, this addon is the result of a lot of (mostly) custom animating & coding. It aims to enhance the existing Garry's Mod players by adding even more in-depth contextual animations / animation calls into the game through use of the Draconic Base's existing functionality. These extensions include stuff such as the player having little shuffle turning animations when looking far enough to the left/right, a new animation state for when a player is held by a barnacle, animations that play when a player switches to another weapon, and new "reaction" animations; such as being puked on by a barnacle, taking blast damage, etc.

This mod also adds a ton of new animations & activities for use by developers with common mod ideas in mind. These range from kicks & rolls to completely custom gestures of attacks, reloads, and etc. Please refer to the "Developer Info" discussion post for a complete list of these animations & their ACT enums.

Credits
  • Vuthakral
  • Valve; Half-Life 2, Team Fortress 2
  • Respawn Entertainment; Titanfall 1
(Exact authors of specific animations can be found in the discussions, within the animation database)


If you need immediate help with this addon, or just want to know what I'm working on or etc, then consider joining my Discord[discord.gg] server.
366 Comments
Vuthakral  [author] 3 Jun @ 4:20am 
They both can be installed at the same time.
NoTime 3 Jun @ 3:23am 
is it possible to connect "Contextual Player Animations": https://test-steamproxy.haloskins.io/sharedfiles/filedetails/?id=2419834360 and "Extended Player Animations" they both have drawbacks, but if you combine them into one, I think it would be cool.:steamthumbsup:
Nax 28 May @ 1:19pm 
if there only was one for npcs...
Nighthunter 17 Apr @ 7:44am 
@Vuthakral does this have different siting animations for men and women?
Enviyon 7 Apr @ 1:45am 
can you port draw weapon animations from l4d2 or csgo to your draw animations?
Cherrie_The_Shifter ΘΔ 28 Mar @ 7:32am 
will this break the act mod or no?
Creepls 24 Mar @ 5:07pm 
thx
Vuthakral  [author] 22 Mar @ 6:16pm 
Use the 64bit branch of Garry's Mod. No idea the cause and can't find any common factors between people who experience this issue, but playing on the 64bit branch has solved the issue 100% of the time.
Creepls 22 Mar @ 12:16pm 
for some reason everytime i download this addon is reducing my fps, but i have a powerful pc
is there a way to fix this?
MikeAsked 2 Mar @ 5:19pm 
Ohhh I see it now lmao
I'd assume that's the playermodel's fault right?