Total War: WARHAMMER III

Total War: WARHAMMER III

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Sylvania: Faction Overhaul
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99.665 MB
17 mar, 2023 @ 16:33
26 mar @ 0:39
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Sylvania: Faction Overhaul

Beskrivning
"At the edge of the Haunted Hills by the source of the Black Run River, Leicheberg lives in fear of its neighbour to the east, Sylvania. Its ruler, Count Petr von Stolpe, has faced the Walking Dead many times in his life and is convinced the von Carsteins mean to expand beyond their ancient borders."

Probably my most complete mod yet, this mod adds a whole new faction to the Empire; Sylvania.

FEATURES
  • Sylvanian Expedition – 1 new Faction, 1 Legendary Lord, 2 Legendary Heroes, 1 new RoR, and 5 new units
  • 2 new landmarks and 3 new building chains
  • Custom Mechanics
    • Stuck in the Past - Sylvanians are unwelcome to any new technological advancements. Sylvania will have a faction debuff to gunpowder/artillery units until you complete the "Sylvania goes BAM!" quest, issued after capturing Castle Drakenhof.
    • Empire Politics - Kinda. Mostly works, except for Reinstating (IE)

PLEASE READ
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • Tier 3 Forges and up are locked until you finish the "Sylvania goes BAM!" quest.
  • Gunpowder nerfs will be removed when finishing the "Sylvania goes BAM!" quest.
  • Jovi Sunscryer can be recruited by building the Templehof Light Order landmark.
  • Reinstating this elector/faction will not work in IE. I've tried everything I could and it just won't work, as I suspect there will be some changed needed in the startpos for it to work. Please don't bother Mixu or anyone to ask about this.
  • However, I highly recommend to play this faction in The Old World, as all Empire Politics mechanics will work there.

RECOMMENDED

SUBMODS

CREDITS
  • Mixu - for the unlocker, the faction, the frontend script, which serves as the base of this mod
  • HN - Sylvania's banner is from his wonderful Banner Overhaul.
  • freakpear - Assistance with the empire politics script
  • Lt. Apollo - von Stolpe's head is from his Stirlander: Victory at War
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
467 kommentarer
wasp 3 timmar sedan 
nvm it was infact mixer unlock breaking things, sorry
Grenando 13 timmar sedan 
I see thanks for the confirmation
graetor  [skapare] 13 timmar sedan 
seems like it's fine? i can launch a campaign and get by turn 2 just fine. try looking for other mods that may have not been updated yet.

and isnt the old world not updated for now?
wasp 14 timmar sedan 
please update the mod its breaking my game for some reason after the patch
Grenando 20 timmar sedan 
do anyone crash at sylvania turn when playing old world.
After the update whenever I play karl franz and going to sylvania turn I crashed only after removing it I can get past turn 2 in new campaign
Поребрик 13 jun @ 8:25 
Didnt help. And yeah, i scrolled down. By the way, i have Sylvania colors and units in custom battles, but i still cant start campaign.
graetor  [skapare] 13 jun @ 8:06 
Only other option i can think of is unsub/resub to both mixer and this mod, as the only reasons that it probably wont show up is either something wrong with mixer or my mod or minor factions arent enabled. Also, i hope you scrolled down
Поребрик 13 jun @ 7:24 
I tried, and i still dont have it
graetor  [skapare] 13 jun @ 2:13 
Probably enable minor factions to have then show up
Поребрик 12 jun @ 6:11 
I don't have Sylvania on the Lord selection screen. What to do?
Other mods for factions like Knights of Origo or Outremer work fine, MIXER is also enabled