Total War: WARHAMMER III

Total War: WARHAMMER III

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Vampire Counts Expanded Hero Skill Trees
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File Size
Posted
Updated
1.268 MB
18 Oct, 2023 @ 6:48pm
25 Mar @ 1:12pm
12 Change Notes ( view )

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Vampire Counts Expanded Hero Skill Trees

In 1 collection by maffers
Expanded Hero Skill Trees Collection (Steam Workshop List)
23 items
Description
This mod adds some additional skills to each of the Vampire Counts Hero's Skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords.


Banshee
- Gains Wail of the Banshee, a magic missile ability that debuffs leadership
- Gives bonuses to ghostly units

Necromancer
- Research Darkness or Death magic, giving a bound spell and aura depending on the choice
- Can specialize in the minions they summon, giving a bonus units in their army (ghouls, zombies, or skeletons)

Vampire
- Choose between bonuses to fast land units (blood knights, direpack, vargulf), or flying units
- Six Archetypes to embody (Severed, Arkayne, Bestalle, Courtly, Master, Martialle)

Wight King
- Gives bonuses to skeletal cavalry and charge bonus to army
- Has an aura that boosts speed and defense for undead
- Has "Guardian" ability to buff physical resistance for other heroes/lords

Compatibility
Mods that change skill trees for Vampire Count heroes will not be compatible if they use the same space on the skill tree as this mod.

Should be compatible with most other mods, including ones that give more skill points per level.

Related Mods
Expanded Hero Skill Trees Compilation (Mod)
Expanded Hero Skill Trees Collection (Steam Workshop List)



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43 Comments
Peasantry Gaming 13 Apr @ 11:59pm 
Nice :steamthumbsup:
blake 31 Mar @ 11:53am 
This is going to be so niche, but does anyone have a compatibility patch to make this play nicely with Guv's Make Us Special Kevin von Lloydstein? I think the skill nodes just need to be moved because they overlap.
Jacobheder 22 Feb @ 4:57am 
ignore what i said about them also getting the ghoul tree buffs (my bad memory acting up), but they do get buffed by most of the ghost line.
Jacobheder 22 Feb @ 4:28am 
could you add the mourngul to those units that the banshee buffs? only asking since it both benefits from the ghoul tech line and ghost tech line, so according to the game it fits the ghost unit category... somewhat.
DarkGlam 6 Dec, 2024 @ 6:51am 
Could you add Legendary Lord Kalledria? she is the only named lord banshee, known as Queen of Sorrows and commanded an army against wood elves, killed about six elf mages. Maybe she could be a Helman Ghorst type of lord with crazy bonus on hero banshees having AoE Silence and AoE mortis engine effects, something different. What do you think?

https://whfb.lexicanum.com/wiki/Kalledria
Boer Basher 21 Oct, 2024 @ 5:14pm 
Any chance of applying these to the Dynasty of the Damned versions of the wight kings and necromancers in a submod?
maffers  [author] 16 Oct, 2024 @ 11:55am 
@SgtPhatbooty
Should be fixed now.
SgtPhatbooty 16 Oct, 2024 @ 11:31am 
I'm a big fan of your extensive work with this series of mods but I've noticed that the "Bone Collector" skill on the necromancer does not buff the Konigstein Stalkers (skeleton warrior RoR) is there any way that could be added?
Darkaiser 13 Sep, 2024 @ 7:18am 
Just downloaded this yesterday and I'm very impressed. The new skills are not OP but they do add a lot of flavor, especially with how you can tailor different heroes to be better at certain things. Well done!
Willow 18 Aug, 2024 @ 1:57am 
This is incredibly cool! Vampires have been a little bit forgotten since the launch of TWW 1