Tower Unite

Tower Unite

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Cody's MiniGolf Guide - ALL HIO'S, MAPS, LEVELS, & HOLES
By Codyumm and 1 collaborators
The goal of this guide is to provide consistent setups for shots on every Minigolf map to achieve the lowest possible scores (not just HIO's), I have 1k+ hours in minigolf and achieved world records in most maps by creating consistently reproducible shots and now I would like to share them :D

If you would like to see any of the WR's (these are not guides) Here's a playlist: [World Record Vidoes]

*Before using this guide, PLEASE read: How To Use Guide

Click to Jump to a map:


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How To Use Guide
Please Read:
Play on 90 FOV All shots (with a few exceptions) are done on 90.
Play on 60FPS - Multiplayer will automatically cap to 60fps, Single Player will not. Physics are tied to FPS so a different FPS often = a different result.
All my setups are done on 1080p, most shots should still work if not on 1080, but pixel perfect ones will vary.

Common misconception - ping does not generally effect the outcome of your shot, only the timing.. Host FPS does effect the outcome.

When referring to power, example "Power O" line your power up with the letter like in this example.








In many shots I aim with the cursor position NOT the arrow/power, in most of these cases I will advise not to move the camera and to place your cursor in a specific spot.











Understanding these principals will also help you develop your own consistent strats.
If you manage these key factors the physics in this game are actually incredibly consistent.
Haven
If followed correctly, the guide for this map can easily get you 28 strokes.
Hole 1
Zoom in, do not move camera, place cursor as shown.
Align cam as shown, place cursor atop this leaf.
Hole 2 - HIO
Zoom in, do not move camera, Align the right side of the arrow with the ground texture shown in blue, or place the cursor as shown in red.
Hole 3
Zoom in, do not move camera, place cursor as shown.
Align camera as show, place cursor as shown (slightly right of where the textures meet)
Hole 4 (Menu strat outdated)
2 Options, Easy 3 shot, Hard 2 shot.

1. Easy 3 shot.
Zoom in, do not move camera, place cursor as shown.
Place cursor on flag pole/left side of flag.
Place cursor where shown on leaf.

2. Hard 2 shot.
Finally found a good visual line up for the 1st shot, might take a couple tries but once you've got it.. EZ

Zoom in, do not move camera, Pause (Esc) click settings,
Align cursor with the top right corner of the "U" in Audio, and move cursor up 2 pixels.
Then press Esc to close menu and shoot.
The power is pixel perfect, 1 high you'll go over, 1 low you'll roll back.
Zoom out, align camera as shown, aim as shown, power slightly after E in "Stroke"
Hole 5 - HIO
Power between A&R in "Par" straight just at the circle starts to move.
Hole 6 - HIO
2 Options - Using the pipe, or Skip the pipe

1. Using the pipe.
Zoom in, do not move camera, place cursor as shown.

2. Skip - (Credit - CarCorSnoAllen)
Zoom in, do not move camera, place cursor as shown.
Hole 7
Zoom in, do not move camera, Press B to open book, place cursor on top right of the H in "Haven" as shown, press B to close the book & shoot.
Zoom in, align camera as shown in the bottom right by overlapping the 2 parts shown in blue,
Specifically line up the top right of the ramp over top of corner of the rocks in the background.
Then place cursor as shown.
Hole 8 - HIO
Zoom in, do not move camera, place cursor as shown.
Timing is self explanatory.
Hole 9
Zoom all the way out, do not move camera, place cursor as shown.
Aim as shown, between green & blue.
Hole 10 - HIO
Zoom all the way out, do not move camera, place cursor as shown.
Or power A in par.
Hole 11

Hole 12 - HIO
Zoom in, do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)
Hole 13
Zoom in, do not move camera, Place cursor as shown
Align camera as shown, Aim at the cross section on ground texture, power start of the 1 in "Stroke 1"
Align camera as shown, Aim slight right of the hole, power between T&R in "Stroke"
Hole 14 - HIO
Zoom in, do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)
Timing (as shown) a split second after the closest block moves left from the right wall.
Hole 15
2 Options, 1st is not 100% , 2nd is very consistent but you must be the host or in single player.

1st option (Credit - CarCorSnoAllen)
Zoom in, do not move camera, place cursor as shown,
Timing (as shown) when the block is moving right as it crosses the point shown in blue.

Due to 1st shot relying on a moving object ball position here is not 100%
Zoom in, align camera as shown, align arrow and cursor as shown.


2. Consistent set up, requires you be host due to FPS change.

Change FPS cap to 24 for the first shot only.










Zoom in, do not move camera, place cursor as shown.
Timing as the block moves out of the way to the left.
Switch back to 60fps.
Align camera as shown, place cursor as shown (on edge of pillar slightly left of the flag pole)
Hole 16 - HIO
Zoom in, do not move camera, place cursor as shown.
Hole 17
This strat is probably temporary due to an update that broke the old one~
Zoom in, do not move camera, place cursor as shown.
Align camera as shown, place cursor as shown.


Alternate (no camera move) strat

Place cursor as shown. do not move camera after shooting
If you did not move camera, zoom all the way out, place cursor as shown.
Hole 18 - HIO
Tap into the funnel.
Treasure Cove
Hole 1
Zoom in, Do not move camera, Place cursor as shown in screenshot.

Tap in, Power end of E in "Hole"
Hole 2
Zoom in, Do not move camera, Place cursor as shown in screenshot, See below for timing.
Timing as the right white block hit's the top - fairly forgiving.








Power between Green&Blue close left across bridge.
Power between R&5 - If your ball in not middle, take into account the slant of the hill when aiming.
Hole 3 - HIO
Zoom in, do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)

OLD STRAT*
Zoom in, do not move camera, aim cursor slightly left of middle at the top of this dark square,
personally I aim slightly right of this little white dot circled in the bottom right image, but it may be hard to see.
Hole 4 - HIO (no ach)
Aim camera at target, Power A in "Par" Aim at this corner section of the ground pattern and/or slightly right of crack on the wall.
Hole 5
Aim camera at target, Power S/T in "Stroke" Aim at the crack at the start of the curve on left wall.
Simple shoot up the ramp toward the hole, Power R in par (very forgiving)
Hole 6 - HIO
First Identify the light "scratchy" pattern on the wheel circled below






There are multiple timings that work, I will provide 2 below.

1st option, Power 2 in "par 2" shoot the one after/below the "scratchy" pattern.
2nd option, Power 2 in "par 2" shoot as the "scratchy" pattern goes into the ground on the left.
Hole 7
Zoom in, do not move camera.
Place the cursor in the very corner edge of the opening on the right side of the chest,
Timing as the chest is half open.. more specifically when bottom edge of the top of the chest passes the white line in the water in the background as shown in screenshot.
2nd shot will vary a bit depending on the position you land in, Ideally you want to be on the middle/left half, the right side is much harder.
I'll provide a handful of images with aims, choose the one that best matches your position.
1
2
3
4
5
6 - Power E
7 - Power E
Hole 8
1st shot power 8 into the cannon.
2nd shot power E in "Hole" into the cannon.
3rd shot power S straight into the hole.
Hole 9 - HIO (no ach)
2 Options, Same result.
1. No camera move option:
Aim at the corner of this black thingy on the rock, pull mouse back to power O/K or align the cursor with the texture on the ground...hard to explain, see screenshot lmao.
2. Position camera as seen in screenshot, Aim 1/4 between the crack on the wall and texture change on the ground.
Hole 10
1st Zoom in, Place cursor as seen in screenshot.
2nd Tap in hole Power E in "Hole" (position/power may vary)
If you're extremely lucky you just got HI2, but most likely not.
Put into the hole, Power will vary based on ball position, Here's 2 examples:
Hole 11
Very basic, follow screenshots.
If you're extremely lucky, you just got HI2, if not.. Tap in.
Hole 12 - HIO (no ach)
2 Options, one is to time the shot in your head, the other is to time the shot visually.

1. Time in your head:
The second the opening cut scene for hole 12 finishes count to 3 and shoot
Power start of P in "Par"
2. Counting in your head isn't always reliable so this is the safer method if you take your time.
You'll need to set your FOV to 120 for this shot in order to see the moving platforms.
Position your camera looking down on a slight angle so you can still aim but also see the moving platforms as shown in screenshot.
Shoot at timing shown in screenshot while closest platform is moving right.
Power start of P in "Par"

If you happen to miss, the power from the bottom is K in "Stroke"
Hole 13 - HIO
Straight, Power 4 in "Par 4"
Hole 14 - HIO
Power "K" in Stroke, close to inner wall.
Hole 15 - HIO
Zoom in, Do not move camera, Place cursor as shown in screenshot on bottom left of the tree.
Timing as shown in screenshot JUST as the closest block starts to move up, If you're not host accounting for ping is difficult here. Feel free to use the screenshot to find your own visual que.
Hole 16
Full power straight, timing as shown.
Aim shown in screenshot, power end of 6 in "Par 6"
Hole 17
This hole is mostly luck based no matter how you shoot it, however the intended path is less risky.
Both methods can result in 2 strokes.

1. Intended method (no skip)
Aim/Timing as shown in screenshot
Power end of E in "Hole"

2. Skip method, There are several combinations of power & aim I've found that work for this skip, this one seemed to be the most consistent, but even then... sometimes the ball does not jump over the wall and you just miss.
Aim/Timing shown in screenshot
Power end of 6 in "Par 6"

If you're lucky enough you get to skip this shot!
2nd shot, shoot into the funnel.
last shot, tap in Power end of E in "Hole"
Hole 18 - HIO
Aim camera straight down, zoom out until you can see down the hole, For timing looking in the hole you can see where the pipe is, Shoot as the pipe hits the left side.
Place cursor as shown in screenshot, very easy visual placement.
Power start of 1 in "18"
There is a chance that on the way down your ball changes paths.. so Prayge.
Kingdom
Hole 1
Straight, Power between Green/Blue
I intentionally chose the lowest possible power here so if you're slightly to the side it will go in and not bounce out.
Aim at the hole, power start of P in "Par"
Hole 2 - HIO
Close to inner wall, Power end of E in "Stroke"
Hole 3 - HIO
Shoot straight, Power O in "Stroke" at timing shown in screenshot, while block is moving left.
Hole 4 - HIO (no ach)
You can yolo the first shot (roughly as shown in screenshot) for HI2 which is not as hard as it seems.
OR you can try to get it exact to the pixel aim & timing for HIO - This HIO is VERY difficult and is even harder when not host.

Zoom in, place cursor as shown in screenshot & timing as shown in screenshot when shadow is moving left.
To HIO the cursor must be 3 pixels right and 1 pixel down (from being inside the corner of the square) and the timing must be exact.
Power 6 in "Par 6" timing as shown.
Hole 5
Shoot straight, full power as wall comes up and close platform moves right.
Shoot straight, full power as wall goes down and platform moves right.
Hole 6 - HIO
2 Options, Regular and Dunk.

1. Regular
Zoom all the way out, do not move camera, place cursor on flag pole,
Power between E & 0 closer to E.
2. Dunk it for the style points.
Zoom all the way out, do not move camera, place cursor on flag pole,
Power 1/4 of the 0.
Hole 7 - HIO
Zoom all the way in, angle camera up a bit as shown in screenshot,
Place cursor as shown & shoot as shown when blocks are moving apart.
Hole 8 - HIO
Zoom all the way in, Place cursor or arrow as shown in screenshot or aim middle of red block.
Hole 9 - HIO
Aim at the one tiny triangle on left side of the ramp
Power O in "Stroke"
Hole 10
Zoom in, do not move camera, Aim bottom right corner as shown in screenshot.
Shoot straight in line with the ground texture, Don't forget to time the bridge..
Power end of 6 in "Par 6"
Aim at the edge of the shadow shown in screenshot, Don't forget to time the bridge..
Power between T&R.
Hole 11 - HIO
Shoot straight Power just before S in "Stroke"
Hole 12 - HIO
Straight at full power as the green wedge is 1 right.
Hole 13 - HIO
2 Options, Same result, 1 Slow & Safe, 2 Fast & Risky

1. Slower, Safer.
Zoom all the way in, place cursor as shown (or power between 1&3 straight)
Shoot when block moving toward you as it passes wall (also shown in screenshot)
2. Faster, Riskier.
Zoom all the way in, do not move camera, place cursor where shown in screenshot,
Shoot AS SOON as you see the moving block emerge in the bottom left moving away from you.
Hole 14 - HIO
Shoot straight, power between 1&4 in " Hole 14"
Hole 15 (Book strat outdated)
This Hole in 2 shots is pixel perfect and I do not want to write a book on it, Here's a short video explaining how to do it consistently.
Hole 16
Zoom in, do not move camera, Place cursor as shown with timing as shown.
Timing is extremely complicated due to the moving block in the foreground and objects in the back being out of sync, however the timing in the screenshot works sometimes if you're on the right cycle.
Aim as shown in screenshot
Hole 17 - HIO
Zoom in, Angle camera up slightly so you can see the green spinnyboi,
Identify the dark wood-grain circled, you want to shoot when the green spinnyboi is on the top aligned with this grain in the wood.
The bottom screenshot shows the exact timing, but the wood-grain should help for a visual que.
Since the timing here is so precise, If you're in multiplayer check your ping, if it's 50+ shoot a bit earlier.
Power start of the 1 in "17"
Power start of the 1 in "17"
Hole 18
Both shots Power R in "Stroke"
Water Hole
Hole 1
Zoom in, do not move camera, place cursor as shown in screen shot.
Aim slightly right of the tree, power end of R in "Par"
Hole 2 - HIO (no ach)
Zoom in, do not move camera, Place cursor on the right side of the 2nd plank of the bucket near the bottom.

In multiplayer if you're not host there is a bit of ball slide on this map so shoot quickly or the result will vary.

You can yolo this shot in the general area and get 1-2 strokes every time, or if you are host and you align your cursor pixel perfect as shown below you will get the HIO 100% of the time.
Hole 3
DO NOT MOVE CAMERA FOR BOTH SHOTS
Zoom in, do nor move camera, place cursor as shown
Do not move mouse until you can shoot again, an easy way to do this is to press B to open the book after you take your first shot, and press B again when the ball stops moving.
Timing as shown.

There are 3 main spots the ball will finish in, therefore 3 different shots for HI2
Choose the one closest to your ball position and place cursor as shown:
1. In corner
2. Forward a bit
3. In the middle

If you did move your camera after the first shot and your ball is in the "god spot" this is a fairly easy alternative.
Power start of 1 in "Stroke 1"
Hole 4 - HIO
2 Options, safely to the side, or risky for the dunk (chance it bounces out)

Safe - Power between O&K in "Stroke" slightly to the side.
Dunk - Power between O&K in "Stroke" perfectly straight.
Hole 5 - HIO
Zoom in, do not more camera, place cursor as shown in screenshot. (Credit - CarCorSnoAllen)
Hole 6 - HIO (no ach)
2 Options, Same result.
1. Zoom in, do not move camera, place cursor as shown.
2. (Credit - CarCorSnoAllen) Zoom in, do not move camera, place cursor as shown.
Hole 7
Full power, shoot straight.
Full power at the flag pole JUST as the bridge starts to go up.
Hole 8
Zoom in, do not move camera, place cursor as shown, on middle of this wood post.
Power 3 in "par 3" bounce off back wall into funnel.
Hole 9 - HIO (no ach)
This one is a very rare HIO, it is also possible to bounce off the rock on the left side, but very precise.

Zoom out, angle camera down enough to where you can see the moving block,
shoot in the right hole when the block is hitting the right side,
power end of E in "Stroke".
A 100% consistent strat using cursor position for this hole is possible, but a lot more complex as it requires consistent camera movement which is also ties to user sensitivity. I may update one day.
Hole 10 - HIO
Aim about 3/8ths of the middle block on the wall,
Timing when the moving block is farthest away from you,
Power between O&K in "Stroke"
Hole 11 - HIO
Aim as shown, timing is pretty self explanatory.
Hole 12
Zoom in, do not move camera, aim at the inner corner of this fence post as shown.
Aim slightly left of the texture change in the wall shown in screenshot,
Power between K&E in "Stroke"
Beware of the pickaxe clipping the camera, make sure to shoot when it's not clipping.
May update this to an alternative strat that avoids the pickaxe clipping the camera.
Hole 13
Aim as shown in screenshot, timing as block moves away from where you're shooting.
Whack it into the hole area, there's a funnel so no stress.
Hole 14 - HIO (no ach)
The HIO is pixel perfect, but if you're not perfect you can still get HI2.
Also not 100% consistent if you are not host.
Zoom in, do not move camera, place cursor as shown.
There is a chance you get soft-locked right behind the hole.. (:
Hole 15
Zoom in, Place cursor as shown.
Power start of S in "Stroke"
If you do not roll quite as far as screenshot that's fine, power around T should be fine.
Hole 16
2 Options, first one recommended.
1- Zoom in, do not move camera, place cursor as shown.
2 - Alternate option, although the preferred result is pixel perfect.
Zoom in, do not move camera, place cursor as shown.
Place cursor as shown.
Hole 17
HIO is possible, but I have yet to achieve it. however with this setup I have hit the hole multiple times.
Zoom in, do not move camera, place cursor on crack of wall as shown in screenshot,
Timing as left side of block is where shown in screenshot (there's some grass above for visual que)
Take note of your ping for timing if you're in multiplayer*
If you happen to miss-time the block,
you can jump to the hole area with power K
Tap in.
Hole 18 - HIO
I have not been able to successfully identify cycles on this level, the blocks at the end are not synced with the lift and/or the mine-carts. Timing does not work because the blocks start moving as the level (18) starts, whereas the minecarts start moving when the map starts.
Some claim shooting on the 2nd lift drop yields better results but in my testing it still seems random.

However the HIO is fairly common,
Power 8 in "18" as the lift hits the bottom.
Garden
Hole 1
Power E, Aim as shown in screenshot.
Place cursor as shown in screenshot.
Hole 2
In order to get this shot in 2 strokes (using this method) you MUST be in Singleplayer so you can set the FPS to 144FPS.. and be able to run 144fps..
This will not work in multiplayer. as FPS is capped at 60 for host.
There is maybe 3-4 pixels of miss room for this shot, get your cursor as close to the screenshot as possible

Zoom in, do not move camera, place cursor as shown in screenshot.
Place cursor on the red wedge aligned with the little black line as shown in screenshot.
Remember to switch back to 60FPS before shooting the next level.
Hole 3
To get this in 2 is very precise in both aim & timing.
Zoom in, do not move camera, Place cursor at far right of this little light spot on the shadow.
Timing shown in bottom right of image, Feel free to use the full image to identify your own visual que.
Tap in, Power start of the black circle around the number 3.
Hole 4
Zoom in, do not move camera, place cursor as shown in screenshot.
Tap in.
Hole 5 - HIO
Straight, Power between Green&Blue.
Hole 6
Align camera as shown, Power 3 in "Par 3" just right of inner wall. (Credit - Johan)
Zoom in, align camera as shown, place cursor as shown in screnshot. (Credit - Johan)
There is a rare chance you get a wall bug on the 2nd shot and go in the water.
Hole 7 - HIO
2 Options, Both HIO.
One is the lowest possible power, you will get scammed less with this one as long as you are accurate with your power.
The other is a higher power option, but occasionally it will bounce out of the hole or over the back wall.

1. Low power option
Perfectly straight, Power end of R in "Par",
Timing as the bar is aligned between you & the hole (see sceenshot)
2. Higher power option
Perfectly straight, Power a tiny bit before where the Green&Blue meet.
Timing as the bar is aligned between you & the hole (see sceenshot)
Hole 8
Align camera as shown in screenshot,
Aim at the right edge of the right side of the opening...(see screenshot)..
Power 6 in "Par 6"
Align camera as shown in screenshot, place cursor as shown.
Hole 9 - HIO
Zoom in, do not move camera, place cursor atop the mountain peak as shown.
Hole 10
Align camera as shown, Aim at far right side of gong structure.
Aim close to inner wall, Power between Green&Blue.
Hole 11 - HIO
Aim camera straight down, and align as shown in screenshot,
Timing when the pipe is in the middle, shoot when you see the hole close (see arrow in image)
Power the 1st 1 in 11,
to aim perfectly straight make sure the top & bottom of the arrow are flat (no jaggeds)
If you're feelin lazy, shoot into the funnel randomly.. there's a 50% chance you get HIO.
Hole 12 - HIO
Straight, power start of 0 in "Stroke 0"
Hole 13 - HIO
Align camera as shown, Aim at edge of shadow, Power K in "Stroke"
Hole 14 - HIO
2 Options, Safe & Easy or Risky Trickshot.

1. Safe
Zoom out a tad so you can see the hole to help you aim straight, Power A in "Par"
2. Risky Trickshot.
Zoom in, do not move camera, place cursor as shown.
Difficult to get perfect.. but it's fun.
Hole 15 - HIO
Many people struggle here.... Once you have a good method it's not bad at all.

The timing of the close drum doesn't matter, ignore it.

Zoom all the way out, place cursor on the left side of the leaf shown in screenshot,
Timing as shown in screenshot, when the farther drum is moving to the right, right as it touches the 2nd red wall shown in screenshot.
Hole 16 - HIO
2 Options, Intended way (bounces out a lot), or Skip the funnel.

1. (Recommended) Skip the funnel.
Zoom in, do not move camera, Place your cursor at the top left of this leaf.

2. Intended method using the funnel.
Shoot straight power O in "Stroke"
Hole 17 - HIO
2 Options, Yolo & Pray, or Skip the Plinko (As host only)

1. Yolo & Pray
Going the intended way, you go down a funnel, into a moving pipe, into a pinko.. nearly impossible to master.
Shoot straight, Power S in "Stroke"

2. Skip the Plinko
This shot almost never works if you are not host due to how precise it is, however it can work when you're not.. just rarely.
You must be the host of the lobby running at a steady 60FPS (cap FPS at 60 if in single-player)

This shot is pixel perfect on 1080p at 90FOV, get ready to shove your face in your screen looking at pixels.

Zoom all the way in, do not move your camera,
Identify the little green "S" pattern shown in the blue circle, place your cursor 1 pixel right of it, move it 2 pixels up and 3 pixels right and shoot... or yolo it... good luck :D
P.S. This shot looks awesome when you get it.
Hole 18 - HIO RNG BABY
This is the most RNG HIO achievement in the game, there's only so much you can do to get close to or hit the hole, but it won't always go in, so good luck :D

This shot bounces off the back wall and hits the hole the most often in my testing.
Zoom in, place cursor as shown in screenshot.
If miss, Tap in. (hopefully you didn't jump out of the hole over the wall)



With 300+ full play-through's (not including the games I didn't tap in) I can confidently say this is the worst and most RNG achievement in Minigolf, I've seen players get it first game, and others take 40 ATTEMPTS.. I logged the exact pixels I used over 250 times and recorded the outcomes, every time one went in I would try it again with most of the time it not working the second or third time.. this all in my grind for the world record, the map I spent more time on then any other...now I share my strats with you :)
Forest
Hole 1 - HIO (no ach)
2 Options, Normal 2 shot or PIxel perfect HIO (must be host).

1. Normal
Shoot at the curve on the back left.
Tap in.

2. HIO - You must be the host for FPS to effect the game(or singleplayer)
There is very little miss room, and this shot does not go in 100% of the time but will usually hit the hole.
Change FPS cap to 24, and FOV to 50.
Zoom in, do not move camera, place cursor as shown in screenshot.
Align top of cursor with top of the wall, and 6 pixels right of the post.
Don't forget to change your FPS back to 60 and FOV to 90 - I'm sure the awful FOV and FPS will be enough of a reminder.
Hole 2 - HIO
2 Options, Straight dunk or Jump over the side.

1. Straight dunk.
Aim straight, power 3 in "Par 3" - You can also zoom in and align the cursor with the line as shown.
2. Jump over the side.
Aim camera slight left, power end of 3 in "Par 3" aim at corner of ground texture as shown.
Hole 3 - HIO (no ach)
This is not a guaranteed HIO, mainly due to the Plinko.
Zoom in, do not move camera, place cursor on the little light line on post circled in screenshot.
I did experiment with a shot to skip straight to the bottom passed the plinko.. unfortunately there's an invisible wall in front of it to keep you from falling out.. also keeps you from getting in lmao.
Hole 4
Shoot close to right of ramp Power end of E in "Stroke"
Pray you get the god spot, you want the ball as far to the right as possible once it exits the bottom.
If you get it.. aim as shown when the block is moving toward you.
With a pixel perfect 1st shot you can increase the odds of getting the "god spot", may update in the future.
Hole 5
3 shots as host, 4 shots if not.

Zoom in, do not move cam, place cursor as shown.
If you're not the host, skip the FPS change, it will not work.
Change FPS cap to 24.













Shoot slightly left of the texture change on the curved wall.
Change FPS cap back to 60.












Aim slightly left of this flower peddle(see arrow)
Power between R&6
Hole 6
You used to be able to ride the wooden railing on the right, this will now result in you being stuck until you time out.

Shoot to the right as the closest wall comes down.
Shoot straight, power A in "Par"
A HIO is still possible with an insane bounce shot to the right.. send me a clip if you see one :D
Hole 7
Zoom in, do not move camera, place cursor at the spot shown on ground texture.
Aim about 2/3 on the middle wood post on this fence, power K in "Stroke"
Timing self explanatory.
Hole 8 - HIO
Zoom in, do not move camera, place cursor as shown.
Base of top wall, half way between the ground texture and the crack in the wall.
Hole 9
Power 9 in "Hole 9" aim roughly at the 3rd corner on ground texture as shown when lift shows up.
Aim camera at target, place cursor half way between the tree & the fence.
Tap in.
HI2 is possible, main way being to do the same method on the right side using the rock, but it's very inconsistent and goes out of bounds often.
Hole 10 - HIO
Zoom all the way out, aim camera straight down so you can see the moving bit at the bottom,
Place cursor in the corner as shown, and shoot as the moving block hits the left side.
Hole 11
Zoom out a little bit, align camera as shown, aim as shown, Power end of E in "Stroke"
Align camera as shown, aim as shown, power between E & 1 in "Stroke 1"
Hole 12 - HIO
Zoom in, do not move camera, aim perfectly straight, power start of 2 in "12"
"Perfectly straight" is 5 pixels left of the ground texture.
Even when you get this, it misses the hole sometimes. I have not found a consistent shot to bounce off the sign into the hole, may update later.
Hole 13
Aim at the last corner in the back right on the ground texture (see screenshot) power O in "Stroke"
Timing is self explanatory, don't hit the moving wood.
There are so many different possible outcomes for this last shot I will show 4 and you can try to adjust for the difference between them.

1
2
3
4
Hole 14 - HIO (no ach)
Zoom in, do not move camera, place cursor on ground texture as shown,
timing as closest wall hits the bottom.
Hole 15
Power end of R in "Par" perfectly straight.
Power between Green & Blue, aim as shown.
Tap in the hole (If you're get lucky it'll go in on 2nd shot)
The ball position varies a bit in this shot, so the aim does as well, but generally in this area.
Power R in "Stroke" aim as shown.
If you've seen my WR video you know there's another method to get the flamingo, but it's super complex, difficult to make a guide for and not 100%.. Maybe I find another setup one day.
Hole 16
Zoom in, do not move camera, place cursor as shown.
Do not move camera after taking the shot - an easy way to do this is to press B to open your book after you take the shot, and press B again when the ball stops moving.
If you did not move your camera, place cursor as shown
Timing as the lift is half way down.
Alternatively if you did move the camera you can try this shot, 1-2 ticks under full power, it's hit & miss.
Hole 17
Power O in "Stroke" middle of ramp.
Yeet into the log (if you're incredibly lucky you'll fly out the top)
Power 7 in "17"
Power end of E in "Hole"
There is a couple ways this hole can be done in 3 shots, both of which I have not found consistent ways of doing so, maybe will update one day.
Hole 18
Power start of 8 in "18" Slight left (maybe 1-2 pixels left) and pray your ball comes out the front.
Tap the ball onto the lift, it's pretty quick so shoot as soon as it's down.
Be..Patient.. wait for a good opening, power between green&blue
Power R in "Stroke" straight up the hill (no matter where you are) the hole will come to you once your ball stops. Be patient once again, the moving block may block your shot, wait another cycle if so.
Sweet Tooth
Hole 1
If you are host (or singleplayer) you can set your FPS cap to 24 and there's a chance you get a farther shot, it can also happen very rarely on 60fps.











Zoom in, do not move camera, place cursor as shown.
IF you do not get the far shot (most likely) zoom out and angle camera so you can the blue moving wall, this shot avoids it anyway.. but just to be safe.
Aim as shown, timing when the wall is down.
Last shot start of P in par, Aim at flag pole.

IF you did get the the far shot and you're here after the first shot,
Power between K&E at the right side of the brown thing behind the middle lollipop.
Hole 2 - HIO
Please note if you're in multiplayer the ball slides slowly to the side before you shoot on this hole,
so don't take too long to shoot!

Zoom in, do not move camera, place cursor as shown. (1 pixel right of centre)
There's a small chance you get scammed after exiting the pipe and end up with a flamingo... but hey.. free flamingo :D
Hole 3
Zoom in, do not move camera, place cursor as shown
(Alight right side of arrow with bottom right of blue block)
Timing as shown when the wedge is moving to the right.
Yeet up the hill.
Hole 4
Zoom in, do not move camera, place cursor as shown.
(2-3 pixels right of the corner)
Power S in stroke, aim as shown.
Hole 5
Zoom in, do not move camera, place cursor as shown.
2 Options, dunk and no dunk.
To dunk, Aim at flag pole, power start of R in "Stroke"
No dunk, bounce off backwall, Power 1/4 of S in "Stroke"
Hole 6 - HIO
Zoom in, do not move camera, place cursor as shown, on the circled sprinkle.
Hole 7 - HIO
2 Options for timing

1. Crossing blocks
Count the number of times the blue blocks cross, shoot after the third crossing, power P in "Par"

2. Watch the pipe
Particularly if you forgot to count,
Zoom out and angle camera as shown so you can see the pipe underneath,
Set your aim and power to P in "Par"
Timing as the pipe opening is facing bottom left (shown in screenshot)
You also need to pay attention that you will not hit the blue blocks with this method.
Hole 8 - HIO
Power end of E in "Stroke", Aim slightly off centre.. left or right.
Hole 9 - HIO
Align camera at target, Aim where the ground textures meet bottom of the blue block,
Power S in "Stroke"
Hole 10 - HIO
Zoom in, do not move camera, place cursor as shown, where ground textures meet start of curve.
I hear lots of people saying this hole is RNG.. they're probably moving their camera making the aim slightly different every time.
Hole 11 - HIO
Zoom in, do not move camera, place cursor as shown,
(align left side of arrow with left side of speedup)
Timing JUST AS the moving block moves back toward you.
You can yolo the aim onto the speedup, but sometimes it will bounce out.
Hole 12 - HIO
This is is Partially RNG, The timing cam be mastered but even if you're perfect the ball moves around in the pipe and does not always exit consistently.

Align camera as shown (I use the top of the wall to make camera as straight as possible)
Power start of the black circle, Timing as shown when pipe is moving right as it's slightly passed middle.
More specifically, I shoot when the right side of the pipe is half way between these 2 sprinkles.

If you miss, Shoot close ish to the wall, power S in "Stroke"
Hole 13
2 Options, Counting or Visually timing.

1. Counting
Zoom in, do not move camera, place cursor as shown,
Shoot at 6-7 seconds - The goal is to hit the paddle, adjust timing accordingly.. we all count a bit differently :)

2. Visual timing
Zoom out, align camera down a bit so you can see the moving paddle on the right
(try to keep it straight) place cursor as shown,
Shoot just as the paddle appears in the opening.

There are 2 main spots the pipe will spit you out, each with slightly different aim, choose the one you're closest to.

1.
2.
Hole 14 - HIO (no ach)
Zoom in, do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)
Hole 15
If you are host or in singleplayer set FPS cap to 24FPS to possibly get HI2.
FOR 1st SHOT ONLY










Zoom in, do not move camera, place cursor as shown,
Timing, shoot just before the paddle passes the opening.
If you did not roll all the way to the speedup, yeet into the speedup.
Last shot, Full power into the curve as shown. - beware of ping for timing.
Hole 16 - HIO
Zoom in, do not move camera, place cursor as shown.
Particularly when in multiplayer this hole is very hit and miss, a pixel perfect aim can fix when you are host.
Hole 17 - HIO
Zoom in, do not move camera, place cursor as shown.
Hole 18 - HIO
Shoot at start of curve as the wall comes up.
Island
Hole 1
Zoom in, do not move camera, place cursor as shown.
Power between blue & green slightly left of flag pole to account for incline.
Hole 2
Zoom in, do not move camera, place cursor as shown
DO NOT MOVE CAMERA AFTER SHOT - an easy way to do this is to press "B" to open the book after you shoot and wait for the ball to stop moving and press B again.
Do not move camera, place cursor as shown.
There is a small 3 pixel dark brown vertical line (circled in screenshot) Place cursor 1 pixel right of it.
Hole 3
2 Options, No cam move, or whoops I moved my camera.

1. No cam move
Zoom in, do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)
Align camera as shown, aim at right side of "brown thingy"
Power between Blue & Green

2. Whoops I moved my camera.
Align camera as shown, Aim as shown.
Align camera as shown, Aim as shown.
Hole 4 - HIO
Align camera as shown, Power A in par at crack shown.
Hole 5
Zoom in, do not move camera, place cursor as shown on crack (including the height of cursor)
Align camera as shown, line up the right side if your cursor with the left side of the "triangle" as shown. - (Credit - Kellyumm)
Hole 6
Zoom in, do not move camera, place cursor as shown - fairly precise so be accurate :)
Tap in.
Hole 7
Zoom in, do not move camera, place cursor on middle of tree as shown.
Align camera as shown, shoot at the left side of the smol tree left of the chonk tree,
Power between 1 in "Stroke" and max.
Hole 8 - HIO
Power end of R in "Par" perfectly straight.
Hole 9
Zoom in, do not move camera, place cursor at right side of the base of the tree shown.
Power a little after E in "Hole"
Power between P&A in "Par"
Hole 10
Zoom in, do not move camera, aim perfectly straight (at the little red thing in the bush)
Power between R&O in "Stroke"
Align camera as shown, aim slightly right of this tree, power between S&T in "Stroke"
Hole 11
Zoom in, do not move camera, place cursor as shown
Aim at flag pole, power end of 2nd 1 in 11
Hole 12 - HIO (no ach)
2 Options, Safe HI2 or Risky HIO

1. Safe HI2
Zoom in, do not move camera, place cursor as shown.
Align camera as shown, aim at left side of the hole, Power 2 in "12"

2. Risky HIO
This shot is pixel perfect, and even then it's about 1 in 5 chance of going in, and on top of that this map is heavily effected by the "ball drift" bug so in multiplayer it will almost never work.

That being said, feel free to try and match this cursor position and give it a shot :)
Zoom in, do not move camera, place cursor as shown.
Hole 13 - HIO
Zoom in, do not move camera, place cursor as shown.
This hole scams sometimes even if it goes in.
Hole 14 - HIO (no ach)
2 Options, No cam move or Whoops I moved my cam.

1.No cam move.
Zoom in, do not move cam, place cursor as shown.

2, Whoops I moved my cam.
Align camera as shown, power T in "Stroke" at crack shown.
Hole 15
Zoom in, do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)
DO NOT MOVE CAMERA AFTER YOU TAKE THE SHOT - an easy way to do this is to press "B" to open the book after taking the shot, and then press B again when the ball stops moving.
do not move camera, place cursor as shown.
Hole 16 - HIO (no ach)
Align camera and aim as shown, power between T&R.
Hole 17 - HIO
This is a fun shot, it often elicits a reaction from unsuspecting golfers.
2 Options, No camera move & camera move.

1. No camera move (recommended)
Zoom in, do not move camera, place cursor on bottom right of this leaf as shown.

2. Camera move
Align camera as shown, place cursor on the flag pole, power 1-2 ticks under full power.
Hole 18 - HIO
Yet another plinko hole, play your hand at RNG :D
If I ever find an easy to identify pixel perfect shot for this, I will update.. as of now no dice.
Altitude
Hole 1 - HIO
Zoom out, angle camera down until you can see the flag pole or hole(keep it as straight as possible)
Place cursor on flag pole / hole.
Alternatively, if you trust your aim to be straight this power should jump out of the hole less often.
Hole 2 - HIO (no ach)
Zoom in, do not move camera, place cursor as shown,
Timing as the farther block moving left crosses position shown in screenshot.
Hole 3
Zoom in, do not move camera, place cursor as shown, align with front of balloon/top of cloud.
Timing, starting when you gain control of the mouse, count to 5-6 OR just yolo.
P.S. you cannot time with the balloon, it's cycle does not sync with the propellers.
If you nailed the timing, you should get passed the first fan.
Aim at the flag pole, power A in par, timing as shown.
Hole 4 - HIO
Zoom in, do not move camera, place cursor as shown - 3/4 between .."mountains"?
Hole 5 - HIO (no ach)
Align camera as shown, aim at the right side of L in "altitude" Power between K&E in "Stroke"
Hole 6 - HIO (no ach)
Zoom in, do not move camera, place cursor as shown.
Hole 7
Zoom in, do not move camera, place cursor as shown.
Zoom in, align camera as shown, place cursor as shown.
Aim at flag, power end of black circle.
Hole 8
Yeet between the bazongas balloons
Yeet at the curve
Power O aim as shown.
Hole 9
2 Options - Safe (in 3), Precise and Risky (in 2)
It's possible to get 2 strokes using the safe method, but takes some luck.

1. Safe
Zoom in, do not move camera, shoot perfectly straight (place cursor as shown)
Zoom out a bit, align camera to the right side of the flag, place cursor on the right side of the falg,
timing shortly after the closest block starts moving right (see screenshot)
If you got really lucky you just got HI2.. if not, Tap in.
2. Precise and Risky for 2 Strokes.
Please note this is significantly more consistent when you are host, rarely works in multiplayer.
Also 2 pixel perfect shots so it is very difficult, but including it anyway :)

Zoom in, do not move camera, shoot perfectly straight power exactly as shown.
DO NOT MOVE CAMERA AFTER TAKING SHOT an easy way to do this is to open the book by pressing "B" after you take the shot and then press B again when the ball has stopped moving.

Zoom all the way out, shoot backwards perfectly straight,
almost identical power to first shot - 1 tick higher power.

If you manage to master this setup, it does not work 100% of the time but maybe 75%.
The 2 successful outcomes are basically dunking it in the hole, or the ball will roll up the hill, then back down into the hole. as shown here:
Hole 10 - HIO
Zoom in, do not move camera, place cursor as shown
(between the top of the sign and the pillar thing, bit closer to the sign)
Timing as the block is on the right side moving right, also don't hit the propellers :)
Hole 11 - HIO (no ach)
Power end of E in "Stroke" close to right wall, timing as the white block hits the right side.
Hole 12
Pretty much any shot (as long as you don't smack the propeller) will end up close to the hole.
Tap in.

HIO is possible both randomly, and consistently... but a consistent setup is very complex.
pixel perfect aim + incredibly precise timing + identifying cycles because... the propellers are asymmetrical... they're shaped like Bananas :)... (Example below) if you try to make a HIO setup, identify which side of the curve to shoot on.. always shoot the same one or your strat will be 50/50.
Hole 13
TIME TO LEARN BOOK STRATS :D - very easy once you understand, very consistent.

Zoom in, do not move camera, press B to open the book, place cursor as shown, press B to close the book and take the shot.
DO NOT MOVE CAMERA AFTER TAKING THE SHOT easiest way to do this is to open the book after taking the shot and close it when the ball stops moving, which in this case allows you to line up your second shot :)
One again for the second shot, provided you did not move your camera, press B to open the book, place cursor as shown, press B close the book and shoot when the block is out of the way.

"Cody I'm too high for this right now"...Here's a clip :)
Hole 14
Zoom in, do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)
"Woops I moved my camera version" - Align camera as shown, aim cursor 1/4 between the tree & the metal pillar.
Power S in "Stroke" at right side of metal pillar.
Hole 15
Zoom in, do not move camera, place cursor as shown, timing as shown.
Align camera as shown, aim as shown, power 3 In "Par 3" - (Credit - CarCorSnoAllen)
Hole 16
Zoom in, do not move camera, place cursor as shown,
There is a light pixel on the curve, I place the cursor 1 pixel under it.
Align camera as shown, aim at the right side of the badonker balloon, power 4 in "Par 4"
Hole 17 - HIO
2 Options,

1. Zoom in, do not move camera, place cursor as shown on little dark patch in the grass,
timing as shown.

2. Zoom in, do not move camera, place cursor as shown at base of tree, timing as shown.
Credit - CarCorSnoAllen
Hole 18
This hole sucks because the first shot is .. something, and always ends in a different position.

Shoot at any power into the invisible speedup.
Yeet at the curve, if you're host setting FPS cap to 24 can get you farther on this shot.
I have 20+ screenshots for the last shot.. not bothering for now.
Good luck on this one... might update this later if first shot is change/scripted.
As for the rest, I hope it helped :)
Nostalgia
Hole 1 (Rare HIO - no ach)
With this aim on the 1st shot HIO is possible, but very rare.. worth a shot right?
Zoom in, do not move camera, Aim is near pixel perfect,
place cursor as close as possible to screenshot.
Tap in.
Hole 2
Zoom in, do not move camera, place cursor as shown, timing also as shown in screenshot.
First shot should be lined up in the middle here 9 times out of 10.
Power end of E in "Stroke"
Hole 3
Zoom in, do not move camera, drag cursor along the bottom of the screen,
align the top right of the arrow with the power bar as shown.
Align camera as shown (target as close to the centre of your monitor as you can),
place cursor as shown.
Hole 4
Straight power between blue & green.
Tap in, power start of black circle.
Hole 5 - HIO
Turn around, yeet into the pipe as the car moves away.
Hole 6 - HIO
Zoom in, do not move camera, place cursor as shown.
Hole 7 - HIO
Straight, power E in "Stroke"
Hole 8
Shoot straight.. power doesn't really matter.
Weather you're close or far from the hole, power 8 in "hole 8" seems to work,
if you're closer use start of 8, and if you're far use the end of 8.
Closer
Farther
There's a chance you get stuck on the cardboard ramp leading into the end area, but this may be fixed soon.
Hole 9
Zoom in, do not move camera, place cursor as shown,
Place cursor as shown, top right of ramp.
Aim as shown, Power 3/4 of R in "Par" - (Credit - Joeyfordayz)
Hole 10
Zoom in, do not move camera, place cursor as shown.
Tap in.
HIO one day maybe...
Hole 11 - HIO (Outdated)
Pretty sure this shot is pixel perfect, do your best to match screenshot.
*Note - added a 2nd option below if you're on multiplayer the pixels appear a bit different.

Zoom in, do not move camera, place cursor exactly as shown.

Possible multiplayer alternative:
Zoom in, do not move camera, place cursor exactly as shown.
Hole 12
Zoom in, do not move camera, place cursor as shown, timing as shown in screenshot.
Align camera as shown, place cursor as shown.
Hole 13
Zoom in, do not move camera, place cursor as shown.
Align camera as shown so you can see the spinny boii, aim as shown and shoot at the timing shown.
Hole 14
Zoom in, do not move camera, align the left side and top of the arrow as shown.
Align camera as shown, place cursor as shown.
Hole 15 - HIO
This hole is kind of RNG at the moment, hopefully it get's an update.

Fire away into the curve and pray.
Hole 16 - HIO
2 Options, Both HIO. (Credit for both - CarCorSnoAllen)
Zoom in, do not move camera, place cursor as shown.
Zoom in, do not move camera, place cursor as shown.
Hole 17 - HIO (no ach)
Zoom in, do not move camera, place cursor as shown top right of ramp.

OLD STRAT*
This shot is nearly pixel perfect, couple pixels of miss room up/down NONE left/right.
Zoom in, do not move camera, place cursor as shown.
Hole 18 - HIO (Book strat outdated)
2 Options - I've updated to include a new 100% book strat but it requires you to own an item.

1. This shot is pixel perfect (this setup for it anyway) as of writing it worked 8/10 attempts 80%.

Zoom in, do not move camera, place cursor as shown.
If you hit it correctly, the ball will not hit any of the bumpers making for a much more consistent line.

2. 100% consistent skip strat, but requires you to buy the eraser from the arcade for the cursor line up.

1st, just like my Kingdom 15 HI2 strat, you must buy the eraser from the arcade if you do not have one... it's only 10 tickets. This strat is mainly for people grinding score since it requires prep lmao.

Zoom all the way out, do not move camera, press "B" open the book go to arcade and navigate to the eraser.. place cursor exactly as shown under the n in "can"
press B again to close the book, then shoot.


I may update this shot (or others) this map is still new :)
Alpine
Currently on this map I do not have "Guide friendly" strats on some holes, they will be marked "WIP"
Hole 1
Zoom in, do not move camera, Align cursor and arrow with ground textures as shown.
Aim at the flag, power at the end of the black circle.
Hole 2
2 Options for first shot,

1.
Zoom in, do not move camera, shoot straight (use ground texture to aim) power start of T in "Stroke"

2.
Zoom in , do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)
Aim at hole, power start of 2.
Hole 3 - HIO
Zoom in, do not move camera, place cursor as shown, timing as CLOSEST wall hits the TOP
Hole 4
Easier first shot line up credit - CarCorSnoAllen
Zoom in, do not move camera, place cursor as shown.
The power on the first shot here is quite precise so try your best to match screenshot.
Zoom in, do not move camera, shoot straight power exactly as shown.
Align camera as shown, power T at this bush thingymabob.
Hole 5
Zoom in, do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)
Align camera as shown, place cursor as shown.
Hole 6
Zoom in, do not move camera, shoot full power straight or place cursor as shown.
Align camera as shown, place cursor as shown.
Align camera as shown, aim slightly right of where these textures cross, power between green & blue.
feel free to use the bottom right as reference on where to aim if you want your own visual cue.
Hole 7 - HIO
Zoom in, do not move camera, place cursor as shown, power S in "Stroke"
To aim perfectly straight on this one, place cursor 1 pixel right of the ground texture.
Hole 8 WIP
Zoom in, do not move cam, align arrow as shown.. bad screenshot quality makes this one hard to describe, the top of the arrow should be like 4 pixels wide, centre it on the texture change on the wall.
after shooting DO NOT MOVE CAMERA, an easy way to do this is to press B to open the book, and press B again when the ball stops moving.
(if you end in the same spot as below)
Zoom in, do not move camera, place cursor as shown.
This one is hit and miss, power anywhere from end of E in stroke to full and pray.
May improve on this strat later.
Hole 9 WIP
This hole is possible in 2, it's quite precise, I do not have a "guide friendly" setup yet, may update in the future.
Zoom in, do not move camera, place cursor / align arrow as shown.
Place cursor as shown, it should finish close to the hole and if you're lucky go in.
Hole 10
Yeet at one of the holes, I usually place my cursor right over one of them.
Yeet into the curve.
Tap in.
Hole 11 - HIO
Power between green/blue at the end of left wall - This shot is quite forgiving.
Hole 12
The first shot is nearly pixel perfect, do your best to match cursor position.
Zoom in, do not move camera, place cursor as shown.
Align camera as shown, place cursor as shown.
I may work on a more "Guide friendly" strat for this and update at some point.
Hole 13
Zoom in, do not move camera, place cursor a shown.
Tap in.
HIO is possible here, hopefully I find a consistent setup and can update later.
Hole 14
Zoom in, do not move camera, place cursor as shown.
Please note the ball position is not always exactly the same here, if you're not in exactly the same spot, do the same camera alignment but adjust the cursor left/right a couple pixels as neeed.

Align camera as shown the best you can, you want the top of the wall at the bottom to be as straight as possible and aligned with the top of the power bar.
Then place the cursor as shown, 1-2 pixels left of the corner.
Hole 15
Zoom in, do not move camera, place cursor as shown.
it's hard to see in the screenshot (and depending on your monitor settings may be harder)
but I'm aiming half way through this marking in the ice highlighted between the yellow in top left.
power between green & blue, timing as shown when closest block is moving left.
If you're lucky enough, you just got it in 2 shots, if not.. Tap in.
May update this hole with a easier more consistent shot for HI2 in the future.
Hole 16 - HIO
Zoom in, do not move camera, place cursor as shown. - (Credit - CarCorSnoAllen)

Whoops I moved my camera strat:
Close to wall power S/T
Hole 17 - HIO
2 Options, Safe or Risky Dunk.

1. Safe
Zoom in, do not move camera, power between green & blue, use ground texture to aim straight.
2. Dunk (please switch to the basketball cosmetic for full effect)
Zoom in, do not move camera, power between R&O in "Stroke" , use ground texture to aim straight.
Hole 18 - HIO
2 Options,

1. Recommended
Zoom in, do not move camera, place cursor as shown, timing as the pipe is closest to you.
(you can see the pipe is where the red arrow is pointing)
2. Dunk.
Zoom in, do not move camera, aim perfectly straight power start of O exactly as shown.
Match the sides of the "aiming arrow" to know that you're aiming perfectly straight.
timing when the pipe is closest to you, just as it goes away.
(you can see the pipe is where the red arrow is pointing)
Emission
This map is heavily timing based on most of the holes, so take your time and remember a wall or floor can pop up / vanish at any time! .. I will not go into depth on how to time each hole.

Full disclosure, this is my least favorite map.. some of these stats are a bit "lazier" then other maps.
Hole 1
Zoom in, do not move camera, place cursor as shown.
Tap in

HIO is possible here, but incredibly precise.. if you get it please send me a clip :D
Hole 2 - HIO
Yeet into one one of the portals just as the yellow wall disappears, it comes back pretty quickly, so be patient and wait for a good cycle.
Hole 3
Zoom in, do not move camera, place cursor as shown.
At the bottom of this black texture on the rock.
Tap in.
Hole 4
Full power into the curve.
Aim at flag pole/hole Power end of 4 in "Hole 4"
Hole 5
Zoom in, do not move camera, place cursor as shown,
Timing as the portal hits the farthest right.
DO NOT MOVE CAMERA AFTER TAKING SHOT - an easy way to do this is to press "B" to open your book, and press B again when the ball stops moving.
The ball will spit out of the portal into 1 of 2 spots, Right side (god spot) or left side.. not great.
If you get spit out on the right, in the "god spot",
Aim as shown (left side of furthest left "square texture" on back wall)
power end of E in "Stroke"
If you come out of the portal on the Left side and you did not move your camera, align the top of the cursor and left of the arrow as shown in the screenshot.
Hole 6 - HIO
Aim as shown, wait for bridge to be up, shoot into the portal.
Shooting as it's moving left gives you the most miss room for timing.
Hole 7 - HIO (no ach)
To achieve this HIO you must be on 50FOV - it's simply too precise for 90 FOV.








Zoom in, do not move camera, place cursor exactly as shown (pixel perfect)
However it's fairly easy to eyeball... just stick your face in your monitor.
It's in the screenshot, but a little description: place the cursor up against the corner piece of the wall, but not overlapping it, and leave a 2 pixel gap of light blue above the cursor.
Timing just as the bridge comes up.




Hole 8
Full power into curve (no timing needed)
Full power into red portal as the wall disappear.
Hole 9 - HIO
Full power into the portal as the bridge is up,
timing is fairly easy, shoot at it's heading back to the middle.
Hole 10
Power 0 in "10" to the side as the wall disappear.
Power end of 3 in "Par 3"
Hole 11
Zoom in, do not move camera, place cursor as shown, shoot when wall disappears.
DO NOT MOVE CAMERA AFTER SHOT - an easy way to do this is to press "B" to open your book after shooting, then press B when the ball stops moving.
Place cursor as shown - Alight right side of cursor with the edge of the screen as shown in screenshot.
Tap in.
Hole 12
Full power to the left as shown, timing as the wall is down & avoid hitting the spinny boi's
Power end of 2 in "12" as the wall disappears.
Hole 13
Zoom in, do not move camera, place cursor as shown.
Be patient.. shoot when both the bridge is up and as the wall disappears.. might take a few cycles.
unfortunately the ball finishes in different spots all the time, but if you get really lucky HIO is possible.
bounce off the wall back into the portal, or straight into the portal if you get a line for it.
Hole 14
Full power into the curve as the wall on the left side of screen disappears, or when you hear the beep.
Fill power, aim as shown, right as the bridge comes up.
Hole 15
Full power into start of curve.
Power end of 3 in "Par 3" aim at start of curve.
Hole 16
Zoom out, place cursor on right portal as shown, shoot when walls disappear.
Power P in "Par" into middle of white wall shown.
Power P in "Par" into the hole as the wall disappears.
Hole 17
Full power, place cursor as shown, shoot as the farthest wall disappears.
Align camera as shown, aim as shown at right side of "square" on wall texture.
Yeet into the portal.
Hole 18 - HIO
Place cursor/aim as shown, wait for the bridge to be up.
Mushroom Wood
Updated Shroomwood Guide by CarCorSnoAllen to fit the 90FOV standard of the guide.

- The old 120 FOV one is still available on it's own if for whatever reason you prefer - Cody
Hole 1
Zoom in, do not move camera, place cursor as shown.
Place cursor as shown - bottom left of tree.
Hole 2
Zoom in, do not move camera, place cursor as shown.
Align camera as shown, place cursor as shown.
Hole 3 (HIO)
Zoom in, do not move camera, place cursor as shown / aim slight left.
Hole 4 (HIO)
Zoom in, do not move camera, place cursor as shown - bottom left of tree.
Hole 5 (2 Options)
Option 1 - Easy HI3

Option 2 (Must be host) - Hard HI2 (Extremely rare cases HIO)

1. Easy HI3
Shoot slightly to the side as shown
Shoot at the speedup.
Angle camera so you can see the white block closer to the end hole NOT the one close to you, they are not in sync.
Tap in as the far block hits one of the side wall.

2. Hard HI2 (very rare HIO)
Before you shoot this hole, you must be the host for this to work or be in single player.
Change FPS to 24 & FOV to 120
This shot is pixel perfect, be as accurate as possible.
Aim cursor 2 pixel gap to the right of the middle wall and 2 pixals above. (see screenshot for exact position)
Switch FPS & FOV back~
Angle camera so you can see the white block closer to the end hole NOT the one close to you, they are not in sync.
Tap in as the far block hits one of the side wall.
Hole 6
Zoom in, do not move camera, place cursor as shown.
Note - ball position after 1st shot is not 100% consistent so the 2nd shot does not work every time.
Align camera as shown, Aim between tree & mushroom (slightly closer to tree) power O in stroke
Hole 7 (HIO)
Zoom in, do not move camera, place cursor at bottom left of red mushroom as shown.
Hole 8 (HIO)
Zoom in, do not move camera, place cursor as shown.
Timing - shoot just as you see the white opening appear on the right side of the cheese wheel.
Hole 9 (HIO)
Zoom in, do not move camera, place cursor as shown.
Hole 10 (HIO)
2 Options.

1. Straight to the point
Shoot at the yellow mushroom as the blocks move out of the way.

2. Bank shot
Zoom in, do not move camera, place cursor as shown - base of tree trunk on the dark texture.
Timing as the block moves out of the way.
Hole 11
Zoom in, do not move camera, place cursor as shown - bottom right red of mushroom.
Timing as the block hits the left side.
Align camera as shown, place cursor at bottom left of purple mushroom.
Hole 12
Zoom in, do not move camera, place cursor as shown.
Place cursor as shown.
Tap in, power 2 in "12"
Hole 13 (HIO)
2 Options

1. Straight in
Shoot straight, power end of R in Par

2. Bank shot
Zoom in, do not move camera, place cursor as shown
Hole 14
Zoom in, do not move camera, place cursor as shown.
Timing as blocks move out of the way.
-Note the ball position after 1st shot varies so 2nd shot can miss sometimes, particularly in multiplayer with hosts that have unstable or low FPS.
Place cursor as shown, shoot shortly after the blocks start moving right.
Hole 15
Zoom in, do not move camera, place cursor as shown.
Tap in, power end of 5 in "15"
Hole 16
Zoom in, do not move camera, place cursor as shown.
Timing, focus on the farthest block circled in blue, timing as it hits the right side.
Tap in.
Hole 17
Boring holeeee - Place cursor as shown
Yeet at curve
Yeet into portal
Hole 18 (HIO)
A tough one to miss... but you CAN MISS!
Zoom in, do not move camera, Place cursor as shown.
Thank you :D
Thanks for using the guide, hope it helped, give a thumbs up :D

Please before you comment "This shot doesn't work" make sure you read the How To Use Guide section at the top and be sure you didn't miss anything... like FOV.. the big one people miss :)
19 Comments
Half an Avocado 26 Apr @ 3:40pm 
Excellent guide, thank you! :lilpup:
CarCorSnoAllen  [author] 8 Feb @ 5:38pm 
@Nomad, Dino Drive will be added to the guide, the only reason it hasn't is because I don't know how to image edit to Cody's style and Cody is doing other stuff right now
CarCorSnoAllen  [author] 8 Feb @ 5:37pm 
@Carl, it should say the resolution and the settings at the top of the guide. If it doesn't, it's 1920x1080 at 90fov, at 60fps (other settings are not important unless it outright states it on a strat)
CarCorSnoAllen  [author] 8 Feb @ 5:35pm 
@Dex, how consistent are either of those strats
Dex 29 Jan @ 1:51am 
Garden Hole 18 HIO: 90 FOV, 60 FPS, 1080p, X1413, Y318
https://youtu.be/aWfL5cqM4D8
Dex 29 Jan @ 1:10am 
For Island Hole 18 HIO: Play 90 FOV, 90 FPS cap singleplayer, 1080p, Place mouse cursor at X930, Y580
Use a program like ShareX to measure and adjust precisely with arrow keys. I got it first try but not sure how reproducible this is.
https://youtu.be/nI6FIx2kdgM
Carl 12 Jan @ 2:47pm 
what resolution are you playing the game, and other settings?
76Nomad 18 Dec, 2024 @ 1:55pm 
A new map just released, will you add it to the guide ? :D
Butta Cat 5 Jun, 2024 @ 12:44am 
Eraser trick no longer works? My eraser is top-left on right page now instead of bottom-right left page, 17 tries on nostalgia hole 18 and no HOI fuck this games achievements can be so unforgiving
Codyumm  [author] 28 Apr, 2024 @ 11:14pm 
A few images on Water Hole randomly decided to vanish, I have re-uploaded them now.
No idea what is happening with them, in the guides file explorer I couldn't re-upload the same file name because they already existed.. but they were not showing up lol.