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I did submit a pull request that would add a custom tag to a gene of "Has_Female_Variants" that could be used to add these variants to other xenotypes (like having hulk female fur or scale skin). You could theoretically use the same thing to have different body textures randomize for different pawns using a gene.
For example, maybe you want a curvy(?) female with muscles, but want to keep a curvy female body without muscles. Is there a way in that case to make it be labeled as "hulk" to replace the hulk body type, while making all the assets treat it as another curvy female body type without having to go through change/rename every file of vanilla and mods to do it?
Could you hypothetically, through this process, use more or less than 8 body types at any given time?
But several people including modders reached me about this so I assume it's not possible with xml modding which is easier, so it would probably require a harmony mod and changing one or more methods in the game. This mod is a harmony mod and changes one method.