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In survival it's quite different (as you seem to have noticed). You need to provide components and fuel, depending on world settings building can take 20+ seconds or even more if you don't have all the components. Using a Timer to determine when the build phase is done, is not really practical. You have to watch the projector's build progress. Whip wrote a script that can do that (see further below).
By add stockpile on for a group for all the missile hydrogen tanks on Timer Block/Missile Reload 2 End and stockpile off on Timer Block/Missile Fire this seems to fix it but i haven't had change to test it fully.
I could also just be using this wrong
I did try increasing the guidance delay, but maybe I need to increase it more. Leaving the silo hatches open during the fight also helps. As long as I can keep the distance and use a missile or two as a decoy, it usually ends well. Often the Factorum drones spawn in very close though.
I've never seen this occur and I've fired hundreds of missiles out of this particular platform.
In the past Clang dropped by whenever I tried that, so I learned to give it a few degrees wiggle-room and use the brake and lock instead. The first thing I do when building a hinge/rotor is to copy the default torque into braking so that it doesn't flop around as I finish building it. I do it even on ball turrets. Then if they are supposed to move and there's a risk of it pushing against something, I lower the active torque to about 1/10 of the default value to prevent it from breaking itself.
Btw looking at my install notes, there were one other thing. The connectors on the mount (and also the missiles) had the default strength set. During trials I found that it was enough to prevent the missile from escaping the silo in some situations.
Not correct. The hinge min and max limit are set to 90 deg. The subgrid can't physically move regardless of power state.
Also verified that the platform is fully functional with recent updates.
One thing to check though, @smiLe, is that the small subgrid that the missiles are mounted is not a station. When I pasted the platform in the ground, the small grid was converted to a station along with the large grid base.
It doesn't sound like your issue is caused by this though, having the launchers stationary. One thing you might want to check is the Hinge that the missiles are mounted on. Out of the box it will only be aligned and stable as long as it is powered. You need to set the torque when powered off to something above 0 or it could get misaligned.
Also check that the missiles get fueled. Without, they will eventually explode inside the silo after "launch".
Also both LAMP and WHAM have been updated since this was posted. I don't know if that matters as I haven't noticed any issues using the older scripts. Only the Radar was broken by the last game update.